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  1. #2
    McSic's Avatar L e a d e r

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    Originally Posted by SunRui View Post
    unsure if this intended or an oversight but it really doesn't make sense to introduce even stronger explosives that nullify the introduction of (the strongest) explosive resistant rings on top of them already being lackluster by not providing any hp/ap bonus, meaning you'll already be taking the same damage from explosives that people were complaining about prepatch on top of having a lower health pool.

    i am assuming that grenades were buffed because removal of floor/wall interactions but i don't really understand why, people were already complaining about the damage of explosives before this patch and now they're even stronger (blast nades are literally ridiculous right now lol)

    this introduced concept of explosive resistant rings. the highest is +25% explosion resistance...which is nullified by the fact explosive damage was buffed by +25%. so realistically, unless you actually bother stacking these rings, you'll be taking the same damage from grenades that already existed (which people were complaining about).

    therefore the rings are kind of placebo effect - i can't imagine someone actually bothering to equip 2 of these rings because they don't give you any sort of hp/ap bonus, and that only makes you more prone to dying lol.
    Why wouldn't people equip 2 of these rings? An almost 50% reduction of explosive damage is pretty strong if there's a lot of explosives being used in a room. People can equip and unequip those however they see fit. When equipping both rings, you trade 14 HP 14 AP for almost 50% less explosion damage, which is preeeeeetty strong if you think about it.

    Increased explosion damage on direct hits while decreased damage through walls (and nullified through floors) encourages direct hits (and only makes them equal to their old status/strength against someone wearing an ex/dmg ring when doing those direct hits) whereas they're significantly less useful when the enemy is standing behind a wall / around a corner / on a different floor or wears a second ring. So I wouldn't call it placebo.

    On a side note, 1 hit and 2 hit nades weren't buffed, they've only received nerfs (ex/dmg rings, wall damage reduction, floor damage reduction), and those were the ones people complained about the most prior to this patch.

    Blast grenades could be OP right now due to their high damage in combination with instant explosion, making it very easy to land direct hits, will need to hear some more opinions.

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