Suggestion type:
FGunZ
Suggestion description:
Suggesting to each training rocket launcher type have a duplicate to use in training rooms. "BL", "EG" and "STUN" have only one of each to use.
Suggestion type:
FGunZ
Suggestion description:
Suggesting to each training rocket launcher type have a duplicate to use in training rooms. "BL", "EG" and "STUN" have only one of each to use.
Tasked to work, as a rule, headed towards peace.
TownZ (09-05-2023)
Yeah, i should've rewritten it. There is no Training STUN grenade launcher. A solution is making it having same delay and ammo of any other STUN weapon. The only difference is that you can change its delay on training rooms and ammo is infinite on GOD tag, also there's "/ghost" and "/bot ignore" command nowadays to avoid being annoyed.
Edit: I noticed it when i was trying to do consecutive rocket launchers shots on my bot after flipping it. The most effective one is "BL" type, but i don't have other training to keep shooting at it.
Last edited by Menotso; 09-06-2023 at 08:29 PM.
Tasked to work, as a rule, headed towards peace.
I wasn't talking about being annoyed in a training room I was talking about it being abused in an EXP based room and people might find it annoying. Similarly we used to have Training Sticky Grenades, but those have been removed.
EDIT: Renamed Thread to "Training Grenade Launchers".
I thought you said it could be abused because usually training weapons have 500 shots before reloading, but i don't understand how would it be abused in an EXP room with normal delay and ammo as i said before, such solution works fine for both gamemodes.
Tasked to work, as a rule, headed towards peace.
Nice unuseful comment.
Training STUN weapon would look like:
Clip: 4 x 5
Damage: 0
Delay: 2000ms
Reload Time: 2.0
It's important to note that it is possible to restrict a player movement for 8 straight shots as it is right now. Delay would be lowered to 500 in training rooms. It IS possible to restrict player movement permanently in GOD tag training rooms. Nothing would be that affected as you think. That's the purpose of "/ghost playername".
Repeating:
And going back to the point, it's not about the STUN only. If it's not possible to make a training one for it, fine. At least make duplicates for the others.
Tasked to work, as a rule, headed towards peace.
im not seeing purpose in adding something that would be /ghost in training rooms and prob abused in exp rooms (training item have no weight). no one take a stun launch for the damage aspect, so having same stats as regular stuns but the 0 damage factor dont matter much. you also have unlimited ammo in training rooms so i cant see purpose
other launcher tho idc about
一直躲在月光背面
想让动作更熟练
Personally, I'm okay with seeing a "Training Grenadelauncher EG II" and a "Training Grenadelauncher BL II", but I am against having any STUN Grenadelaunchers. As Sunrui said, the benefits of using training weapons is that they have 0 weight, and having a Training variant of the STUN type of Grenadelauncher would be detrimental to fair game play, since you could have literally people spamming it for the stun effect. (Perfectly paired with a Flamethrower). Even with your suggestion of giving it the same stats as a normal STUN grenadelauncher, the main benefit of a training weapon is it's weightlessness which people would easily take advantage of.
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