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  1. #1
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    honestly mind blowing. i just imagine a map similar to DR's Labyrinth where each room has a set of rules you need to figure out to make it to the next room. an example being having a room where the floor kills you, and a ceiling not high enough to wallclimb, so you would have to wallrun across the wall to make it to the other side.. bonus points for having different spawns that look exactly alike down to the direction you spawn in along with different variations in each room to make people also have to figure out which spawn they're in haha. one spawn? floor kills you and you need to wallrun across a super low wall, another spawn? you can walk across but in the middle the floor has an invisible drop off and you fall through requiring you to dash across to bridge the gap, and those barriers on the wall so you can't wallrun across it like you do for the first solution. also the same barriers act as a indicator to let you know which spawn you're in. clues like that to tell you which spawn you're in, and variations to keep you on your toes and thinking about how to pass each room.
    Last edited by DeeJayLove; 02-01-2024 at 07:13 AM.

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