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  1. #11
    Alwis's Avatar Biggest noob evah

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    which side is the new one ?

  2. #12
    Vickachu's Avatar Vikutoru

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    i like the sky change.. but nobody is going to see a diffrence.





  3. #13
    DrDre's Avatar I can"t control it...

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    Usseles im using archetype,so does 90% of people.

  4. #14
    Skye's Avatar Clouds

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    This is better, it's beast.


    "The Image between vision and reality, is unspeakable."

    Sig deleted, too big. ( spoilers don't work anymore )

    -Alym

  5. #15
    [HxC]Mutal's Avatar Sophisticated

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    Originally Posted by e1o14 View Post
    Basically the only thing you did was increasing the contrast. You should try adding more details, such like scratches, rust or some grass highlights in the hedge .
    You're right, thanks for the advice.
    I did already change one texture, the white wall outside of one of the team's base. It was plane white with a small grain, and I changed it, but I'm not going to say anything detailed.

  6. #16
    Galaxy's Avatar pom pom porn pom

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    Looks Kewl =]

    Should try to make a shiny sun instead of a dark cloud...

    ------

    BTW: I'm muted in chatbox .__.

  7. #17
    [HxC]Mutal's Avatar Sophisticated

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    Originally Posted by Galaxy View Post
    Looks Kewl =]

    Should try to make a shiny sun instead of a dark cloud...

    ------

    BTW: I'm muted in chatbox .__.
    That would be hard, since most of the map is based on nighttime. Furthermore, the sky.dds file is borrowed from the Ruin.mrs file. So it's impossible to change it. I would have to adjust the Sky.ELU file for that, but that's in Japanese or some other ****ed up Asian-language, and yes I said ****ed up asian language because in my opinion all the Asian languages are ****ed up because they're too damn complicated. And they obstruct my progress in developing these new map skins. So if you're going to flame me for saying this, please do so in a PM, and do not bore other users with it.

  8. #18
    StephanM's Avatar 🌹

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    I love it, accept for the sky it's bad.

  9. #19
    e1o14's Avatar I'm a narrrrrrrrrrtzi

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    Originally Posted by Mc**** View Post
    That would be hard, since most of the map is based on nighttime. Furthermore, the sky.dds file is borrowed from the Ruin.mrs file. So it's impossible to change it. I would have to adjust the Sky.ELU file for that, but that's in Japanese or some other ****ed up Asian-language, and yes I said ****ed up asian language because in my opinion all the Asian languages are ****ed up because they're too damn complicated. And they obstruct my progress in developing these new map skins. So if you're going to flame me for saying this, please do so in a PM, and do not bore other users with it.
    Elu is a model file, not a texture or text

  10. #20
    HellSniper's Avatar Mad Scientist

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    Originally Posted by Mc**** View Post
    That would be hard, since most of the map is based on nighttime. Furthermore, the sky.dds file is borrowed from the Ruin.mrs file. So it's impossible to change it. I would have to adjust the Sky.ELU file for that, but that's in Japanese or some other ****ed up Asian-language, and yes I said ****ed up asian language because in my opinion all the Asian languages are ****ed up because they're too damn complicated. And they obstruct my progress in developing these new map skins. So if you're going to flame me for saying this, please do so in a PM, and do not bore other users with it.
    Apprently Using own Models or editing the Elu in a Hex Editor will do the trick.
    And its not even hard to use those 2 ways o.o
    Paths and other stuff is readable in Hex Editors in the Ascii "Translation".

    Now tell me whats so hard about changing textures oo

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