Well, I know I just posted one a while ago, but I feel like this is such an improvement. xD
Sorry in advance for pic spam, I found it hard to get a good camera angle.
Remember: Constructive Criticism
Well, I know I just posted one a while ago, but I feel like this is such an improvement. xD
Sorry in advance for pic spam, I found it hard to get a good camera angle.
Remember: Constructive Criticism
meh like it 10-10-10-10-10
You have to make sure to place it correctly to fit your "hand guard shards" and also never use smooth on weapons...
Other than that I don't have much to criticize, besides that you should sharpen your scythe. It can't hurt anyone, if it's flat like that
^Joey's birthday present for me, thanks son ;)^
It's sharp on the top part, reverse of a normal scythe, so when you swing it it hits them, the bottom part isnt sharp so it doesnt cut through whatever you're hanging from. I tried to think literal with it (well as much as you can with floating shards). And what do you mean by smooth on weapons? All I did was extruded and faced it.
I guess he means the Smooth Mesh Modifier.
Thought you're bit advanced (e1014) ...
As far as i can see he set the Drawing to "Set Smooth"
Example:
Left Set Solid, RIght Set Smooth.
Anyhow, start to unwrap your models and texture them.
Its not clear if e1014 means the MESH MODIFIER SMOOTH ( <- something different ...) or the display set solid/smooth option.
I like it but what kind of weapon would it be? *_* prob looks weird when you test it xD
Thanks for your explanation HellSniper and yes, that's what I meant.
Also my name is e1o14, not e1014 >=[
^Joey's birthday present for me, thanks son ;)^
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