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    Adorable's Avatar ALaughIsASmileThatBursts

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    Here is the list of the different types of events hosted at Freestyle GunZ!

    Rules and Regulations:
    - Listen carefully when the host is explaining the rules.
    - Please respect our players and staff members.
    - The use of any Macros is Prohibited in any event.
    - Players are Prohibited from joining the Red Team unless the host explicitly allows it.
    - Do not abuse the F12 Screenshot & Print Screen functions.
    - (Normal Events) Players may win up to 3 event points per event (exclusions apply to extra rounds).



    Attributes Touchdown
    Description: Players will start behind the line in the "Touchdown Area" of CyberSports. The host will set players HP/AP to 1/0. The host will begin listing characteristics, such as, clothing and weapons equipped. If you meet the criteria listed, run towards the other side. Runners will be hunted with an Admin Sword. Your objective is to be the last player alive.
    Rules: Stay within touchdown area number boundaries. Do not leave the event area. No spiking / lagging / force-lagging. No spamming the chat.
    Prize: The last surviving player receives 3 event points, second to last player: 2 event points, third to last player: 1 event point.
    Game Mods: ESP, GLAD
    Credited: Prone


    Basketball
    Description: The host will give players Ultimate Medical & Repair Kits via command. The event takes place in the "Volleyball Area" of CyberSports. The players will be summoned and frozen behind the grid then the host will form a permanent circle of mines and call the players one by one, to the top of the ledge, in order to aim their meds into the circle. If the player successfully makes it, then they will move to the next round. This goes on until 3 players remain.
    Rules: Pay attention to the host at all times. No stalling. You can throw ONE med every time the host calls you.
    Prize: First place: 3 event points, second place: 2 event points, third place: 1 event point.
    Game Mods: ESP, EX, NG, NS
    Credited: Share


    Berserker
    Description: This event is hosted in the Berserker game mode. The rounds will be set to 2 minutes. The last player with Berserker at the end of the 2 minutes wins.
    Rules: No spiking / lagging / force-lagging.
    Prize: The player with Berserker at the end receives 1 event point.
    Game Mods: AD, ESP, NI
    Credited: Sonji


    Bomb Melee
    Description: The host will start a 5-90 second bomb. Your goal is to score the last hit on the host who has the bomb, thus netting the kill.
    Rules: You cannot use a speedy dagger!
    Prize: First to reach required kills receives 3 event points, second: 2 event points, third: 1 event point. Required kills will be less than the maximum amount of kills the room allows.
    Game Mods: GLAD, GOD
    Credited: justRelax


    Bomberman
    Description: The host will be invisible due to the Admin Ghost Avatar. In this event, the host spams the Admin BL Launcher, while using Admin Acceleration Vials, while running quickly around the map trying to kill the players. The players will also be able to run around very quickly due to the S200 modifier, but won't be able to jump very high due to the G150 modifier. The goal of the player is to be the last one alive.
    Rules: No spiking / lagging / force-lagging.
    Prize: The last player alive receives 1 event point.
    Game Mods: G150, GLAD, NS, S200
    Credited: Fay


    Bumper Cars
    Description: This event takes place in DBZ. All players must equip a dagger in order to participate. The goal is to lunge your opponents off the edge and kill them. Due to the S300 tag, lunging a player will make them fly really far. The first player to reach x kills wins.
    Rules: No spiking / lagging / force-lagging. No other melee equipment other than daggers allowed. You cannot use a speedy dagger!
    Prize: First to reach required kills receives 3 event points, second: 2 event points, third: 1 event point. If there is a tie, the player with the better K/D ratio will receive the event point(s).
    Game Mods: ESP, G300, GOD, NG, NI, S300
    Credited: León


    Capture the Flag
    Description: In order to win in this event, you must capture the flag for your team. The player who captures a flag will win.
    Rules: No spiking / lagging / force-lagging.
    Prize: The player who successfully captures a flag receives 1 event point.
    Game Mods: AD, NI


    Circle of Mines
    Description: The host will make a circle with mines. The players get called down one at a time to jump into the circle and to get out of it. If you get hit with a mine, you get kicked. The host will set players HP/AP to 1/0. This goes on until 3 players remain.
    Rules: Pay attention to the host at all times. No elevating.
    Prize: First place: 3 event points, second place: 2 event points, third place: 1 event point.
    Game Mods: ESP, GLAD
    Credited: Kira


    Counter-Strike
    Description: In this event, the FPS modifier is active. Meaning, you will play in first person perspective just like in counter-strike. Your objective is to reach the required amount of kills.
    Rules: Snipers only. No spiking / lagging / force-lagging.
    Prize: First to reach required kills receives 3 event points, second: 2 event points, third: 1 event point. If there is a tie, the player with the better K/D ratio will receive the event point(s).
    Game Mods: AD, FPS, NI, NS, SNO
    Credited: Kira


    Dagger Rumble
    Description: This event takes place in DBZ. Friendly Fire is ON. The host will freeze & summon everyone in the center of the map to fight. Areas that aren't in the scope of the fighting arena will be mined off.
    Rules: No spiking / lagging / force-lagging. All players must equip a dagger in order to participate. No teaming. No stalling. No hanging. Fight only where told.
    Prize: The last player alive receives 1 event point.
    Game Mods: GLAD, RS
    Credited: Rey


    Deathmatch
    Description: In this event, your objective is to be the first to reach the required number of kills.
    Rules: No spiking / lagging / force-lagging.
    Prize: The first player to reach the required number of kills receives 3 event points, second place receives 2 event points and third place receives 1 event point. If there is a tie, the player with the better K/D ratio will receive the event point(s).
    Game Mods: IA, NI


    Deathrace
    Description: Race to the finish line using whatever means necessary. Friendly Fire is ON, which means you can kill your teammates, for a better chance of winning. Everyone will be spawned at the start of the round when NAT is established.
    Rules: No cutting across the map. No elevating. No spiking / lagging / force-lagging. No e-lunging. No stalling. You cannot use a speedy dagger!
    Prize: The first player to die by the host's mines receives 1 event point.
    Game Mods: ESP, F, M, NI


    Demolition
    Description: The host will hunt using Admin Grenades. Players in the event will be forced to tumble around with no weapons, However, the host will have a movement advantage because the host is allowed to use an Admin Dagger to dash and slash players that are too close to the host. Your objective is to be the last player alive.
    Rules: No spiking / lagging / force-lagging. No elevating. No giving away other players' spots.
    Prize: The last player alive receives 1 event point.
    Game Mods: GLAD, NS
    Credited: Cid


    Die by Nade
    Description: In this event, your objective is to DIE. The host will set players HP/AP to 140/120. The host will also run the ESP command. When the host throws grenades, do anything you can to take damage and die. Host may use Admin Grenades or ANY Admin Grenade Launcher. The last player alive each round is KICKED from the event. This process repeats until only 3 players remain. Those players are the winners.
    Rules: No stalling. No rejoining and DIE, failure to do so will result in a kick.
    Prize: First place: 3 event points, second place: 2 event points, third place: 1 event point.
    Game Mods: NG, NI, NS


    Dodgeball
    Description: Dodge all the rockets that the host spams. The host may use a variety of rockets and change patterns. If RR, rockets can be blocked with melee & will rebound on walls for 10 seconds.
    Rules: No elevating. No head-jumping. No spiking / lagging / force-lagging.
    Prize: The last player alive receives 1 event point.
    Game Mods: GLAD, M, RR


    Don't Get Yeeted
    Description: The event takes place in Skillmap V5. The host uses the Admin Lightning-Storm Launcher that "yeets" players it hits to infinity. The host will set players HP/AP to 1/0. The host will count down, and begin spamming the rocket while moving. The objective is to not get hit by the rocket at all, as you will be "yeeted" to infinity. The lightning itself moves rather slowly, but due to S300, everyone will be moving exceedingly fast.
    Rules: No spiking / lagging / force-lagging.
    Prize: The last player remaining on the starting platform receives 1 event point.
    Game Mods: G300, GLAD, NS, S300
    Credited: Bunny & Fay


    Duel
    Description: The host will set the required amount of kills. Objective is to be the first to reach the required kills.
    Rules: No spiking / lagging / force-lagging. No glitching. No stalling.
    Prize: The first to reach the required number of kills receives 3 event points, second place receives 2 event points, and third place receives 1 event point. If there is a tie, the player with the better K/D ratio will receive the event point(s).
    Game Mods: NI
    Variations: Dynamic Duel


    End of the World
    Description: This event usually takes place in Arena. The host will run the GOD command. The host will fire various rocket types by pivoting in place at the center of the map. Over time, the host will increase the speed and change patterns. If RR, rockets can be blocked with melee & will rebound on walls for 10 seconds. Your objective is to dodge the rockets and be the last player alive.
    Rules: No spiking / lagging / force-lagging. If you walk near the host or elevate, you will be aimed.
    Prize: The last player alive receives 1 event point.
    Game Mods: GLAD, M, RR


    Exterminator
    Description: Freestyle GunZ seems to have an ant problem, the host has been called to exterminate the ants (scaled 0.1 - 0.3) using a Flamethrower FT4. The host will set players' HP/AP to 20/0, and use /it to walk slightly faster than the ants. Your objective is to be the last ant alive.
    Rules: No spiking / lagging / force-lagging. No telling spots. No stating obvious comments such as 'LOL BLIND' etc.
    Prize: The last ant alive receives 1 event point.
    Game Mods: GLAD, NS, TP1~2
    Credited: justRelax


    Fall Into Oblivion
    Description: Race your teammates to your death as soon as you spawn. The last player to hit the oblivion will be kicked from the room. This process repeats itself until only 3 player remain. Host may teleport players to increase difficulty.
    Rules: No rejoining. No stalling the event.
    Prize: After 3 players remain, first to die: 3 event points, second to die: 2 event points, last to die: 1 event point.
    Game Mods: ESP, GLAD, NS
    Credited: Sam


    Find the Ghost
    Description: The host(s), will run around a map as a ghost. You will not be able to physically see them (except for their shadow) but your goal is to kill them. The player who kills the host(s) wins.
    Rules: No spiking / lagging / force-lagging.
    Prize: The player(s) who kills the host(s) receives 1 event point.
    Game Mods: F, NI
    Credited: Adorable


    First to Die
    Description: The host will use any variety of weapons they choose. Your objective is to do anything you can to take damage by the host's weapons. The host will set players HP/AP to 140/120. The host will also run the ESP command. Die before anyone else, because if you are the last alive, You will be KICKED from the room. This process repeats until only 3 players remain.
    Rules: You must die. No rejoining. No stalling.
    Prize: After 3 players remain, first to die: 3 event points, second to die: 2 event points, third to die/last player alive: 1 event point.
    Game Mods: NG, NI, NS


    Flip Champion
    Description: This event is usually hosted in Stairway. The goal is to flip your opponents to the void and kill them. The first player to reach x kills wins.
    Rules: No spiking / lagging / force-lagging. No other melee equipment other than swords / kodachis allowed.
    Prize: First to reach required kills receives 3 event points, second: 2 event points, third: 1 event point. If there is a tie, the player with the better K/D ratio will receive the event point(s).
    Game Mods: ESP, GOD, NG, NI, RS
    Credited: Daniel


    Flip the Staff
    Description: Your objective is to flip the staff into the void, and be the player to kill the staff member(s). The host(s) may flip you back. The host will set players HP/AP to 250/250.
    Rules: No camping. No elevating. No daggers allowed.
    Prize: Be the player to kill the staff member(s) to receive 1 event point.
    Game Mods: M, NG, NI


    Freestyle Wars
    Description: Everyone is against everyone. Friendly Fire is ON. Everyone will be randomly spawned around the map at the beginning of the round. Your objective is to kill your team until you're the only player left. The last player alive each round wins.
    If a variation of this event is played, players will use whatever items they have available, for instance if its Gladiator Wars, players can only use melee equipment (they can't run excessively & will be summoned every 30-40 or 50-60 seconds depending if it's a small map or a big map, respectively); if Revolver Wars they can use only revolvers.
    In Revolver / Rocket / Shotgun / Sniper Wars, the host will change player's melee equipment to Training Sword. If RR, rockets can be blocked with melee & will rebound on walls for 10 seconds. In every round of Admin Wars players will be given diverse admin weaponry & the host will set players HP/AP to 15000/15000.
    Rules: No camping. No teaming. No spiking / lagging / force-lagging.
    Prize: The last player alive receives 1 event point.
    Game Mods: AD, ESP, F, NI
    Variations: Admin Wars; Gladiator Wars = NG, RS; Revolver Wars = RVO; Rocket Wars = RKO, RR; Shotgun Wars = SGO; Sniper Wars = SNO


    Friendly Fire Frenzy
    Description: This event is usually hosted in the map Arena. Your HP runs out slowly and 33% of your damage dealt heals you. You can shoot at the host who will be standing in the middle to quickly regain health. Friendly Fire is ON. Your objective is to kill your teammates and be the last player alive.
    Rules: No teamwork. No spiking / lagging / force-lagging.
    Prize: The last player alive receives 1 event point.
    Game Mods: AD, ESP, F, NI, VAMP
    Credited: Kira


    Ghost Sniper
    Description: The goal is to kill the host, using SNIPERS. The host will equip the Admin Ghost Avatar & set their own HP/AP to 160/160. Admin Acceleration Vials might be used to speed things up. The player(s) who kills the host(s) wins.
    Rules: No spiking / lagging / force-lagging.
    Prize: The player(s) who kills the host(s) receives 1 event point.
    Game Mods: GS300, J0/J150, NI, NS, S200, SNO
    Maps: Catacomb, cs_assault_new, Delta, Halo, Mansion, Nexus-Base, Scoutzknives, Skillmap V5, WeaponShop, X Minecraft
    Credited: Bunny


    Goalkeeper
    Description: This event takes place in the "Soccer Field" of CyberSports. Turn by turn, each player becomes a goalkeeper & will have to guard the net. The host will use a rocket launcher as a "ball". Players who fail to block the "ball" using their character will die. This process repeats until 3 players remain.
    Rules: No stalling. No elevating. No interrupting other players. Pay attention to the host at all times. Players may get 2 chances to block the ball. Players who pass a phase go to the goal on the other side of the map & stay there. No leaving the "Soccer Area".
    Prize: First Place: 3 event points. Second Place: 2 event points. Third Place: 1 event point.
    Game Mods: ESP, GLAD, GOD, NS
    Credited: Benny


    Guess the Password
    Description: This event is hosted in the event channel. The host will put up a random password and then type in the lobby hints to what the password is. Whoever gets into the room first, wins.
    Rules: No spamming the lobby.
    Prize: The first player to join the room receives 1 event point.
    Game Mods: None
    Credited: Adorable


    Gun Game
    Description: Your objective is to be the first player to reach the required number of kills, in the "Gun-Game" game mode.
    Rules: No spiking / lagging / force-lagging.
    Prize: First to reach required kills receives 3 event points, second: 2 event points, third: 1 event point. If there is a tie, the player with the better K/D ratio will receive the event point(s).
    Game Mods: IA


    Hide and Seek
    Description: The host will give you 60 seconds to hide. In that time try to find a good hiding spot. After the 60 seconds are up, you will be frozen and unable to move. Be the last one found (or just the last alive) to win. (Host will not use rockets / grenades in event)
    Rules: No stating obvious comments such as 'LOL BLIND' etc. No telling spots.
    Prize: The last player alive receives 1 event point.
    Game Mods: GLAD, TP1


    Hunger Games
    Description: Everyone is against everyone, Friendly Fire is ON. If you die, you will be KICKED from the event. The 3 surviving players in the end are the winners.
    Rules: No teamwork. No camping. No hiding. No rejoining. No spiking / lagging / force-lagging.
    Prize: The last surviving player receives 3 event points, second to last player: 2 event points, third to last player: 1 event point.
    Game Mods: AD, ESP, F, NI
    Credited: Ommadawn


    Infected
    Description: An infection has started to plague the Axium Empire, there are two ways out, kill all the infected or join them to spread the infection.
    Rules: No spiking / lagging / force-lagging.
    Prize: If zombies win: The undead 'mother' zombie(s) with the highest kills receives 1 event point. If humans win: the human(s) with the highest amount of kills receives 1 event point.
    Game Mods: NI


    Inferno Wars
    Description: This event is hosted in Arena. You will be frozen at the start of each round and be given the Rocketman V1 Launcher. The host will set player' HP/AP set to 300/0. Friendly Fire is ON. When the countdown reaches 0, you will be unfrozen and be able to fly around with the rocket by holding down the fire key. It takes ~3 hits to die from the rocket.
    Rules: No spiking / lagging / force-lagging. No avoiding fights. No teaming.
    Prize: The last player alive receives 1 event point.
    Game Mods: ESP, G40, GS300, NI, NS, S30
    Credited: Bunny


    Kamikaze
    Description: This event is hosted in Mine. Your goal is to dodge the host's Admin EG Launcher &/ Admin Grenade. The host will begin at the top of the mineshaft. Every 20 seconds the host will move down 1-2 poles. This goes on until 1 player remains.
    Rules: No spiking / lagging / force-lagging. No going above the host. No hitting the host.
    Prize: The last player alive receives 1 event point.
    Game Mods: ESP, GLAD, M
    Credited: Eeksdee


    Kill the Staff
    Description: This event is hosted using the Team Turbo mode. 300% Damage. 200% Reload Speed. Infinite Ammo. Your objective is to kill the host using any weapon you have. The host will be wearing an Admin Ring (30,000HP/AP).
    Rules: Teamwork is ENCOURAGED.
    Prize: The player who deals the most damage & the player who kill's the host receives 1* event point, respectively.
    Game Mods: NI


    Last Man Standing
    Description: The host will hunt you, using any admin weapon of their choice. Try to be the last player alive by any means necessary.
    Rules: No spiking / lagging / force-lagging. No telling spots. No stating obvious comments such as 'LOL BLIND' etc.
    Prize: The last player alive receives 1 event point.
    Game Mods: GLAD, M


    Lava
    Description: The host(s) will lay mines around the map. Host(s) may use Admin Acceleration Vials to increase the difficulty. The host will set players HP/AP to 240/0. Your objective is to be the last alive by dodging the mines.
    Rules: No using walls / pillars. All players must run and jump on the floor only. No elevating.
    Prize: The last player alive receives 1 event point.
    Game Mods: ESP, G150, GLAD, NS


    Lucky Dice
    Description: There will be 2 circles marked 'True' and 'False'. The players start at 'False' and get called one at a time to go to the center of the map. Players will choose whether the host's roll is higher/lower than a certain number or an exact number. You will have about 5 seconds to make your response. If your response is correct you proceed to the 'True' circle for the next round. If your response is incorrect you die. After 3 players have passed losers will be KICKED.
    Rules: No spamming the chat.
    Prize: If the player selects an exact number correctly they receive 3 event points, and if they chose incorrectly they will be KICKED. First Place: 3 event points. Second Place: 2 event points. Third Place: 1 event point.
    Game Mods: ESP, GLAD, NS
    Credited: Hulk


    Lunge the Staff
    Description: Your objective is to lunge the staff into the void, and be the player to kill them. The players are allowed to use any daggers, including speedy daggers. The host(s) will also use a dagger. The host(s) may lunge you back. The host will set players HP/AP to 250/250.
    Rules: No camping. No elevating. No other melee equipment other than daggers allowed.
    Prize: The player who gets the kill receives 1 event point.
    Game Mods: NG, NI, M
    Credited: BoboGr1nd


    Medstyle
    Description: With no equipment, you must survive in Stairway. The host will chase you down with melee equipment. Parkour your way around the map in creative ways, to make the host lose you & chase someone else. If the round takes too long, the host may interrupt medstylers mid-trick.
    Rules: No spiking / lagging / force-lagging. No telling spots. No stating obvious comments such as 'LOL BLIND' etc. No elevating.
    Prize: The last player alive receives 1 event point.
    Game Mods: EX, NG, NS, RS


    Meteor Shower
    Description: This event takes place in McBrickz. The host will run the ESP & GOD commands. At the start of the round the host(s) will teleport above the map. Once the host(s) are ready, they will begin firing rockets downwards resembling a meteor shower. The players' objective is to dodge all the rockets, and to be the last one alive.
    Rules: No spiking / lagging / force-lagging. No elevating. You cannot use a speedy dagger!
    Prize: The last player alive receives 1 event point.
    Game Mods: G75, GLAD, M
    Credited: Bunny


    Minefield
    Description: This event is hosted in Arena. Friendly Fire is ON. The host will set players' HP/AP to 240/0. The host will give all players Admin Mines in both item slots, and Training Rockets in both weapon slots. Your objective is to throw mines at your teammates, shooting rockets at them can help. Rocket-jump can be used to move around. The last player alive wins.
    Rules: No spiking / lagging / force-lagging. No stalling. No teaming. Standing on pillars will get you shot by the host's Admin Training Rockets.
    Prize: The last player alive receives 1 event point.
    Game Mods: ESP, NS
    Credited: Bunny


    Mob the Staff
    Description: In this event, the host will have 140 HP / 120 AP. The host will equip the Admin Lightning-Storm Rocket, that deals 10 damage and will knock you to the top of the map instantly. Your objective is to kill the host, while not dying by taking too many hits from the rocket.
    Rules: Teamwork is ENCOURAGED. No spiking / lagging / force-lagging.
    Prize: The player who gets the kill receives 1 event point.
    Game Mods: F, M, NG, NI, V, VAMP
    Credited: Cid


    Musical Chairs
    Description: The host will freeze players in a location, and set up mines according to the amount of players minus one. For example, if there are 25 players the host will place 24 mines. The host will set players HP/AP to 1/0. After being unfrozen your objective is to find a mine as quickly as possible, because the last player alive each round will be KICKED. This goes on until 3 players remain.
    Rules: No rejoining. No stalling.
    Prize: After 3 players remain, first player to die: 3 event points, second: 2 event points, third: 1 event point.
    Game Mods: GLAD, NS
    Credited: Bunny


    Need for Speed
    Description: This event is usually hosted in Town. The host will freeze all players at their spawn-point & will completely close the small alley next to the Clocktower with mines; if you eat the mines you die and will be kicked. The host will set players HP/AP to 1/0. The host will summon all participants together at the blue team base, so there's no advantage. After that, the host will unfreeze the players and they will have to race in laps around the map in order to return to their spawn-point, the last player to arrive will get kicked. This process will repeat until 3 players remain. To increase the difficulty, the host can teleport the players at any time.
    Rules: No spiking / lagging / force-lagging. No stalling. No using shortcuts.
    Prize: First Place: 3 event points. Second Place: 2 event points. Third Place: 1 event point.
    Game Mods: ESP, NG, NI, NS, S300
    Credited: Castiel & McSic


    Race
    Description: Race to the finish line. Everyone will be spawned at the start of the round when NAT is established.
    Rules: No cutting across the map. No elevating. No spiking / lagging / force-lagging. No e-lunging. No stalling. You cannot use a speedy dagger!
    Prize: The first player to die by the host's mines receives 1 event point.
    Game Mods: CP, ESP, GLAD, M


    Red Light, Green Light
    Description: The event happens in the "Racing Area" of CyberSports. Start by making a line at the blue wall, when the host says: 'YELLOW LIGHT', you can ONLY walk. 'RED LIGHT', you can ONLY stop. 'GREEN LIGHT', you can ONLY dash. Colors do not matter, so 'YELLOW LIGHT' could be red and you would still walk. If you do other actions during the other valid lights, then you will die. First player to reach the finish line wins.
    Rules: Listen to what the host says. No making false announcements. Note: Colors and capital letter usage does not matter, but spelling usage does matter.
    Prize: The first player to cross the race course finish line receives 1 event point.
    Game Mods: ESP, GLAD
    Credited: Adorable


    Rocket Brawlers
    Description: This event will be played in McBrickz. In this event, you will fight using rockets and will try to make your opponents suicide by hitting them off the blocks. The goal is to be the first to reach X amount of kills. Due to G75, players' will jump higher than normal, which further increases the difficulty.
    Rules: Rockets only. No spiking / lagging / force-lagging. No elevating.
    Prize: First to reach required kills receives 3 event points, second: 2 event points, third: 1 event point. If there is a tie, the player with the better K/D ratio will receive the event point(s).
    Game Mods: ESP, G75, GOD, NI, NS, RKO
    Credited: Bunny & Fay


    Rocketman
    Description: In this event you will be forced to tumble around the map. The host uses Admin Rocket ONLY and also tumbles. Tumble your way around the map and be the last player alive. (Host may use Admin Mines and Admin Acceleration Vials to increase difficulty).
    Rules: No spiking / lagging / force-lagging. No telling spots. No stating obvious comments such as "LOL BLIND" etc.
    Prize: The last player alive receives 1 event point.
    Game Mods: GLAD, NS
    Credited: StephanM


    Rollercoaster
    Description: In this event, your objective is to be the first to reach 10 kills in each round.
    Rules: No spiking / lagging / force-lagging. No stalling. No teaming.
    Prize: The first player to reach 10 kills receives 1 event point.
    Game Mods: AD, NI, RTD
    Credited: Tenax


    Run From Dagger
    Description: Run away from the host. The host uses an Admin Dagger, so 1 slash means death. The last player alive wins.
    Rules: No spiking / lagging / force-lagging. No air-play in any map unless the host allows it. This includes hanging, wall posting, and wall running.
    Prize: The last player alive receives 1 event point.
    Game Mods: GLAD, M


    Run From Goblin
    Description: In this event, you will have no items / weapons. The host will hunt using only Admin Dual Daggers. Since the daggers only deal 100 damage, you will be able to take 2-3 hits before dying.
    Rules: No spiking / lagging / force-lagging. No elevating.
    Prize: The last player alive receives 1 event point.
    Game Mods: GLAD, NS, V
    Credited: Cid


    Run From Long Dagger/ Sword
    Description: In this event, the host's melee weapon will have nearly infinite range and deals 999 damage. This means if you can see the host, you are likely going to die if you don't run or hide. However, you can block the slashes or stabs.
    Rules: No spiking / lagging / force-lagging. No giving away other players spots.
    Prize: The last player alive receives 1 event point.
    Game Mods: GLAD, M
    Credited: Sonji


    Run From Nade
    Description: The host will spam a variety of grenades in a tight confined space. You have to dodge them and be the last alive. Host may use Admin Grenades or ANY Admin Grenade Launcher which does damage.
    Rules: No spiking / lagging / force-lagging.
    Prize: The last player alive receives 1 event point.
    Game Mods: GLAD, M


    Run From Sword
    Description: Run back and forth away from the host. The host uses an Admin Sword, so 1 slash means death. Try to be the last player alive by any means necessary.
    Rules: No spiking / lagging / force-lagging. No air-play in any map unless the host allows it. This includes hanging, wall posting, and wall running.
    Prize: The last player alive receives 1 event point.
    Game Mods: GLAD, M
    Credited: Adorable


    Simon Says
    Description: Using the format "Simon Says:"; do what the host says but only if the correct format is used. If you do something that does not follow the correct format, you will die. The last player alive wins.
    Rules: No spamming the chat. No making false announcements. Note: Colors do not matter, but spelling and capital letter usage does matter.
    Prize: The last player alive receives 1 event point.
    Game Mods: ESP, GLAD, M
    Credited: Adorable


    Smoking Kills
    Description: In this event, the host will spam smoke grenades. In close quarters, it will be hard to not take damage. The host will set players HP/AP to 100/0. Your objective is to avoid the smoke & to be the last player alive.
    Rules: No using walls / pillars. No elevating. No spiking / lagging / force-lagging.
    Prize: The last player alive receives 1 event point.
    Game Mods: G150, GLAD, NS
    Credited: Bulbasaur


    Snowball Fight
    Description: This event takes place in Dodgeball. The host will give players 2 Training Rocket Launchers via command. The host will make a large circle of mines then freeze, summon, enable ESP, and disperse the players in the middle of the square. The host will set players HP/AP to 1/0. The host will repeatedly place mines from above the map via command. When a host issued timer hits 0 the radius of the circle of mines will shrink. When unfrozen, players can shoot and push their opponents onto the mines. With Christmas mode enabled, a rocket would shoot snowballs. The last player alive wins.
    Rules: No spiking / lagging / force-lagging. No elevating. No stalling. No teaming. No leaving the mine square. No rejoining.
    Prize: The last player alive receives 1 event point.
    Game Mods: Christmas (room title), G300, J0, NI, NS, S200
    Credited: TomasEdison


    Sumo Brawlers
    Description: This event is hosted in Skillmap V2. The host will give players a Training Sword via command. The host will summon and freeze the players in the center of the map. The host will repeatedly place mines from above the map via command. When a host issued timer hits 0 the radius of the circle of mines will shrink. The host will set players HP/AP to 1/0. The players will be unfrozen and have to fight inside the circle with Friendly Fire ON. Additionally, if you exit the circle, the host will kill you. The last player alive wins.
    Rules: No spiking / lagging / force-lagging. No teaming. No stalling.
    Prize: The last player alive receives 1 event point.
    Game Mods: ESP, G15, GLAD, J0, S250
    Credited: Bunny & Fay


    Tennis
    Description: This event takes place in the "Tennis Area" of CyberSports. The Assassination mode is used with 'Randomize Teams' set for 'Every Round'. Team Balance is ON. The host will give players [L] Grenadelauncher BL-2 & [L]Grenadelauncher BL-3, set players HP/AP to 300/0, and run the ESP command. A rectangle using mines will be formed on the white lines to create 2 play areas. When unfrozen, players must eliminate the glowing one amongst their opponents.
    Rules: No spiking / lagging / force-lagging. No leaving the mine rectangle. No crossing the net.
    Prize: Whoever kills a glowing opponent, receives 1 event point. If the glowing one suicides, the opponent's glowing one receives 1 event point.
    Game Mods: IA, J65, NI, NS, S150
    Credited: Daniel & TomasEdison


    The Stalker
    Description: In this event your objective is to run from the host. However, the host will use invisible admin equipment (items and avatar); so you can't see the host at all, only their shadow. The last player alive wins.
    Rules: No spiking / lagging / force-lagging. No telling spots. No stating obvious comments such as 'LOL BLIND' etc.
    Prize: The last player alive receives 1 event point.
    Game Mods: GLAD
    Credited: Taint


    TNT Mayhem
    Description: This event is usually hosted in Dodgeball / Arena. The host will set players' HP/AP to 100/0. The host places Admin TNT, while being sped up due to the /it command. The host will additionally add a trail to themselves that will gradually cover the floor, making it harder to see the TNT. Clear the area before the TNT explodes and be the last player alive to win.
    Rules: No spiking / lagging / force-lagging. No elevating. No using walls.
    Prize: The last player alive receives 1 event point.
    Game Mods: GLAD, GS300, J0, NS, S250
    Credited: Bunny


    True or False
    Description: There will be 2 circles marked 'True' and 'False'. The host will make a statement that is either TRUE or FALSE. You will have about 5 seconds to choose your answer by tumbling to either the 'TRUE' side or the 'FALSE' side. Be the last player alive to win.
    Rules: No spamming the chat. No making fake 'True / False' statements.
    Prize: The last player alive receives 1 event point.
    Game Mods: GLAD, NS
    Credited: Adorable


    Turbo Deathmatch
    Description: This event is hosted using the Turbo mode. 300% Damage. 200% Reload Speed. Instant Respawn and Infinite Ammo. Be the first player to reach × amount of kills to win!
    Rules: No spiking / lagging / force-lagging. No teaming.
    Prize: First to reach required kills receives 3 event points, second: 2 event points, third: 1 event point. If there is a tie, the player with the better K/D ratio will receive the event point(s).
    Game Mods: EX, NI
    Credited: Camel & Raphaèl


    Turbo Survivor
    Description: This event is hosted using the Team Turbo mode. 300% Damage. 200% Reload Speed. Infinite Ammo. Friendly Fire is ON. Everyone will be randomly spawned around the map at the beginning of the round. Last one standing wins!
    Rules: No spiking / lagging / force-lagging. No teaming. No camping.
    Prize: The last remaining player receives 1 event point.
    Game Mods: ESP, EX, F, NI
    Credited: Camel & Raphaèl


    Wall to Wall
    Description: This event is done preferably in Dojo, sometimes in Wall2Wall. The host will run the ESP & GOD commands. The objective is to get to the other side of the map without dying because the host will be setting up various obstacles which you must avoid.
    Rules: No going above or behind the host. No spamming the chat. Only go when the host says "GO" or "WARNING". No using side walls. No stalling. No blocking other players from crossing. Do not jump over mines or use them to avoid phases. Stay behind the mines.
    Prize: The last player alive receives 1 event point.
    Game Mods: GLAD, M
    Credited: Adorable



    Legend:
    • Game (Room) Modifiers appear in this fashion & if they appear Italicized, then they are optional dependent on the host
    • Map Specific Event (If in Bold then it's a recommended map)
    • Specific Host Item Usage
    • Anything appearing in red should be an event related restriction
    • Anything appears in this color means staff will change HP/AP for players.
    • If there is an asterisk (*) by any event point prize, it means that there is a case where the listed prize could exceed the prize limit. In these cases the listed prizes will change:

      If the asterisked event is Kill the Staff & a player has won 3 event points, the event point(s) will be given to the 2nd player who dealt the most damage.



    Frequently Asked Questions:

    Q: How do I use my points?
    You can use your points by going to fgunz.net, log in and go to event shop.

    Q: Can I gift my points to someone else?
    Due to weekly competitions we now use at fgunz.net, one player gifting another after winning in an event (event points based event) is not allowed anymore.

    Q: Can I convert event points to donation coins?
    Yes. If you have to have at least 10 event points, you go to your profile on fgunz.net and convert there. The conversion ratio is 1:1.5.
    However, if you're a VIP Member, the conversion ratio is 1:2 and you can select how many points to convert.


    Q: Can I suggest new event ideas?
    You can suggest new events in the Event Suggestion Thread.

    *Failure to follow any rules will result in a kick out of said event.*
    Thread originally created by Rash
    Last edited by justRelax; 11-05-2024 at 02:43 PM. Reason: Modify rules for Medstyle & Duel. Add Variations for Duel with 1 entry. (Typo)

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  3. #2
    Adorable's Avatar ALaughIsASmileThatBursts

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    Modifications made on the event list.
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    Spoiler!


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    Last edited by Lorrainé; 04-09-2014 at 07:34 AM.
    Tomorrow comes today

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