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  1. #31
    Vickachu's Avatar Vikutoru

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    Originally Posted by StephanM View Post
    Hmmm looks nice .
    Though (sorry xD)... you could stretch the pillars at the outside (ones above the staircase).
    And what would be awesome, some hedge models instead of square stuff (make playclip in gtk -> xml work for models )
    i dont get this D:





  2. #32
    StephanM's Avatar 🌹

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    Originally Posted by Pickachuuuu View Post
    i dont get this D:
    Change your texture of the hedge to playerclip > compile map > decompile it > open xml > add the code for models in it > place model in your map file > compile > test .

  3. #33
    Galaxy's Avatar pom pom porn pom

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    I dun't like the textures of the church, to bright *-*
    But for the rest I think it's Fuxpro

  4. #34
    HellSniper's Avatar Mad Scientist

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    Originally Posted by Galaxy View Post
    I dun't like the textures of the church, to bright *-*
    But for the rest I think it's Fuxpro
    Well, a Lightmap changes the Looking of a Map Alot.
    Lightmap turned off Mansion looks bad imo.
    But with the Lightmap turned on it looks Good.

    Pika, why dont you add the statue to the xml and show them what kind of statue you got with a ingame screenshot.

  5. #35
    as silent as you can get.

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    Originally Posted by Voca-Rock View Post
    only u believe this shit .
    well i dont beleave it...
    nvm i do, since im gonna cause it
    or not... want a cookie?

    ontopic:
    it looks really good and detailed. hopefully no buggs will come up with it
    Last edited by silentsoul; 04-07-2011 at 09:44 PM.

  6. #36
    Vickachu's Avatar Vikutoru

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    Originally Posted by HellSniper View Post
    Well, a Lightmap changes the Looking of a Map Alot.
    Lightmap turned off Mansion looks bad imo.
    But with the Lightmap turned on it looks Good.

    Pika, why dont you add the statue to the xml and show them what kind of statue you got with a ingame screenshot.
    well i got an error when i tested it. i works fine without the statue but when i add it it crashes lol.. D: maybe im doing something wrong?

    btw i added some player clips so you cant get out of the map and i textured some other things and created some spawns.. gonna finish it this weekend hopefully





  7. #37
    StephanM's Avatar 🌹

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    Put

    Code:
    	<OBJECTLIST>
    		<OBJECT name="YOURFILENAME.elu">
    		</OBJECT>
    	</OBJECTLIST>
    Between Materiel list and dummy list.

    Next in dummy list paste
    Code:
    		<DUMMY name="YOURFILENAME">
    			<POSITION>0.0000000 0.0000000 0.0000000</POSITION>
    			<DIRECTION>0.0000000 0.0000000 0.0000000</DIRECTION>
    		</DUMMY>
    should work

  8. The following user said thank you to StephanM for this useful post:

    Vickachu (04-08-2011)

  9. #38
    Momar's Avatar New Member

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    tha'ts great dude...
    10/10

    but the lightmap..
    I know it will be crash
    if not, then, after you success with lightmap, it will have a bugs.
    Momar is here

  10. #39
    Isumi's Avatar Fgunz Rebel.

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    Pikaaatastic!!


  11. #40
    Vickachu's Avatar Vikutoru

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    Originally Posted by Momar View Post
    tha'ts great dude...
    10/10

    but the lightmap..
    I know it will be crash
    if not, then, after you success with lightmap, it will have a bugs.
    I know but i can always fix them. i know the lightmap will probably fail but i can remodel some things and make it more simple and tadaa fix'd.

    and thnx stephan. i forgot the dummy list lol xD i only did the object D:





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