View Poll Results: Balance System of Version 7.

Voters
166. You may not vote on this poll
  • Do not change the stats.

    45 27.11%
  • Double the HP/AP of clothes.

    59 35.54%
  • Do not change any stats - except revolvers.

    69 41.57%
Multiple Choice Poll.
Results 1 to 10 of 100

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    McSic's Avatar L e a d e r

    Join Date
    Dec 2007
    Posts
    8,962
    Thanked
    555
    Thanks
    7,975
    Hey guys,

    since we're going to get Anti-Lead in the 7th version of Freestyle GunZ,
    what would you like the HP and AP to be like?

    Keep in mind that fights are shorter in Version 7, because you actually hit the enemies when you want to hit them (pb).

    And to be a step ahead of the other servers, we're thinking about editing the stats of all clothes to give you double the amount of HP and AP when wearing them.

    Right now, the best HP/AP combination (Ghost Set + Donation Set + 2 HP/AP Rings) would give you about 159 HP and 119 AP (I think).
    In Version 7, the same combination would give you about 240 HP and 290 AP.

    The new clothes balance system would stop the so called "5-second-fights" - but if you play in a room without Anti-Lead, the fights will take like.. forever.

    Now, we don't know if we should use the new clothes balance system or not.

    Or if we should just lower the damage of the revolvers and keep the other stats as they are (because revolvers seem to be overpowered with anti-lead).


    The community knows best, you decide.


    Cheers,
    McSic

  2. The following 7 users say thank you to McSic for this useful post:

    Ashtaar (03-26-2011), Claudia (03-26-2011), Creoby (03-27-2011), Faith (03-26-2011), Rime (03-27-2011), Sunfire (03-30-2011), [P]lanB (03-26-2011)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)