View Poll Results: Balance System of Version 7.

Voters
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  • Do not change the stats.

    45 27.11%
  • Double the HP/AP of clothes.

    59 35.54%
  • Do not change any stats - except revolvers.

    69 41.57%
Multiple Choice Poll.
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  1. #11
    Donator

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    McSic, give only higher hp/ap when anti-lead is on and when it is off u just have the normal hp/ap ? So when u buy clothes in store u see 2 differents hp/ap, 1 for when anti-lead is on and 1 for when it is off ?( sorry for my bad english xD)

  2. #12
    McSic's Avatar L e a d e r

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    Originally Posted by Alessa View Post
    McSic, give only higher hp/ap when anti-lead is on and when it is off u just have the normal hp/ap ? So when u buy clothes in store u see 2 differents hp/ap, 1 for when anti-lead is on and 1 for when it is off ?( sorry for my bad english xD)
    Sorry, that's not possible yet.

  3. #13
    Hype's Avatar Miquel's idol

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    Just change hotshot, donor rev and event revs stats. they're so op.



  4. #14
    KiraiNimaka's Avatar Wannabe Audiophile.

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    keep the ammount of hp/ap, just lower the op weapons and lower the general weapons just a litle bit

  5. #15
    Demure's Avatar aka Pallas.

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    As i said before, dont make Fgunz turn into uber HP/AP gunz q-q.
    Just lower the dmg of op weps if thats needed, else will be okay.

  6. #16
    Brutus's Avatar ^GHumble^E

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    could just lower wep dmg lots n then instead of things increasingly beastly by dmg it could be delay that could make it better, that way newbs who can't rs and have donors can't be uber pros instantly

    Know your limits. If you wish to speak above others and to be held in high regard forever among legends, you must pause the game and have an infinite power source. You are only as grand as the memory you leave them with. Practice does not make perfect. Practicing perfection does. Once the mountain has been climbed, there are few steps towards the cliff. Remember to enjoy the view because once you've reached the top, there's nowhere to go but down.

  7. #17
    Faith's Avatar FGunZ E.L.I.T.E Member

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    max AP = 135 ._.
    Max HP = 120

  8. The following user said thank you to Faith for this useful post:

    JShaya (03-25-2011)

  9. #18
    JShaya's Avatar Freestyler's Senior

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    I agree with you Faith, as you said that seems to be a fair amount maybe 140 and 125 and Donors up too 160 or 170

  10. #19
    Bunnychaser's Avatar Severe Tire Damage

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    Originally Posted by McSic View Post
    Hey guys,

    since we're going to get Anti-Lead in the 7th version of Freestyle GunZ,
    what would you like the HP and AP to be like?

    Keep in mind that fights are shorter in Version 7, because you actually hit the enemies when you want to hit them (pb).

    And to be a step ahead of the other servers, we're thinking about editing the stats of all clothes to give you double the amount of HP and AP when wearing them.

    Right now, the best HP/AP combination (Ghost Set + Donation Set + 2 HP/AP Rings) would give you about 159 HP and 119 AP (I think).
    In Version 7, the same combination would give you about 240 HP and 290 AP.

    The new clothes balance system would stop the so called "5-second-fights" - but if you play in a room without Anti-Lead, the fights will take like.. forever.

    Now, we don't know if we should use the new clothes balance system or not.

    Or if we should just lower the damage of the revolvers and keep the other stats as they are (because revolvers seem to be overpowered with anti-lead).


    The community knows best, you decide.


    Cheers,
    McSic
    200/150
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    To put up a parking lot.

  11. The following user said thank you to Bunnychaser for this useful post:

    JohnB (03-25-2011)

  12. #20
    xDViet's Avatar Wanna deepfry my eggroll?

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    Normal : 120/120
    Donor : 140/140

    Stats right now lead to slow fights...why bother increasing them more.
    ~ Noob - KevinL - lmNub ~

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