View Poll Results: Balance System of Version 7.

Voters
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  • Do not change the stats.

    45 27.11%
  • Double the HP/AP of clothes.

    59 35.54%
  • Do not change any stats - except revolvers.

    69 41.57%
Multiple Choice Poll.
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  1. #31
    Historia's Avatar FGunz Legend

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    No, don't do that... thats just a waste..

    Normal Status without clothes 100/0
    with clothes (sparta set) 121-114 orso.

    normal ijji hp and ap men ...

    change the donor items cause they're to overpowered and the event items.

  2. #32
    Brisk's Avatar Arizona

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    The Donator Shotguns are suppose to be a bit more faster and +1 more damage then normal ones makes them the reason to Donate for. So Donator shotguns are good the way they r

  3. #33
    Taylor's Avatar Epic Player

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    for me the hp/ap are good comparing to weapon dmg but i think it would be good make the pistol dmg a little lower




    Donated: USD$90,00 (R$143,00)

  4. #34
    Karui's Avatar PB in the Face >(-_-)

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    Originally Posted by McSic View Post
    Hey guys,

    since we're going to get Anti-Lead in the 7th version of Freestyle GunZ,
    what would you like the HP and AP to be like?

    Keep in mind that fights are shorter in Version 7, because you actually hit the enemies when you want to hit them (pb).

    And to be a step ahead of the other servers, we're thinking about editing the stats of all clothes to give you double the amount of HP and AP when wearing them.

    Right now, the best HP/AP combination (Ghost Set + Donation Set + 2 HP/AP Rings) would give you about 159 HP and 119 AP (I think).
    In Version 7, the same combination would give you about 240 HP and 290 AP.

    The new clothes balance system would stop the so called "5-second-fights" - but if you play in a room without Anti-Lead, the fights will take like.. forever.

    Now, we don't know if we should use the new clothes balance system or not.

    Or if we should just lower the damage of the revolvers and keep the other stats as they are (because revolvers seem to be overpowered with anti-lead).


    The community knows best, you decide.


    Cheers,
    McSic
    Donator:150/135
    Normal:136/111
    and change the Rev dmg to more lower


  5. #35
    -AznNinja's Avatar Freestyler's Veteran

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    make the shot guns to 1000 delay if not already

  6. #36
    HellSniper's Avatar Mad Scientist

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    Considering its Ammo Clip and Delay the Event and Donor Rifle need to be nerfed a bit.
    Either Decreasing the Ammo or Increasing the Delay.
    Damage,Ammo and Delay Boosts = No Downside = Not Balanced.

  7. The following user said thank you to HellSniper for this useful post:

    Xanxus (03-26-2011)

  8. #37
    Xanxus's Avatar - QNal

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    Revolvers need to be nerfed, especially the event revolver because it's a single barrel rev meaning it works better than a sniper rifle.

    Stats'll be fine, people would just need to adjust to the change.

    I may have misread this but i'm sure that I read somewhere that due to a change in the client, with it being similar to k-gunz it'll be easier to move faster which'll help people to adjust to the anti-lead a lot better.

  9. #38
    Pulse's Avatar I AM THE ORIGINAL

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    Originally Posted by HOMIESGUARDS View Post
    I would have to say Lower the damage for the donater revovler .
    Originally Posted by Alessa View Post
    McSic, give only higher hp/ap when anti-lead is on and when it is off u just have the normal hp/ap ? So when u buy clothes in store u see 2 differents hp/ap, 1 for when anti-lead is on and 1 for when it is off ?( sorry for my bad english xD)
    Originally Posted by Hype View Post
    Just change hotshot, donor rev and event revs stats. they're so op.
    Originally Posted by KiraiNimaka View Post
    keep the ammount of hp/ap, just lower the op weapons and lower the general weapons just a litle bit
    Originally Posted by Demure View Post
    As i said before, dont make Fgunz turn into uber HP/AP gunz q-q.
    Just lower the dmg of op weps if thats needed, else will be okay.
    Originally Posted by TwisT View Post
    could just lower wep dmg lots n then instead of things increasingly beastly by dmg it could be delay that could make it better, that way newbs who can't rs and have donors can't be uber pros instantly
    Originally Posted by KingLoyal View Post
    Don't change the stats except revolvers. Voted for the wrong one ._.
    Originally Posted by Bunnychaser View Post
    Hotshot needs to be changed, not exactly revolvers.
    https://freestylersworld.com/showthre...weapons-are-op


    1. Level 95 Hotshot = 0.48
    2. Donor Rifle = 0.385714286
    3. Level 99 Dual SMGs = 0.377777778
    4. Event Rifle = 0.371428571
    5. Level 90 Dual SMGs = 0.355555556
    6. Level 99 Spartan Rifle = 0.325
    7. Level 99 Dual Spartan Rifle = 0.277777778

    All do more than a revolver.
    Originally Posted by Gianpaolo View Post
    /yeah..
    Like everyone else is saying
    Just loser the dmg for OP weapons.
    changing the hp/ap might have a big negative effect on the server, people will complain still because donor vs non donor will still be the same ratio. weather it be 1: 2 or 2: 4
    Originally Posted by Bulba View Post
    Make Shotgun high delay please.

    Edit: Donor.
    Originally Posted by Hana View Post
    Donor sgs are too fast.
    Donor-event revs are overpowered.
    Hotshots and rockets are also OP.
    And add every ijji weapon with their original lvl (pio lvl 40, golden lvl 50) and with their REAL STATS
    Originally Posted by Famous View Post
    No, don't do that... thats just a waste..

    Normal Status without clothes 100/0
    with clothes (sparta set) 121-114 orso.

    normal ijji hp and ap men ...

    change the donor items cause they're to overpowered and the event items.
    Originally Posted by HellSniper View Post
    Considering its Ammo Clip and Delay the Event and Donor Rifle need to be nerfed a bit.
    Either Decreasing the Ammo or Increasing the Delay.
    Damage,Ammo and Delay Boosts = No Downside = Not Balanced.
    To all of you saying to reduce the damage of the donor shotguns, or to nerf the donor revolver, you don't take into account something:

    The donor revolver does not always do 80 damage like it says. It shoots two bullets, each one dealing 40 damage. If one the bullets hits, it's 40 damage. If the second bullet hits, it's 80 damage. This means that the event revolver is far more overpowered, dealing 75 damage even if you hit with only one bullet.

    If anything, nerf the event revolver, not the Donor revolver. Do not increase the HP / AP pools any further than 160/130 because that will just make people, with the damage of the weapons, sit around and try to aim and shoot. If it were up to me, I would leave the HP at 135 and AP at 120 because then it would be up to aim and skill.

    That is all. If you wish to dispute something with me, don't because I will win all arguments.

    Thank you.

  10. The following 4 users say thank you to Pulse for this useful post:

    Achaeon (04-01-2011), Explore (03-26-2011), Harja (03-31-2011), Xanxus (03-26-2011)

  11. #39
    Xanxus's Avatar - QNal

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    Yay someone with knowledge!

    The donor revs should be lowered too but to atleast 65 because of the anti-lead. Donor revs with 80 dmg on anti-lead would cause a lot of rage :p
    The event rev should just be nerfed entirely to 40/45. Honestly it's much easier to kill a person with two single revs because of the accuracy in comparison to duals, so with a 75 dmg single rev there would be no point in using shotguns. Well I personally wouldn't ever go back to shotguns. Or the damage could remain but, just don't give those event revs out so easily.

  12. #40
    New Member

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    how about raise the donor SG delay?

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