No, don't do that... thats just a waste..
Normal Status without clothes 100/0
with clothes (sparta set) 121-114 orso.
normal ijji hp and ap men ...
change the donor items cause they're to overpowered and the event items.
Do not change the stats.
Double the HP/AP of clothes.
Do not change any stats - except revolvers.
No, don't do that... thats just a waste..
Normal Status without clothes 100/0
with clothes (sparta set) 121-114 orso.
normal ijji hp and ap men ...
change the donor items cause they're to overpowered and the event items.
The Donator Shotguns are suppose to be a bit more faster and +1 more damage then normal ones makes them the reason to Donate for. So Donator shotguns are good the way they r
for me the hp/ap are good comparing to weapon dmg but i think it would be good make the pistol dmg a little lower
Donated: USD$90,00 (R$143,00)
make the shot guns to 1000 delay if not already
Considering its Ammo Clip and Delay the Event and Donor Rifle need to be nerfed a bit.
Either Decreasing the Ammo or Increasing the Delay.
Damage,Ammo and Delay Boosts = No Downside = Not Balanced.
Xanxus (03-26-2011)
Revolvers need to be nerfed, especially the event revolver because it's a single barrel rev meaning it works better than a sniper rifle.
Stats'll be fine, people would just need to adjust to the change.
I may have misread this but i'm sure that I read somewhere that due to a change in the client, with it being similar to k-gunz it'll be easier to move faster which'll help people to adjust to the anti-lead a lot better.
To all of you saying to reduce the damage of the donor shotguns, or to nerf the donor revolver, you don't take into account something:
The donor revolver does not always do 80 damage like it says. It shoots two bullets, each one dealing 40 damage. If one the bullets hits, it's 40 damage. If the second bullet hits, it's 80 damage. This means that the event revolver is far more overpowered, dealing 75 damage even if you hit with only one bullet.
If anything, nerf the event revolver, not the Donor revolver. Do not increase the HP / AP pools any further than 160/130 because that will just make people, with the damage of the weapons, sit around and try to aim and shoot. If it were up to me, I would leave the HP at 135 and AP at 120 because then it would be up to aim and skill.
That is all. If you wish to dispute something with me, don't because I will win all arguments.
Thank you.
Yay someone with knowledge!
The donor revs should be lowered too but to atleast 65 because of the anti-lead. Donor revs with 80 dmg on anti-lead would cause a lot of rage :p
The event rev should just be nerfed entirely to 40/45. Honestly it's much easier to kill a person with two single revs because of the accuracy in comparison to duals, so with a 75 dmg single rev there would be no point in using shotguns. Well I personally wouldn't ever go back to shotguns. Or the damage could remain but, just don't give those event revs out so easily.
how about raise the donor SG delay?
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