"The way of the sword"
by Meizu Sasaki
Hello. My name is Meizu Sasaki. You might have seen me on the hit tv show 'Three's company'. But let's get to the point.
There are well over 45+ guides all over and the one i'm going to show is roughly the basics, to 'my' mindset of gladding in Gunz the Duel which i developed over the past four years and try to sum up.
Gladiator
What is gladiator? It's a artform of fighting in the well respected game of GunZ the Duel.
Let's get down to the rules and regulations, mmmkaaay.
There might not be a rule book, but in my days it was simple to see
'Glad dueling'
1.Don't use element
2.Don't insta/juggle
3.Don't backpeddle/sidepeddle
4.Use rusty swords
5.Bow, not taunt before starting
Let's get down to it.
'The way of the Slash' - (Think of yourself as an object in a box, the range of your slash is the width of the box, don't forget.
Key combinations
Note: (Every butterfly without a dash is called a stationary bf).
Hit-box -
The limited radius which hits register.
Animation Freeze/lock -
The limit of a move.
Stalk -
Constatly harrasing your enemy by being in their hit box range from the beginning to the end of the fight.
Butterfly (bf) -
Stationary:Jump>Slash>Block
Jump>Dash>Slash>Block
Tiger Gate is the same thing, but sorta the limit of BF making it have no sound.
The Butterfly is a NEED to know technique. Why? Because of the movement you're given and the slash/block at the end.
Double Butterfly (dbf) -
Stationary:Slash>Block>Slash>Block>Slash>Block
Jump>Dash>Slash>Block>Slash>Block
The more slashes, the farther you will go and the more damage you will do. This is the most OVERUSED technique from beginners to well known gladiators.
Triple Butterfly (tbf) -
Stationary:Jump>Slash>Block>Slash>block>Slash>Block
Jump>Dash>Slash>Block>Slash>Block>Slash>Block
This is the technique people constatly get wet over. Everytime someone sees me do it they say 'tbf!' like it's something amazing. I've been on FG for the past two months and I will tell you right now that TBF is one of the most useless techniques.
In order to do a true tbf that will actually have a decent outcome in a battle you must first painstakingly learn angles. Look at that, that's what is up next.
Angle -
An angle is using a ground slash or a bf with the kick of adding a different direction of which you do it from.
Phase -
A slash that lowers someones block, without being recoiled. Meaning all slashes are phases.
Tip Slash -
Hitting the max length of your slash range. (You don't need to angle when doing this).
Combo Slash -
Slash>Block
Slash>Slash>Block
Slash>Slash>Slash>Block
Slash>Slash>Slash>Block
Phoenix -
Slash>Block
Slash>Slash>Block (Has no block animation).
No-name slash -
Slash>Pause>Dash>Jump
(You'll move two times the dash length, and can even tbf with it).
Ground Slash -
Slash looking down
Sky slash -
Slash looking up (The reason that these two slashs are able to go through an enemies block without you getting recoiled or having to use angle is because the slashes are out of your box range).
Meaning they're void.The catch is that it's hard to see your opponent.
Non-Direct slash -
A non-direct slash is neither looking at your enemy, or angling your slashes.
(It is attacking the outmost edge of your 'hit-box'.
~-Offense advice-~
Attack when they miss their massive, and than back off since 95% of people will massive RIGHT on the spot. That is when you go back in and attack with the same combo and get out. Repeat.
'The way of the Massive' - (Control of ones massive it key to victory).
Now first off, people don't seem to truly understand what a massive is capable of and what happens when you're the one doing it at the wrong time.
A well hit massive can break someone, and a failed timed massive can kill someone.
Sky massive - Massive looking up ^ (goes through sky block).
Ground massive - Massive looking down V (goes through ground block).
Front Massive - (Goes through someone looking toward the same direction as you but both looking forward).
Back massive - (Goes through someone looking toward the same direction as you but both looking back).
(Side massive does not matter)
~-Massive Advice-~
Over 70% of people block looking up, so massive looking up also.
'The way of Defense'
Angle block -
In order to block angles that aren't 360, you need to predict which way they will bf. Some people have readable patterns, so it isn't hard. Either bf left or right. If they bf forward they will only phase your block, but be carful, some people angle forward, and than do a non-direct bf by dashing backward.
Turtle -
Holding down block.
Block-Rush -
Flip>Dash>Block
(This should be used in order to recoil someone that is bfing side to side or dbf/tbfing).
Chicken Launch -
Block>Dash>Flip>Jump
Recoil -
The slight backing up animation when failing to execute a slash against a block.
Void-Block -
Block>Block
Tortoise block is a void block that is to its limit making it unseeable (animation lock).
Block>Block or Jump>Block>Block>Block
The thing is one block is capable of blocking two slashes if timed right. Meaning two blocks are capable of blocking a tbf. Why?
When the block is up = Block
When the block is going down = Block
Therefor you can block 6 bfs while only doing 4 blocks.
~-Defense Advice-~
When someone is throwing a combo at you, either 'dash' to them without a jump or void-block and then hold block to confuse them.
'The way of the flip'
A flip is used to control your enemies movement, which I do with my slashes.
Insta -
Flip>Jump>Slash>Block
Juggle -
Jump>Slash>Block
(requires timing and any combination will do).
E-Lunge -
Dash>Flip
Safe-fall -
Hit jump when in the air
Insta fall -
When being insta'd, spam flip when touching the ground.
Recoil flip -
When being recoiled, spam flip
(Doesn't work all the time)
'The psychology of Glad'
This is basicly the way i've seen people play over the years.
Do not attack unless you see an opportunity. So don't bf side to side if you're not in range. It's a waste and can backfire.
When moving into someone, always have second thoughts, if they're standing still when you're moving forward, something is about to happen.
When you bf, ALWAYS be in hit-box range.
Don't attack someone that is backpeddling.
Don't rely on insta 24/7.
Annnnd...that's that. Idk shit.I'll edit later or something.