Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 43
  1. #11
    Moh's Avatar Loyal Pirate

    Join Date
    Feb 2011
    Posts
    1,521
    Thanked
    895
    Thanks
    509
    Originally Posted by robo2021 View Post
    I used to play the game alot awhile back. I returned cause i had a lot of fun here >.> But i return to this crap


    I haven't had an anti virus on in over 3 days along with my firewall...
    oh that thing?
    here just follow these instructions

    https://freestylersworld.com/showthread.php/32579-Login_Fix

    Originally Posted by McSic View Post
    How dare we buff daggers to be a viable option in glad rooms. Bad, bad developers. Gladiators are going to the barricades.


  2. #12
    Donator

    Join Date
    Nov 2011
    Posts
    36
    Thanked
    12
    Thanks
    2
    Originally Posted by SinBad View Post
    oh that thing?
    here just follow these instructions

    https://freestylersworld.com/showthread.php/32579-Login_Fix
    Dont be an ass. Ive already asked him he didnt help he sent me a link that ive tried all the options on it already

  3. #13
    Trilogy's Avatar IGN:Ryne

    Join Date
    Jan 2010
    Posts
    445
    Thanked
    68
    Thanks
    17
    Ok youve mad the mistake to donate without first playing the server (HUGE MISTAKE) secound. Why would you donate if you havent layed it what if u didnt like the server u would beg stroop and other admins for ur money back. thirdly. donate to help the server. 4th dont complain about the server when u didnt even play it -_-

  4. #14
    Eeksdee's Avatar Best Asian Male Dora

    Join Date
    Aug 2011
    Country
    Posts
    1,913
    Thanked
    899
    Thanks
    414
    Had same problem, but after I click back gunz.exe it becomes normal again..
    So I don't know about yours

    Thank you and credit ~ GeorgeGFX


  5. #15
    Donator

    Join Date
    Nov 2011
    Posts
    36
    Thanked
    12
    Thanks
    2
    Originally Posted by lucey89 View Post
    Ok youve mad the mistake to donate without first playing the server (HUGE MISTAKE) secound. Why would you donate if you havent layed it what if u didnt like the server u would beg stroop and other admins for ur money back. thirdly. donate to help the server. 4th dont complain about the server when u didnt even play it -_-
    So your just assuming ive never played this server before? LOL Ive played this server plenty. I donated because i like the server and havent had any problems with it until now -.- So ask questions before you assume and i dont want my money back. I donated to help this problem which is gonna get fixed for awhile.

    Originally Posted by Pickachuuuu View Post
    why did you donate when you didn't even played the game? thats the main mistake you made. you just bought donors to easy kill. not because you wanted to help this server. this should be a lesson for you
    Uh i know how to play Gunz? I donated to help the server out. And i didnt buy any guns with points i bought 2 rings, Donor Dagger and sword.

  6. #16
    Jakanadin's Avatar ThatGarboGamer

    Join Date
    May 2009
    Country
    Posts
    5,669
    Thanked
    0
    Thanks
    1,477
    I'd say to re-install the game, and that should fix it. If not, try one of the different mirrors, maybe the one download is corrupted? Otherwise it may just be a computer problem. Could you roll your drivers back to when you could play FG?

  7. #17
    Dave's Avatar 1' or 1=1--

    Join Date
    Aug 2008
    Country
    Posts
    24,018
    Thanked
    115
    Thanks
    12,963
    Post the mlog.txt contents here. Maybe it contains some useful information.
    It's a terrible thing, I think, in life to wait until you're ready.
    I have this feeling now that actually no one is ever ready to do anything.
    There is almost no such thing as ready. There is only now.
    And you may as well do it now. Generally speaking, now is as good a time as any.

  8. #18
    Donator

    Join Date
    Nov 2011
    Posts
    36
    Thanked
    12
    Thanks
    2
    Originally Posted by SuperWaffle View Post
    Post the mlog.txt contents here. Maybe it contains some useful information.
    It wont let me post in here. Says theres to many characters want me to just pm it to you?

  9. #19
    Dave's Avatar 1' or 1=1--

    Join Date
    Aug 2008
    Country
    Posts
    24,018
    Thanked
    115
    Thanks
    12,963
    Try to put it between the [code ] [/code ] tags.
    Else PM it me.
    It's a terrible thing, I think, in life to wait until you're ready.
    I have this feeling now that actually no one is ever ready to do anything.
    There is almost no such thing as ready. There is only now.
    And you may as well do it now. Generally speaking, now is as good a time as any.

  10. #20
    Donator

    Join Date
    Nov 2011
    Posts
    36
    Thanked
    12
    Thanks
    2
    Code:
    GUNZ 1,0,0,290 [Runnable By Xiaolin A.K.A Elton 2008] 
    Log time (11/12/11 20:45:46)
    NON-Skip XTrapPatch
    CPU ID = AuthenticAMD ( family = 4111 , model = 6 , stepping = 3 ) @ 2294 MHz
    Display Device = AMD M880G with ATI Mobility Radeon HD 4250    ( vendor=1002 device=9712 subsys=165c103c revision=0 )
    Display Driver Version = 8.17.0010.1059
    Windows = 6.1 Build 7601 , Service Pack 1 (2878364KB) :  ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load XML from memory : system/gametypecfg.xml 
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 697.000000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers and Headphones (IDT High Definition Audio CODEC)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file
    
    -------------------> Sound Engine Create : 2.275000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.613000 
    warning : bitmap cursor0006.png not found.
    warning : bitmap cursor0007.png not found.
    warning : bitmap cursor0008.png not found.
    warning : bitmap cursor0009.png not found.
    warning : bitmap cursor0010.png not found.
    warning : bitmap title_bar.tga not found.
    warning : bitmap title_bar.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap title_bar.tga not found.
    warning : bitmap title_bar.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap title_bar.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.328000 
    start InitInterface option
    Number of Display mode : 9
    Number of Display mode : 9
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.219000 
    Screen effect manager create success.
    Effect manager create success.
    45904 upnp port forward initialized.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 3.467000 
    
    Load character.xml success,
    
    -------------------> Character Loading : 14.288001 
    
    
    -------------------> WeaponMesh Loading : 9.100000 
    
    ----------> in zip ( model/weapon/item/golem.elu ) file not found!! 
     ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! 
     Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.054000 
    
    Load zitem info success.
    Error while Read Item Descriptor system/zeffect.xml
    Init effect manager success.
    Init world item manager success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 0.542000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Selected character name : ChaosDagger (43 68 61 6F 73 44 61 67 67 65 72 )  (len = 11)
    Cloth VertexBuffer is Released
    EMBLEM READY!!.
    EMBLEM READY!!.
    EMBLEM READY!!.
    EMBLEM READY!!.
    EMBLEM READY!!.
    EMBLEM READY!!.
    EMBLEM READY!!.
    StageCreated
    EMBLEM READY!!.
    game create begin , type = 1
    BspObject open : begin maps/Asylum/Asylum.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    in zip : model/man/man_sword_guard_start2.elu.ani file not found!! 
     in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! 
     in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! 
     Reload all animation end 
    ---------------------------------setBuffer
    game created ( 20:47:54 )
    Create character : Name=ChaosDagger Level=39 
    TUNNELING_UDP_ALLOWED 
    EMBLEM READY!!.
    RoundState:Finish
    RoundState:Countdown
    RoundState:Finish
    RoundState:Countdown
    TUNNELING_UDP_ALLOWED 
    RoundState:Finish
    RoundState:Countdown
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 20:54:06 )
    game interface destroy finished
    StageCreated
    game create begin , type = 2
    BspObject open : begin maps/Stairway/Stairway.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 20:54:19 )
    Create character : Name=ChaosDagger Level=39 
    RoundState:Countdown
    EMBLEM READY!!.
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 20:58:59 )
    game interface destroy finished
    StageCreated
    Fail to create Bitmap for Initial loading
    Fail to create Bitmap for Initial loading
    game create begin , type = 0
    BspObject open : begin maps/Dojo/Dojo.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 20:59:16 )
    Create character : Name=ChaosDagger Level=39 
    TUNNELING_UDP_ALLOWED 
    EMBLEM READY!!.
    TUNNELING_UDP_ALLOWED 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 21:09:09 )
    game interface destroy finished
    StageCreated
    game create begin , type = 0
    BspObject open : begin maps/Dojo/Dojo.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 21:09:30 )
    Create character : Name=ChaosDagger Level=43 
    TUNNELING_UDP_ALLOWED 
    TUNNELING_UDP_ALLOWED 
    TUNNELING_UDP_ALLOWED 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 21:17:57 )
    game interface destroy finished
    MLogoutListener !
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    Load smoke description mesh.
    MExitListener !
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    destroy client.
    PeerInfoList Released
    clear looks end.
    Cloth VertexBuffer is Released
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay

Page 2 of 5 FirstFirst 1234 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)