Too bad for you then.
Too bad for you then.
Well, not a good job mike.
Your maps aren't really making sense, and are quite bad builded.
You can see wall floating because they're simply not good attatched, textures are repetitive and aren't making sense, you got no style in any of your maps, your maps are asset-less and its not gunz game play based a all.
Welcome to GunZ map making, we arn't allowed to use the same tools maiet did, so we use GTK and Xml, and if you knew anything about GTK you'd understand its a bitch to use. Also, the only floating wall was in my first map, after that they have been closed off perfectly so your criticism means nothing to me.
Also, besides all the maps that clearly say "By Mike" the only one that doesnt have that tag is pillars which; here is a gtk screenshot. Also, here is RoF.
Now is there anything else I could offer you fine ******s?
"allowed"?
Wrong word you are using there.
Ps, i did the login map of v7 with maiets tools.
Dont mind the wrong textures for the carpet and flags, i edited them afterwards.
Last edited by HellSniper; 03-21-2012 at 10:33 PM.
Sorry son, I do.
I study game design and I've used plenty of game engines, and GTK Isn't that hard to use its just you. You chose to accept that what you made, which obviously doesn't looks good, doesn't matter if its your first or last thats just BAD.
Before you start and ego me, start accepting criticism or just **** off you brad, your maps look trash and the way you show them is even more horrible, you just put some random things and put some ugly textures on them without even thinking of what your doing.
And really son, really, blaming a tool is the worst thing you could do.
Wauw didn't even knew you could use 3DS max to do stuff like that =O I'm jealous of you <3
Last edited by slugheady; 03-22-2012 at 02:32 PM.
slugheady was on point really. he doesn't bring it in a nice way but he was pretty much on point.
badly build might just be that one floating wall, or multiple things idk. perhaps very basic is what he means.
textures are indeed repetitive and generic or whatever he said.
asset-less i have no clue what that means, I would like to believe they are details but I don't know/care.
style, is about the generic textures. they don't seem to fit properly and are overused.
Well, as I've stated this is my progression, my second map is obviously gonna be shit, but it gets better going down. Lightmapping, details, this is GunZ not Crysis, you cant animate the soda machines or whatever, you have to be careful with GTK, if you put too much detail you cant lightmap, then everyone crashes.
It's a restriction factor, not a bad development factor.
@Keite, lets make babies.
Still if I look at your last map.
Texture combination is kinda weird, its too dark and empty rooms / rooms with object are like weird / can make you glitch (those 8 squares).
Not yours their are Justice for All and Thejj's ._.
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