Crashed again.
Mlog...
Code:
GUNZ 1,0,0,290 launched. build (Mar 24 2012 23:47:07)
Log time (03/29/12 21:45:49)
Linear88's Runnable!
CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 1995 MHz
Display Device = NVIDIA GeForce GTX 460M ( vendor=10de device=dd1 subsys=20481043 revision=a1 )
Display Driver Version = 8.17.0012.9610
Windows = 6.1 Build 7601 , Service Pack 1 (4194303KB) : Windows 7..
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Dmp ok.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 2028.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (2- Logitech G35 Headset)): Hardware Mixing Not Supported
2(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
3(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
4(Line 1 (Virtual Audio Cable)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
found 0 custom music
-------------------> Sound Engine Create : 0.890000
sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.525000
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
IDLResource Loading Success!!
IDL resources : 0.216000
start InitInterface option
Number of Display mode : 7
Number of Display mode : 7
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.107000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 2.689000
model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
Load character.xml success,
-------------------> Character Loading : 4.170000
-------------------> WeaponMesh Loading : 15.752000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.061000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 4.058000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Trencal (54 72 65 6E 63 61 6C ) (len = 7)
Reset Device
Video memory 2028.500000
shader initialize successful : 1
devices Restored.
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer call in Zgame::Create
game create begin , type = 1
BspObject open : begin maps/Garden/Garden.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 3
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
Reload all animation end
---------------------------------setBuffer
game created ( 21:47:22 )
Create character : Name=Trencal Level=90
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 21:48:47 )
Cloth VertexBuffer is Released
game interface destroy finished
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer call in Zgame::Create
game create begin , type = 1
BspObject open : begin maps/Garden/Garden.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 3
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 21:48:52 )
Create character : Name=Trencal Level=90
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 21:51:47 )
Cloth VertexBuffer is Released
game interface destroy finished
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer call in Zgame::Create
game create begin , type = 1
BspObject open : begin maps/Garden/Garden.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 3
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 21:52:21 )
Create character : Name=Trencal Level=90
Connect to Agent by UDP (213.152.180.212:7778)
TUNNELING_UDP_ALLOWED
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
Connect to Agent by UDP (213.152.180.212:7778)
TUNNELING_UDP_ALLOWED
Reset Device
------------------------ReleaseBuffer
Video memory 2028.500000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Connect to Agent by UDP (213.152.180.212:7778)
TUNNELING_UDP_ALLOWED
Reset Device
------------------------ReleaseBuffer
Video memory 2028.500000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 22:02:12 )
Cloth VertexBuffer is Released
game interface destroy finished
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer call in Zgame::Create
game create begin , type = 1
BspObject open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 22:02:27 )
Create character : Name=Trencal Level=90
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 22:02:30 )
Cloth VertexBuffer is Released
game interface destroy finished
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer call in Zgame::Create
game create begin , type = 1
BspObject open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 22:02:37 )
Create character : Name=Trencal Level=90
Connect to Agent by UDP (213.152.180.212:7778)
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (213.152.180.212:7778)
TUNNELING_UDP_ALLOWED
Reset Device
------------------------ReleaseBuffer
Video memory 2028.500000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Connect to Agent by UDP (213.152.180.212:7778)
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (213.152.180.212:7778)
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (213.152.180.212:7778)
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (213.152.180.212:7778)
TUNNELING_UDP_ALLOWED
Reset Device
------------------------ReleaseBuffer
Video memory 2028.500000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 22:24:14 )
Cloth VertexBuffer is Released
game interface destroy finished
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer call in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/skillmapv3/skillmapv3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 22:24:23 )
Create character : Name=Trencal Level=90
Connect to Agent by UDP (213.152.180.212:7778)
TUNNELING_UDP_ALLOWED
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 22:25:39 )
Cloth VertexBuffer is Released
game interface destroy finished
Reset Device
Video memory 2028.500000
shader initialize successful : 1
devices Restored.
StageCreated
Reset Device
Video memory 2028.500000
shader initialize successful : 1
devices Restored.
StageCreated
Reset Device
Video memory 2028.500000
shader initialize successful : 1
devices Restored.
Reset Device
Video memory 2028.500000
shader initialize successful : 1
devices Restored.
StageCreated
Reset Device
Video memory 2028.500000
shader initialize successful : 1
devices Restored.
Fail to create Bitmap for Initial loading
CastStageBridgePeer call in Zgame::Create
game create begin , type = 7
in zip : model/npc/school/man_jump_up.elu.ani file not found!!
in zip : model/npc/school/man_jump_down.elu.ani file not found!!
BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 22:30:06 )
Create character : Name=Trencal Level=90
Connect to Agent by UDP (213.152.180.212:7778)
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (213.152.180.212:7778)
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (213.152.180.212:7778)
TUNNELING_UDP_ALLOWED
Quest Completed
Reset Device
------------------------ReleaseBuffer
Video memory 2028.500000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 22:32:45 )
game interface destroy finished
StageCreated
Reset Device
Video memory 2028.500000
shader initialize successful : 1
devices Restored.
Fail to create Bitmap for Initial loading
CastStageBridgePeer call in Zgame::Create
game create begin , type = 7
BspObject open : begin quest/maps/Zombie_Battle/Zombie_Battle.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
----------> in zip ( quest/maps/Zombie_Battle/Mansion_hall2_obj_txa_fire_a.elu ) file not found!!
elu quest/maps/Zombie_Battle/Mansion_hall2_obj_txa_fire_a.elu file loading failure !!!
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
lightmap texture »ý¼º ½ÇÆÐ E_OUTOFMEMORY
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 22:32:56 )
Create character : Name=Trencal Level=90
Connect to Agent by UDP (213.152.180.212:7778)
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (213.152.180.212:7778)
Connect to Agent by UDP (213.152.180.212:7778)
TUNNELING_UDP_ALLOWED
http://www.mediafire.com/?9cc1rx4c869xe21