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  1. #1
    Trencal's Avatar FGunZ GM

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    Been crashing on and off.

    Posting Mlog.

    Code:
    GUNZ 1,0,0,290 launched. build (Mar 24 2012 23:47:07) 
    Log time (03/28/12 21:53:57)
    Linear88's Runnable!
    CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 1995 MHz
    Display Device = NVIDIA GeForce GTX 460M          ( vendor=10de device=dd1 subsys=20481043 revision=a1 )
    Display Driver Version = 8.17.0012.9610
    Windows = 6.1 Build 7601 , Service Pack 1 (4194303KB) :  Windows 7..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml 
    Dmp ok.
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 2028.500000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (2- Logitech G35 Headset)): Hardware Mixing Not Supported
    2(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
    3(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
    4(Line 1 (Virtual Audio Cable)): Hardware Mixing Not Supported
    [[[getMaxChannel48]]]]
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    found 0 custom music
    
    -------------------> Sound Engine Create : 0.931000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.512000 
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.217000 
    start InitInterface option
    Number of Display mode : 7
    Number of Display mode : 7
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.105000 
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success.
    7715 upnp port forward initialized.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 2.350000 
    
    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,
    
    -------------------> Character Loading : 4.070000 
    
    
    -------------------> WeaponMesh Loading : 15.935000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.061000 
    
    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 4.011000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Selected character name : Trencal (54 72 65 6E 63 61 6C )  (len = 7)
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 3
    BspObject open : begin maps/Battle Arena/Battle Arena.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 2 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    in zip : model/man/man_sword_guard_start2.elu.ani file not found!! 
     in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! 
     in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! 
     Reload all animation end 
    ---------------------------------setBuffer
    game created ( 21:54:54 )
    Create character : Name=Trencal Level=90 
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2028.500000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 21:56:55 )
    Cloth VertexBuffer is Released
    game interface destroy finished
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 3
    BspObject open : begin maps/Battle Arena/Battle Arena.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 2 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 21:57:00 )
    Create character : Name=Trencal Level=90 
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED 
    start InitInterface option
    Number of Display mode : 7
    Number of Display mode : 7
    end of InitInterface option ok
    shader initialize successful : 1
    start InitInterface option
    Number of Display mode : 7
    Number of Display mode : 7
    end of InitInterface option ok
    start InitInterface option
    Number of Display mode : 7
    Number of Display mode : 7
    end of InitInterface option ok
    shader initialize successful : 1
    start InitInterface option
    Number of Display mode : 7
    Number of Display mode : 7
    end of InitInterface option ok
    shader initialize successful : 1
    start InitInterface option
    Number of Display mode : 7
    Number of Display mode : 7
    end of InitInterface option ok
    shader initialize successful : 1
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2028.500000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2028.500000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2028.500000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    start InitInterface option
    Number of Display mode : 7
    Number of Display mode : 7
    end of InitInterface option ok
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2028.500000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    start InitInterface option
    Number of Display mode : 7
    Number of Display mode : 7
    end of InitInterface option ok
    start InitInterface option
    Number of Display mode : 7
    Number of Display mode : 7
    end of InitInterface option ok
    shader initialize successful : 1
    start InitInterface option
    Number of Display mode : 7
    Number of Display mode : 7
    end of InitInterface option ok
    shader initialize successful : 1
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED
    I was in a Glad, killed by someone then this.
    Popup in background (Gunz has closed yadadadadda)
    Hit enter to close program.
    Then the Microsoft 2010 pops up asking if I want to dump it
    (had to Ctrl+alt+del at this time to show the screen)
    I clicked no then posted here
    Ima Noob.
    I suck.


    Add this in your signature if you want ^5 pink back in FGunz!

    Originally Posted by McSic View Post
    Inorite, now donate some more, I need a new TV.

  2. #2
    -AznNinja's Avatar Freestyler's Veteran

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    did i massive you that hard?

  3. The following 2 users say thank you to -AznNinja for this useful post:

    Havon (03-29-2012), Moh (03-29-2012)

  4. #3
    Banned

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    Looks like maybe a sound that you don't have messed you up?
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
    in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
    in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
    Reload all animation end
    That also looks pretty bad LOL

  5. #4
    Trencal's Avatar FGunZ GM

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    Originally Posted by Soda View Post
    Looks like maybe a sound that you don't have messed you up?
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
    in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
    in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
    Reload all animation end
    That also looks pretty bad LOL
    Mc has said in the past that those are not causes for a crash.
    Ima Noob.
    I suck.


    Add this in your signature if you want ^5 pink back in FGunz!

    Originally Posted by McSic View Post
    Inorite, now donate some more, I need a new TV.

  6. #5
    Banned

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    Are you still crashing?

  7. #6
    Bunnychaser's Avatar Severe Tire Damage

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    Originally Posted by Trencal View Post

    I was in a Glad, killed by someone then this.
    Must be why I've never gotten it.
    Don't it always seem to go
    That you don't know what you've got
    Til its gone
    They paved paradise
    And put up a parking lot
    Hey, now they paved paradise
    To put up a parking lot.

  8. #7
    Linear88's Avatar History

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    There should've been a Gunz.dmp in the folder at that time you crashed.

    If there isn't, it's just a random crash.

  9. #8
    Trencal's Avatar FGunZ GM

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    Ima Noob.
    I suck.


    Add this in your signature if you want ^5 pink back in FGunz!

    Originally Posted by McSic View Post
    Inorite, now donate some more, I need a new TV.

  10. #9
    Banned

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    tried reinstalling

    cuz seems some stuff are corrupted

  11. #10
    Trencal's Avatar FGunZ GM

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    Crashed again.

    Mlog...

    Code:
    GUNZ 1,0,0,290 launched. build (Mar 24 2012 23:47:07) 
    Log time (03/29/12 21:45:49)
    Linear88's Runnable!
    CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 1995 MHz
    Display Device = NVIDIA GeForce GTX 460M          ( vendor=10de device=dd1 subsys=20481043 revision=a1 )
    Display Driver Version = 8.17.0012.9610
    Windows = 6.1 Build 7601 , Service Pack 1 (4194303KB) :  Windows 7..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml 
    Dmp ok.
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 2028.500000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (2- Logitech G35 Headset)): Hardware Mixing Not Supported
    2(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
    3(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
    4(Line 1 (Virtual Audio Cable)): Hardware Mixing Not Supported
    [[[getMaxChannel48]]]]
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    found 0 custom music
    
    -------------------> Sound Engine Create : 0.890000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.525000 
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.216000 
    start InitInterface option
    Number of Display mode : 7
    Number of Display mode : 7
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.107000 
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 2.689000 
    
    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,
    
    -------------------> Character Loading : 4.170000 
    
    
    -------------------> WeaponMesh Loading : 15.752000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.061000 
    
    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 4.058000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Selected character name : Trencal (54 72 65 6E 63 61 6C )  (len = 7)
    Reset Device 
    Video memory 2028.500000 
    shader initialize successful : 1
    devices Restored. 
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 1
    BspObject open : begin maps/Garden/Garden.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 3 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    in zip : model/man/man_sword_guard_start2.elu.ani file not found!! 
     in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! 
     in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! 
     Reload all animation end 
    ---------------------------------setBuffer
    game created ( 21:47:22 )
    Create character : Name=Trencal Level=90 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 21:48:47 )
    Cloth VertexBuffer is Released
    game interface destroy finished
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 1
    BspObject open : begin maps/Garden/Garden.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 3 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 21:48:52 )
    Create character : Name=Trencal Level=90 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 21:51:47 )
    Cloth VertexBuffer is Released
    game interface destroy finished
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 1
    BspObject open : begin maps/Garden/Garden.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 3 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 21:52:21 )
    Create character : Name=Trencal Level=90 
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED 
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2028.500000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2028.500000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 22:02:12 )
    Cloth VertexBuffer is Released
    game interface destroy finished
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 1
    BspObject open : begin maps/Mansion/Mansion.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 22:02:27 )
    Create character : Name=Trencal Level=90 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 22:02:30 )
    Cloth VertexBuffer is Released
    game interface destroy finished
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 1
    BspObject open : begin maps/Mansion/Mansion.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 22:02:37 )
    Create character : Name=Trencal Level=90 
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED 
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2028.500000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED 
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED 
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED 
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2028.500000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 22:24:14 )
    Cloth VertexBuffer is Released
    game interface destroy finished
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/skillmapv3/skillmapv3.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 22:24:23 )
    Create character : Name=Trencal Level=90 
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 22:25:39 )
    Cloth VertexBuffer is Released
    game interface destroy finished
    Reset Device 
    Video memory 2028.500000 
    shader initialize successful : 1
    devices Restored. 
    StageCreated
    Reset Device 
    Video memory 2028.500000 
    shader initialize successful : 1
    devices Restored. 
    StageCreated
    Reset Device 
    Video memory 2028.500000 
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    Video memory 2028.500000 
    shader initialize successful : 1
    devices Restored. 
    StageCreated
    Reset Device 
    Video memory 2028.500000 
    shader initialize successful : 1
    devices Restored. 
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 7
    in zip : model/npc/school/man_jump_up.elu.ani file not found!! 
     in zip : model/npc/school/man_jump_down.elu.ani file not found!! 
     BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 1 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 22:30:06 )
    Create character : Name=Trencal Level=90 
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED 
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED 
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED 
    Quest Completed
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2028.500000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 22:32:45 )
    game interface destroy finished
    StageCreated
    Reset Device 
    Video memory 2028.500000 
    shader initialize successful : 1
    devices Restored. 
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 7
    BspObject open : begin quest/maps/Zombie_Battle/Zombie_Battle.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    ----------> in zip ( quest/maps/Zombie_Battle/Mansion_hall2_obj_txa_fire_a.elu ) file not found!! 
     elu quest/maps/Zombie_Battle/Mansion_hall2_obj_txa_fire_a.elu file loading failure !!!
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    lightmap texture »ý¼º ½ÇÆÐ E_OUTOFMEMORY 
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 22:32:56 )
    Create character : Name=Trencal Level=90 
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED 
    Connect to Agent by UDP (213.152.180.212:7778) 
    Connect to Agent by UDP (213.152.180.212:7778) 
    TUNNELING_UDP_ALLOWED
    http://www.mediafire.com/?9cc1rx4c869xe21
    Ima Noob.
    I suck.


    Add this in your signature if you want ^5 pink back in FGunz!

    Originally Posted by McSic View Post
    Inorite, now donate some more, I need a new TV.

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