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  1. #11
    Jakanadin's Avatar ThatGarboGamer

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    Asylum was a map originally created by Dakata for FGunZ back in 2008, possibly earlier. As far as I know, he kept it to FG, seeing as how he was an FG GM/Dev.

  2. #12
    Rash's Avatar ♣ ¶ §¡mplÿ The ßesT ♣

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    Will this fix the glitch spots?
    The spots where you can't walk without something invisible stopping you? If you know what I mean lol

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    Luneth (05-03-2012), SuperShotty (05-06-2012)

  4. #13
    HellSniper's Avatar Mad Scientist

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    Worldedit doesnt change the collision data.
    So far i only see him using worldedit.
    I could give him a rip to work with in max.

  5. #14
    StephanM's Avatar 🌹

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    #Updated
    Revamping the map instead of just fixing the lights.

  6. #15
    Jakanadin's Avatar ThatGarboGamer

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    Couple things I'd love to see added to Asylum:

    ~ Bottom of the elevator removed so no one can flip to kill and be a ****.

    ~ More objects in the level.

    ~ The beds in the cells in red base to actually be standing up, and the cells(including the one right in front of the red spawn) to be open so hide and seek would be more plausible.

    ~ Add more rooms to blue base, possibly make that large hallway about half that size and add in rooms for the people who watch the crazies in the Asylum to sleep in?

    ~ Make the other room in the big room at the back easy to enter, possibly add a hidden hole that takes you down through something crazy kind of like in The_Building with Nagi.

    ~ Possibly turn the large room with the painting just before the last room into a big dorm area with multiple rooms to enter for more tactile game-play to encourage usage of the FPS mode, and make the elevator working(doubt it's possible, still an idea), or add something to easier traverse the map while in FPS mode.

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    SuperShotty (05-06-2012)

  8. #16
    Keite's Avatar shut up

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    **** yes! I love asylum '-'. Good luck with it!

  9. #17
    HellSniper's Avatar Mad Scientist

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    Flipping is part of the game.
    Besides, its just that the elevator shaft happens to be just abouve the suicide limit...
    So you "cant" remove the "bottom" of the elevator, though ofc you could move it up and get a solid ground, still.

  10. #18
    Ghoulish's Avatar Freestyler's Veteran

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    you should add some more hiding spots.

  11. #19
    StephanM's Avatar 🌹

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    Originally Posted by Jakanadin View Post
    Couple things I'd love to see added to Asylum:

    ~ Bottom of the elevator removed so no one can flip to kill and be a ****.

    ~ More objects in the level.

    ~ The beds in the cells in red base to actually be standing up, and the cells(including the one right in front of the red spawn) to be open so hide and seek would be more plausible.

    ~ Add more rooms to blue base, possibly make that large hallway about half that size and add in rooms for the people who watch the crazies in the Asylum to sleep in?

    ~ Make the other room in the big room at the back easy to enter, possibly add a hidden hole that takes you down through something crazy kind of like in The_Building with Nagi.

    ~ Possibly turn the large room with the painting just before the last room into a big dorm area with multiple rooms to enter for more tactile game-play to encourage usage of the FPS mode, and make the elevator working(doubt it's possible, still an idea), or add something to easier traverse the map while in FPS mode.
    Considering some things.

    Originally Posted by HellSniper View Post
    Flipping is part of the game.
    Besides, its just that the elevator shaft happens to be just abouve the suicide limit...
    So you "cant" remove the "bottom" of the elevator, though ofc you could move it up and get a solid ground, still.
    That.

  12. #20
    StephanM's Avatar 🌹

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    #Update

    - http://puu.sh/tQZz
    - http://puu.sh/tR01
    - http://puu.sh/tSbw

    (testing texture combinations)
    Last edited by StephanM; 05-10-2012 at 02:32 AM.

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