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  1. #31
    Al-Malik // The King

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    Originally Posted by Jakanadin View Post
    I've been Jakanadin for going on a Decade and two years now, proud of my nick-name. Also gone by Jakanadino, MasterJakan, and MasterJaken in my early days(2002-2005). After 2005 I stuck with the solid Jakanadin. Actually just recently attempted to switch my name around to Nidanakaj, or Jakanadin back-wards because it actually looked decently cool in my head, then the community asked to switch it back sooo I did lmao.
    Hence why I Made him 2 signatures. 1 saying Jaka, the other Nida. And Welcome to FreestylersWorld!


    Edit: Btw, this might help: Click here!
    Last edited by Adam; 08-08-2012 at 10:09 PM.

  2. #32
    Real Girl

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    Originally Posted by Adam View Post
    Edit: Btw, this might help: Click here!
    I'm still debating about applying. Am working on this, for whoever is interested:

    [xcode=cpp]
    void MMatchRuleTeamCTF:nObtainWorldItem(MMatchObject* pObj, int nItemID, int* pnExtraValues)
    {
    if( 0 == pObj )
    return;

    if (m_pStage == NULL)
    {
    SetBlueFlagObtained(false);
    SetRedFlagObtained(false);
    SetBlueCarrier(MUID(0,0));
    SetRedCarrier(MUID(0,0));
    return;
    }

    MMatchObject* pObtainer = pObj;
    MMatchTeam nTeam = pObj->GetTeam();

    if(MMT_BLUE == nTeam)
    {
    if(GetBlueCarrier() == MUID(0,0) && nItemID == RED_ITEM_ID)
    {
    MUID obtainerUID = pObtainer->GetUID();
    // this is a grab
    SetRedFlagObtained(true);
    SetBlueCarrier(obtainerUID);
    RouteAssignFlag(obtainerUID, nTeam);
    }
    else if(GetBlueCarrier() != MUID(0,0) && nItemID == BLUE_ITEM_ID && GetRedCarrier() == MUID(0, 0))
    {
    SetBlueFlagObtained(false);
    SetRedFlagObtained(false);
    SetBlueCarrier(MUID(0,0));
    SetRedCarrier(MUID(0,0));
    m_pStage->AddTeamKills(nTeam);
    //this is a cap
    }
    else
    {
    return;
    }
    }
    else if(MMT_RED == nTeam) //reverse logic
    {
    if(GetRedCarrier() == MUID(0,0) && nItemID == BLUE_ITEM_ID)
    {
    MUID obtainerUID = pObtainer->GetUID();
    // this is a grab
    SetRedFlagObtained(true);
    SetBlueCarrier(obtainerUID);
    RouteAssignFlag(obtainerUID, nTeam);
    }
    else if(GetBlueCarrier() != MUID(0,0) && nItemID == BLUE_ITEM_ID && GetRedCarrier() == MUID(0, 0))
    {
    SetBlueFlagObtained(false);
    SetRedFlagObtained(false);
    SetBlueCarrier(MUID(0,0));
    SetRedCarrier(MUID(0,0));
    m_pStage->AddTeamKills(nTeam);
    //this is a cap
    }
    else
    {
    return;
    }
    }
    else
    {
    return; //haxxors!
    }

    }[/xcode]

  3. The following user said thank you to SecretsOTheP for this useful post:

    Linear88 (08-09-2012)

  4. #33
    Jakanadin's Avatar ThatGarboGamer

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    I'm guessing that's a new game mode for capture the flag?

  5. #34
    Al-Malik // The King

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    I think so. I'm not a coder but if I were to guess how it'd look, that'd be it.

  6. #35
    Underground's Avatar Junior Member

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    Your name has History

  7. #36
    -

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    O my ****ing god
    ARE U SECRETSOFTHEPAST?

  8. #37
    Al-Malik // The King

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    Originally Posted by Hiresh View Post
    O my ****ing god
    ARE U SECRETSOFTHEPAST?
    Yeah he is. Don't have an orgasm now.

  9. #38
    Young's Avatar Junior Member

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    Originally Posted by SecretsOTheP View Post
    I'm still debating about applying. Am working on this, for whoever is interested:

    [xcode=cpp]
    void MMatchRuleTeamCTF:nObtainWorldItem(MMatchObject* pObj, int nItemID, int* pnExtraValues)
    {
    if( 0 == pObj )
    return;

    if (m_pStage == NULL)
    {
    SetBlueFlagObtained(false);
    SetRedFlagObtained(false);
    SetBlueCarrier(MUID(0,0));
    SetRedCarrier(MUID(0,0));
    return;
    }

    MMatchObject* pObtainer = pObj;
    MMatchTeam nTeam = pObj->GetTeam();

    if(MMT_BLUE == nTeam)
    {
    if(GetBlueCarrier() == MUID(0,0) && nItemID == RED_ITEM_ID)
    {
    MUID obtainerUID = pObtainer->GetUID();
    // this is a grab
    SetRedFlagObtained(true);
    SetBlueCarrier(obtainerUID);
    RouteAssignFlag(obtainerUID, nTeam);
    }
    else if(GetBlueCarrier() != MUID(0,0) && nItemID == BLUE_ITEM_ID && GetRedCarrier() == MUID(0, 0))
    {
    SetBlueFlagObtained(false);
    SetRedFlagObtained(false);
    SetBlueCarrier(MUID(0,0));
    SetRedCarrier(MUID(0,0));
    m_pStage->AddTeamKills(nTeam);
    //this is a cap
    }
    else
    {
    return;
    }
    }
    else if(MMT_RED == nTeam) //reverse logic
    {
    if(GetRedCarrier() == MUID(0,0) && nItemID == BLUE_ITEM_ID)
    {
    MUID obtainerUID = pObtainer->GetUID();
    // this is a grab
    SetRedFlagObtained(true);
    SetBlueCarrier(obtainerUID);
    RouteAssignFlag(obtainerUID, nTeam);
    }
    else if(GetBlueCarrier() != MUID(0,0) && nItemID == BLUE_ITEM_ID && GetRedCarrier() == MUID(0, 0))
    {
    SetBlueFlagObtained(false);
    SetRedFlagObtained(false);
    SetBlueCarrier(MUID(0,0));
    SetRedCarrier(MUID(0,0));
    m_pStage->AddTeamKills(nTeam);
    //this is a cap
    }
    else
    {
    return;
    }
    }
    else
    {
    return; //haxxors!
    }

    }[/xcode]


    capture the flag.. cool
    Want You Awesome Name Here?? PM me >:]

  10. #39
    Real Girl

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    Finished coding my CTF stuff tonight. As a gesture of goodwill, I will be letting FreeStyle GunZ try it out if they would like after I finish debugging it. I will be sending McSic a PM about the details.

    A snippet of the revised capturing logic:

    [xcode=cpp]
    void MMatchRuleTeamCTF:nObtainWorldItem(MMatchObject* pObj, int nItemID, int* pnExtraValues)
    {
    if( 0 == pObj )
    return;

    if (m_pStage == NULL)
    {
    SetBlueFlagObtained(false);
    SetRedFlagObtained(false);
    SetBlueCarrier(MUID(0,0));
    SetRedCarrier(MUID(0,0));
    return;
    }

    MMatchObject* pObtainer = pObj;
    MMatchTeam nTeam = pObj->GetTeam();

    if(MMT_BLUE == nTeam)
    {
    if(IsRedFlagTaken() == false && nItemID == RED_ITEM_ID)
    {
    MUID obtainerUID = pObtainer->GetUID();
    // this is a grab
    SetRedFlagObtained(true);
    SetBlueCarrier(obtainerUID);
    RouteAssignFlag(obtainerUID, nTeam);
    }
    else if(IsBlueFlagTaken() == false && nItemID == BLUE_ITEM_ID && IsRedFlagTaken() == true)
    {
    SetBlueFlagObtained(false);
    SetRedFlagObtained(false);
    SetBlueCarrier(MUID(0,0));
    SetRedCarrier(MUID(0,0));
    m_pStage->AddTeamKills(nTeam);
    RouteAssignCap(nTeam);
    //this is a cap
    }
    else
    {
    return;
    }
    }
    else if(MMT_RED == nTeam) //reverse logic
    {
    if(IsBlueFlagTaken() == false && nItemID == BLUE_ITEM_ID)
    {
    MUID obtainerUID = pObtainer->GetUID();
    // this is a grab
    SetBlueFlagObtained(true);
    SetRedCarrier(obtainerUID);
    RouteAssignFlag(obtainerUID, nTeam);
    }
    else if(IsBlueFlagTaken() == true && nItemID == BLUE_ITEM_ID && IsRedFlagTaken() == false)
    {
    SetBlueFlagObtained(false);
    SetRedFlagObtained(false);
    SetBlueCarrier(MUID(0,0));
    SetRedCarrier(MUID(0,0));
    m_pStage->AddTeamKills(nTeam);
    RouteAssignCap(nTeam);
    //this is a cap
    }
    else
    {
    return;
    }
    }
    else
    {
    return; //haxxors!
    }

    }[/xcode]

  11. #40
    Mime's Avatar Real Nigga Talkin .

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    Originally Posted by SecretsOTheP View Post
    Finished coding my CTF stuff tonight. As a gesture of goodwill, I will be letting FreeStyle GunZ try it out if they would like after I finish debugging it. I will be sending McSic a PM about the details.

    A snippet of the revised capturing logic:

    [xcode=cpp]
    void MMatchRuleTeamCTF:nObtainWorldItem(MMatchObject* pObj, int nItemID, int* pnExtraValues)
    {
    if( 0 == pObj )
    return;

    if (m_pStage == NULL)
    {
    SetBlueFlagObtained(false);
    SetRedFlagObtained(false);
    SetBlueCarrier(MUID(0,0));
    SetRedCarrier(MUID(0,0));
    return;
    }

    MMatchObject* pObtainer = pObj;
    MMatchTeam nTeam = pObj->GetTeam();

    if(MMT_BLUE == nTeam)
    {
    if(IsRedFlagTaken() == false && nItemID == RED_ITEM_ID)
    {
    MUID obtainerUID = pObtainer->GetUID();
    // this is a grab
    SetRedFlagObtained(true);
    SetBlueCarrier(obtainerUID);
    RouteAssignFlag(obtainerUID, nTeam);
    }
    else if(IsBlueFlagTaken() == false && nItemID == BLUE_ITEM_ID && IsRedFlagTaken() == true)
    {
    SetBlueFlagObtained(false);
    SetRedFlagObtained(false);
    SetBlueCarrier(MUID(0,0));
    SetRedCarrier(MUID(0,0));
    m_pStage->AddTeamKills(nTeam);
    RouteAssignCap(nTeam);
    //this is a cap
    }
    else
    {
    return;
    }
    }
    else if(MMT_RED == nTeam) //reverse logic
    {
    if(IsBlueFlagTaken() == false && nItemID == BLUE_ITEM_ID)
    {
    MUID obtainerUID = pObtainer->GetUID();
    // this is a grab
    SetBlueFlagObtained(true);
    SetRedCarrier(obtainerUID);
    RouteAssignFlag(obtainerUID, nTeam);
    }
    else if(IsBlueFlagTaken() == true && nItemID == BLUE_ITEM_ID && IsRedFlagTaken() == false)
    {
    SetBlueFlagObtained(false);
    SetRedFlagObtained(false);
    SetBlueCarrier(MUID(0,0));
    SetRedCarrier(MUID(0,0));
    m_pStage->AddTeamKills(nTeam);
    RouteAssignCap(nTeam);
    //this is a cap
    }
    else
    {
    return;
    }
    }
    else
    {
    return; //haxxors!
    }

    }[/xcode]
    Why don't you just apply to be a coder? D:

    I ain't gay but 20$ is 20$ - Taint 2016/2017

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