Originally Posted by Dakata View Post
For now I need to see what I can import into gunz, I'm thinking of animating some player models to be banging on their cells to get out. Not sure if I want to do that or make a new model of a freakier person in a straight jacket. If I even can.
Realspace 2 isn't designed for anything like that, Gunz will end up being bloated and laggy. Small animations are fine, a lantern swinging, a skydome spinning, or waves on the water, but having multiple entities that are controlled by bone animations will just cause extreme stress upon the system.

Edit:

Originally Posted by HellSniper View Post
Thing is, you dont want to many polys on your map ... players will experience fps lag otherwise.
1 minute, 1 freaking minute x.x