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  1. #11
    FGunZ E.L.I.T.E Member

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    If you wonder about why the cells with the doors shut are brushed out, it's because I might make the cell fronts glass.

  2. #12
    Jakanadin's Avatar ThatGarboGamer

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    I ****ing love and missed you, Daka <333.

  3. #13
    FGunZ E.L.I.T.E Member

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    Missed you too.

  4. #14
    Jakanadin's Avatar ThatGarboGamer

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    I cannot wait to see the map, dude. Make SURE you make the red spawn in the back room with the actual Asylum thing! Would make the CTF mode SO much more fun.


    **Copied from the other Asylum thread**

    "Couple things I'd love to see added to Asylum:

    ~ Bottom of the elevator removed so no one can flip to kill and be a ****.

    ~ More objects in the level.

    ~ The beds in the cells in red base to actually be standing up, and the cells(including the one right in front of the red spawn) to be open so hide and seek would be more plausible.

    ~ Add more rooms to blue base, possibly make that large hallway about half that size and add in rooms for the people who watch the crazies in the Asylum to sleep in?

    ~ Make the other room in the big room at the back easy to enter, possibly add a hidden hole that takes you down through something crazy kind of like in The_Building with Nagi.

    ~ Possibly turn the large room with the painting just before the last room into a big dorm area with multiple rooms to enter for more tactile game-play to encourage usage of the FPS mode, and make the elevator working(doubt it's possible, still an idea), or add something to easier traverse the map while in FPS mode."

  5. #15
    Polar's Avatar Freestyler

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    cant wait omg ! D:

  6. #16

  7. #17
    serpento's Avatar ⭐⭐⭐⭐⭐

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    looks fun! cant wait to try it out!
    ▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬
    파란색 끈이 달린 타이거스 아이
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  8. #18
    FGunZ E.L.I.T.E Member

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    Today's update delayed due to me fooling around in 3ds max and learning everything by myself.

    Also the elevator bottom has been removed as I said, and I might take most of your ideas into consideration.

    The proportions will be normal for the most part, if someone notices something looking odd in the beta releases they should LET ME KNOW.

    For now I need to see what I can import into gunz, I'm thinking of animating some player models to be banging on their cells to get out. Not sure if I want to do that or make a new model of a freakier person in a straight jacket. If I even can.
    Last edited by Dakata; 09-03-2012 at 08:16 PM.

  9. #19
    Freestyler Since 2007

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    Welcome back bro!
    And keep your work up, I'd always liked it!

  10. #20
    HellSniper's Avatar Mad Scientist

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    Originally Posted by Dakata View Post
    I'm thinking of animating some player models to be banging on their cells to get out. Not sure if I want to do that or make a new model of a freakier person in a straight jacket. If I even can.
    Thing is, you dont want to many polys on your map ... players will experience fps lag otherwise.

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