Originally Posted by Wucas View Post
There are no current tutorials of 3DS Max Mapping with Gunz since all but a half a dozen people actually do it, most of them being self taught.

Things to remember when mapping in max.

Closed Simple Collisions
Lighting can only be done by the "Omni" lightsource. Settings that will appear in Gunz are Intensity, Color, and Attenuation (Falloff distance)
Naming Conventions (http://pastebin.com/raw.php?i=NnZTDsCN)
World Edit is used for lightmapping

For more info Hellsniper has a little guide on ragezone.
http://forum.ragezone.com/f497/guide...ds-max-842678/
Plugins can be downloaded here (You need the Map Plugin found midway down the page.)
http://forum.ragezone.com/f245/mesh-...ax-x86-831780/
Small Guide on Animating
http://forum.ragezone.com/f497/basic...-basic-869559/
AFF, I've never used 3DS Max. x.x I may just start with GTKRadiant and get some experience first because I may take college courses regarding 3D design. So back to the subject, I need FSRad and all required files for GTKRadiant to work with GunZ. I have GTKRadiant 1.5.0 downloaded and installed, but I cannot find anything else except for GZMap.