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  1. #1
    Amaterasu's Avatar Vanilla Thunder.

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    Just recently got back to blender like 5 days ago, from a big break.





    I've done 2 others, but they're not textured.

  2. #2
    Banned

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    not bad not bad. keep up the hard work.

  3. #3
    Vickachu's Avatar Vikutoru

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    Skyrim weapons! please provide wireframe?





  4. #4
    Modcrusher

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    Love em


  5. #5
    Amaterasu's Avatar Vanilla Thunder.

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    wiafwame.





    Thanks for the feedback, guys.

  6. #6
    Modcrusher

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    Damn nice


  7. #7
    Amaterasu's Avatar Vanilla Thunder.

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    lol thanks.

  8. #8
    Vickachu's Avatar Vikutoru

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    well done. not suitable for gunz though (i think that wasnt your goal anyway). I wish you could make them low poly and usable for gunz. that would be awsome.


    ps: you should try 3ds max





  9. #9
    Joined : 18 Oct 2008

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    Originally Posted by Pickachuuuu View Post
    well done. not suitable for gunz though (i think that wasnt your goal anyway). I wish you could make them low poly and usable for gunz. that would be awsome.


    ps: you should try 3ds max
    Eh, they're quite usable for gunz. Anything under 1000 verts will work without any problems although it's not recommended.
    When the .elu exporter first came out and people were unaware of the importance of poly counts there were 3k+ vert models everywhere, didn't cause too many problems.

  10. #10
    HellSniper's Avatar Mad Scientist

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    Originally Posted by kennny View Post
    Eh, they're quite usable for gunz. Anything under 1000 verts will work without any problems although it's not recommended.
    When the .elu exporter first came out and people were unaware of the importance of poly counts there were 3k+ vert models everywhere, didn't cause too many problems.
    Items with to many verts/polys cause fps drops, increase the loadtime and also the ram usage.

  11. The following user said thank you to HellSniper for this useful post:

    Vickachu (09-30-2012)

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