Thanks, mate.
Sideviews pls.
Texture resolution?
Looks good, and wooo daedric weapons kick ass
All wireframes.
Sideview of deadric:
Raster Edge:
Glass sword:
Not sure if this is what you were looking for.
The models arent bad.
The texture work isnt so great though.
Looks like low quality jpg images from google that someone posted somewhere on the internet.
Yee, just used images for the textures, don't really understand uv unwrapping, I want to start learning how to do those, but, kinda hard doing it without any tips.
UV Unwrapping is kinda easy.
Select edges and mark them as seams.
Put seams at places you wont notice a change of textures that much. (on sides you dont see on first glance)
I've never really created my own texture too, I honestly don't know where to start.
Eh, they're quite usable for gunz. Anything under 1000 verts will work without any problems although it's not recommended.
When the .elu exporter first came out and people were unaware of the importance of poly counts there were 3k+ vert models everywhere, didn't cause too many problems.
Vickachu (09-30-2012)
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