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  1. #11
    Amaterasu's Avatar Vanilla Thunder.

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    Thanks, mate.

  2. #12
    HellSniper's Avatar Mad Scientist

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    Sideviews pls.
    Texture resolution?

  3. #13
    oi Blake

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    Looks good, and wooo daedric weapons kick ass

  4. #14
    Amaterasu's Avatar Vanilla Thunder.

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    All wireframes.

    Sideview of deadric:

    Raster Edge:

    Glass sword:

    Not sure if this is what you were looking for.

  5. #15
    HellSniper's Avatar Mad Scientist

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    The models arent bad.
    The texture work isnt so great though.
    Looks like low quality jpg images from google that someone posted somewhere on the internet.

  6. #16
    Amaterasu's Avatar Vanilla Thunder.

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    Yee, just used images for the textures, don't really understand uv unwrapping, I want to start learning how to do those, but, kinda hard doing it without any tips.

  7. #17
    HellSniper's Avatar Mad Scientist

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    UV Unwrapping is kinda easy.
    Select edges and mark them as seams.
    Put seams at places you wont notice a change of textures that much. (on sides you dont see on first glance)

  8. #18
    Amaterasu's Avatar Vanilla Thunder.

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    I've never really created my own texture too, I honestly don't know where to start.

  9. #19
    Joined : 18 Oct 2008

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    Originally Posted by Pickachuuuu View Post
    well done. not suitable for gunz though (i think that wasnt your goal anyway). I wish you could make them low poly and usable for gunz. that would be awsome.


    ps: you should try 3ds max
    Eh, they're quite usable for gunz. Anything under 1000 verts will work without any problems although it's not recommended.
    When the .elu exporter first came out and people were unaware of the importance of poly counts there were 3k+ vert models everywhere, didn't cause too many problems.

  10. #20
    HellSniper's Avatar Mad Scientist

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    Originally Posted by kennny View Post
    Eh, they're quite usable for gunz. Anything under 1000 verts will work without any problems although it's not recommended.
    When the .elu exporter first came out and people were unaware of the importance of poly counts there were 3k+ vert models everywhere, didn't cause too many problems.
    Items with to many verts/polys cause fps drops, increase the loadtime and also the ram usage.

  11. The following user said thank you to HellSniper for this useful post:

    Vickachu (09-30-2012)

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