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  1. #1
    Amaterasu's Avatar Vanilla Thunder.

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    Haven't used blender in a while, gave it a go, pretty simple, texture has no color, might give it some color later on.

  2. #2
    Mime's Avatar Real Nigga Talkin .

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    Looks good!

    I ain't gay but 20$ is 20$ - Taint 2016/2017

  3. #3
    Charcoal's Avatar Jacob.

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    Looks like something from BorderLands O:

  4. The following user said thank you to Charcoal for this useful post:

    Adam (10-21-2012)

  5. #4
    Brisk's Avatar Arizona

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    Originally Posted by Mime View Post
    Looks good!
    Thx, u 2

    Very nice design

  6. #5
    Mime's Avatar Real Nigga Talkin .

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    Originally Posted by Brisk View Post
    Thx, u 2

    Very nice design
    Doesn't look better then Omak but a close second.

    I ain't gay but 20$ is 20$ - Taint 2016/2017

  7. #6
    Amaterasu's Avatar Vanilla Thunder.

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    Thanks for the nice comments, guys. Appreciate it.

  8. #7
    HellSniper's Avatar Mad Scientist

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    Low quality texture, its stretched on the sword isnt it.

  9. #8
    Vickachu's Avatar Vikutoru

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    Originally Posted by HellSniper View Post
    Low quality texture, its stretched on the sword isnt it.
    Also i would like to add to this that your wireframe looks really messy. you should try to work more mathematical (systematic) to keep a nice clean wireframe.





  10. #9
    Piracy's Avatar Legendary

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    God our devs are beasts. They always have something to tell you that you need to improve on. Keep it up Dev's!
    Total amount donate: 400-450?
    ~Pirate^9


  11. #10
    Amaterasu's Avatar Vanilla Thunder.

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    I can easily clean up the wireframe, wasn't really paying any attention to its topography cause I was skyping with someone and decided to make this, so not all of my attention was put into making this sword, and about the texture, I don't really know how its so lq, I'll try making a new texture for this with color, sometimes my uvs turn out good, sometimes bad.

    Cleaner wireframe, and beefed up blade.

    Last edited by Amaterasu; 10-21-2012 at 02:48 PM.

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