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  1. #1
    Joined : 18 Oct 2008

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    It has been 6 months since I last used Blender, but school's over so I decided to celebrate by making a sword heh.









    I forgot to change the shader settings before I exported so it came out a bit dark in game, but whatever :].
    Last edited by kennny; 11-07-2012 at 03:55 PM. Reason: Added more images

  2. The following user said thank you to kennny for this useful post:

    Luneth (11-07-2012)

  3. #2
    Silencer's Avatar wat

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    That looks good
    You're probably expecting a colourful and poetic text.

  4. #3
    LaceUp's Avatar Donator

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    Nicee, I think cause its darker ingame it actually looks nicer.

  5. #4
    Nigel N's Avatar Started From the Bottom!

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    Nice Sword.
    ^GSprint^6
    I LOVE MIRANDAAAAAAAAAAAAAAAAAAAAAAAAAAAA Shes Perfectly Amazing <3

  6. #5
    HellSniper's Avatar Mad Scientist

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    The scaling is weird.
    PS; you might want to use power of 2 textures and dds as image type.
    Last couple swords you made were jpgs with odd resolutions if i remember correctly.

  7. #6
    Modcrusher

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    Being positive is so hard these days


  8. #7
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    better than 90% of the swords ingame atm

  9. The following user said thank you to Arkasia for this useful post:

    Luneth (11-07-2012)

  10. #8
    Modcrusher

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    Originally Posted by Arkasia View Post
    better than 90% of the swords ingame atm
    Exactly.


  11. #9
    Paradise Heaven's Avatar Retired

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    Amazing sword lol
    [CENTER]

  12. #10
    Joined : 18 Oct 2008

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    Originally Posted by HellSniper View Post
    The scaling is weird.
    PS; you might want to use power of 2 textures and dds as image type.
    Last couple swords you made were jpgs with odd resolutions if i remember correctly.
    The scaling is based on perspective of what I personally felt looked better, and I can't use DDS since I don't have photoshop or the .dds exporter (won't be planning to get either of them) as the .jpgs are fine and keep a small file size.
    As a hobbyist this as far I'd go

  13. The following user said thank you to kennny for this useful post:

    Luneth (11-07-2012)

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