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  1. #11
    AAA Mods's Avatar FGunZ E.L.I.T.E Member

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    Originally Posted by Omak View Post
    #whatIneedisforyoutoapplyfordev
    #b0nghitz4jezuz

    Sorry, bro.
    MSN/Skype: [email protected]

  2. #12
    Wucas Pls's Avatar Asuka Langley Soryu

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    Every detail is modeled in rather than having a balance of texture/ model detail. For things like indentations in the wall, they should really use textures and save up on those polygons.

  3. #13
    AAA Mods's Avatar FGunZ E.L.I.T.E Member

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    Originally Posted by Wucas View Post
    Every detail is modeled in rather than having a balance of texture/ model detail. For things like indentations in the wall, they should really use textures and save up on those polygons.
    It's too hard to do that in GTK
    MSN/Skype: [email protected]

  4. #14
    HellSniper's Avatar Mad Scientist

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    Originally Posted by AAA Mods View Post
    It's too hard to do that in GTK
    Not realy.
    Besides, stop using radiant then.

  5. #15
    Modcrusher

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    Looks cool. I hope you'll continue with this project.


  6. #16
    Vickachu's Avatar Vikutoru

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    maybe you could use something like banners to get mor variation.. or a darker (maybe blue tinted) version of the brick texture and apply it at some places.





  7. #17
    Mikisa33's Avatar SexyMiki - Developer Maps
    Good Job like it !
    My Skype: mikisa1998

  8. #18
    AAA Mods's Avatar FGunZ E.L.I.T.E Member

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    Originally Posted by HellSniper View Post
    Not realy.
    Besides, stop using radiant then.
    I don't have anyone to help me with 3ds though
    MSN/Skype: [email protected]

  9. #19
    StephanM's Avatar 🌹

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    I suggest you try some different textures .

  10. The following user said thank you to StephanM for this useful post:

    AAA Mods (02-06-2013)

  11. #20
    Ommadawn's Avatar Bird + Trash = ?

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    Looks nice.

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