Originally Posted by 1Mike1 View Post
Close but its not clock speed.

First program is the the system's tick count.
Second one is the system's time.
what I ment, because you don't speedhack the system clock, but just the tick count on the program, therefor it's not the system tick count anymore because that one doesn't change.

Originally Posted by Flausa View Post
so ok,your theory may be right,but ingame your theory approves to be wrong by saying it dosent affect.
And that's why, players without knowledge of anything going like he showed, should just stay out of this.

uc should be seen as "force lagg"

Because the tick count is slower, the packets needed to be sent, take longer to be send than direct.
therefor the packet will sum up in damage, and get send all in once, it's not like unfair, just the packets get send together and get hit in once.