Very cool! But im sure some dev will say, it has too many verts or something... I still like it, very detailed :3
If your learning to develope for gunz I have some tips
1. Learn how to correctly texture using a uv map, tracing a image then uv projecting is frowned upon because it makes a 3d item look 2d because that's all the image will show then on the 3d parts it will have ugly stretching... although 1/2 weapons on fg are just projected anyway lol
2. Cut down your vents a lot I like to keep each one of my projects under 500 but they should be less
3. Don't make the shape or item so boxy. Give it abit of flow so it looks like it should not a couple cereal boxes glued together
this isnt for gunz, its way too detailed for gunz. causing major lags. I just wanted to make some replicas of weapons or make some of my own.
why do you use blender? go use 3ds max
Good job
If you're just interested in making weapons just for fun, then stop using Blender.
You're models are really basic, its just basic components given faces, threw on each other with some basic textures. Try not to accept things so easily, its pretty bad.
How come i've seen these before?
Taiki (05-26-2013)
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