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  1. #31
    Wucas Pls's Avatar Asuka Langley Soryu

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    Originally Posted by slugheady View Post
    Triangulation would make it more then double, I think it could be lower faces ^^.
    How will triangulation more than double, it isn't like I'm using n-gons here. After I triangulated we hit barely 1300, which is acceptable.

    As for reducing quality, no way bro, this takes up ~100 sq units ingame, which is much smaller than a shotgun (prolly around ~200 sq units). I mean have you seen the newer CQ models by MAIET? Those are 3k quads, some maxing the vert limit set in the current source code (at 7k tris).

  2. #32
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    very cute

  3. #33
    slugheady's Avatar ୧༼***༽୨

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    Originally Posted by Wucas View Post
    How will triangulation more than double, it isn't like I'm using n-gons here. After I triangulated we hit barely 1300, which is acceptable.

    As for reducing quality, no way bro, this takes up ~100 sq units ingame, which is much smaller than a shotgun (prolly around ~200 sq units). I mean have you seen the newer CQ models by MAIET? Those are 3k quads, some maxing the vert limit set in the current source code (at 7k tris).
    I'm not aware of the limits for this engine, but I'd trust you saying that its capable of running this. Well, I'll look forward to the maps then ^^. GJ

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