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  1. #1
    Joeyy's Avatar Donator

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    Ok now i have exported it to Firstblender.elu
    How do i test my sword ingame?
    ALSO CAN A DEVELOPER GIVE ME A OFFLINE SERVER SO I CAN TEST OUT MY MAPS WHEN I START MAKING THEM KTHNXBAI
    Last edited by Joeyy; 08-12-2009 at 11:29 PM.


  2. #2
    kjellieboy07's Avatar I Miss You :)

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    hmm post non textured pics to




    Haii
    Baii

  3. #3
    Joeyy's Avatar Donator

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    like this?


  4. #4
    kjellieboy07's Avatar I Miss You :)

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    in edit mode
    but its a begin
    kinda simple but u'll do better after a few tries
    test ingame when you're items are a bit better




    Haii
    Baii

  5. #5
    Joeyy's Avatar Donator

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    Originally Posted by kjellieboy07 View Post
    in edit mode
    but its a begin
    kinda simple but u'll do better after a few tries
    test ingame when you're items are a bit better
    How can i test ingame?


  6. #6
    kjellieboy07's Avatar I Miss You :)

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    u dont need to know that .. yet make more items first




    Haii
    Baii

  7. #7
    StephanM's Avatar 🌹

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    http://gzmap.sourceforge.net/forums/viewtopic.php?t=61

    Use debug mode to test items.
    And your sword fail, blade part so small like a paper.

  8. #8
    Joeyy's Avatar Donator

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    Originally Posted by StephanM View Post
    http://gzmap.sourceforge.net/forums/viewtopic.php?t=61

    Use debug mode to test items, but can you post the sword with texture?
    explain me and i will


  9. #9
    StephanM's Avatar 🌹

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    Originally Posted by xjoeyyz View Post
    explain me and i will
    Read the link, your a beginner with this.
    Come back if you know stuff.


    Why are always the beginners make apps and they can't even model >.> ...!

  10. #10
    Joeyy's Avatar Donator

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    Originally Posted by StephanM View Post
    Read the link, your a beginner with this.
    Come back if you know stuff.


    Why are always the beginners make apps and they can't even model >.> ...!
    I ment explain me how to post the texture model..
    Like what you mean by texture model etc.


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