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  1. #1
    Take it easy <3

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    Among us event {In-Game event}

    -(Rules)-: in this event the host will whisper one player randomly and tell him "u r the chosen one" the round must be 1 min only the chosen one must try to disappear from the other players the players will fight against eachother cuz friendly fire is on , the player who kills the chosen in {1 min} wins but if the chosen player survived he will win 1 point

    No lagging / macroing / teaming

    -(Game modes)-: ESP


    i think there is only problem that we need time that is more than 10 sec and less than 1 min like (20 sec) but there is a solution ofc which is the host may be used as a timer after the time ends he can slap all the players and if the chosen player survived he gets 1 point
    Last edited by ReVeN; 10-16-2020 at 02:02 PM.
    Who is the boss? its me


  2. #2
    Benny's Avatar smh

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    Originally Posted by _HERO_ View Post
    Among us event {In-Game event}

    -(Rules)-: in this event the host will whisper one player randomly and tell him "u r the chosen one" the round must be 1 min only the chosen one must try to disappear from the other players the players will fight against eachother cuz friendly fire is on , the player who kills the chosen in {1 min} wins but if the chosen player survived he will win 1 point

    No lagging / macroing / teaming

    -(Game modes)-: ESP


    i think there is only problem that we need time that is more than 10 sec and less than 1 min like (20 sec) but there is a solution ofc which is the host may be used as a timer after the time ends he can slap all the players and if the chosen player survived he gets 1 point
    First of all, thank you for the new event idea.
    I do see some issues with this event though.
    Regarding the "No Teaming" rule, it'll be hard to enforce it since people could just whisper to their friends and let them know that they're the "impostor" so they won't kill them, or even let them kill to win an event point which is actually unfair. It's not that we cannot enforce the "No Teaming" rule in other events, but this one would be a mess, in my opinion.
    Also, the fact that the host picks a player could be a problem as well because it'd seem personal.
    We could suggest adding a /privateroll (/proll) command as a staff command that shows the staff members ONLY who is the chosen "impostor", but still, it's taking a risk since we cannot know if people whisper each other to let their friends win or protect them and so manipulate the event's process.

    Overall, I liked the idea but it seems it has quite a lot of unsolvable problems.

    Don’t waste your time looking back. You’re not going that way.

  3. The following user said thank you to Benny for this useful post:

    ReVeN (10-17-2020)

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