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  1. #1
    Bunny's Avatar woof.

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    Spaceships

    I have 2 variations for this event;
    Rocket version:
    Tags: [NI][NS][IA][G0][J300][ESP]
    Description: In team training gamemode, on the dodgeball map, players will be required to wear level 0 'rusty' rockets (weakest rockets in the game) and as the game starts youll notice the players dont even reach the floor, as their spawn point is elevated. The host will need to get to the ground using rockets aswell (shooting the wall above him will push him down). His second weapon would be an admin sg, and the objective of the players would be to shoot their teammates using the level 0 rockets they have. This will cause them to float both up and down chaotically and therefore any player that touches the ground must immediately leap off it or else the hoster will kill him.
    Rules: No lagging/spiking, no wearing anything else other than level 0 rocket (it has a unique model)

    Since there is only 1 rocket of that level 0 kind, wearing another training rocket is also viable for getting around more easily.

    Dagger version:
    Tags: [GLAD][ESP]
    Same as the rocket version, however players are now required to only wear level 0 daggers (that have a unique model aswell). If the event turns out on a stalemate when 2 last players are stuck in different heights, the host can summon everyone to the same height. This is easy because players cant change their height using daggers alone unless theyre already above one another.

    Ground Don't Fall Down
    Tags: [G50~75][J0][NG][NS]
    This is a twist to the Don't Fall down event, in this event, the objective is the same but the twist is that the players can't jump, which makes them only able to get back up the McBricks map by using grenades.
    Rules are the same as Don't Fall Down's.

    Circle Of Death
    Tags: [GLAD][ESP][S200]
    Description: The event can be held in any map with a large surface for people to stand on. Before the game begins everyone should equip a training sword/dagger. As the round starts everyone will be frozen and teleported into a circle made using mines (should be pretty big, considering 32 people will be playing, and not too dense to avoid the 30 max mines limit thing, even having spaces big enough for players to go through is fine, because the mines only represent a border) and friendly fire should be on. once everyone are frozen and are in the circle they will be unfrozen and a "deathmatch" of training swords will begin. players will be slashes pretty far back due to the tag [s200] which makes sword knockback twice as strong. The deathmatch will end by slashing people outside of the circle/making them take a mine. anyone who gets out of the circle/takes a mine will be slapped/killed by the host, which should spectate on the game from above. If the rounds take a long time the circle will gradually decrease in size by the host(s). 5/3 rounds will be hosted.
    Rules: no forcelagging/spiking/f12/etc, no teaming.

    Do Da Dmg (DDD ) or you can call it DTD (do the dmg)
    Tags:[GLAD][ESP]
    Description: Can be hosted in whichever rather large map, however i think battle arena will be best for this. Players will be frozen and put up on 1 side of the map, and optionally 1 staff would join their team aswell. One by one they will be unfrozen and taken to the host, similar to circle of mines for example, the staff, which would have an admin sword on, (the host could be frozen using admin ice masdive, by a staff which would be on the other team, however thats optional if the host promises not to move) he would only be allowed to slash the person he unfroze. The unfrozen person will do his best to put in the most amount of damage before getting slashed (this can be followed by the dmg row in tab). Player with the most dmg every round would win an event point.

    Death match H&S/ FF H&S
    Tags: [F][M]
    Description; This event can be hosted in any map a normal hide and seek is hosted. When the round starts the host will count down from 60 seconds and during that time players are free to kill each other making their odds to win higher. After 60 seconds everyone will be frozen and hoster will hunt as if its a normal H&S. Last player alive wins.
    Rules: No lagging in any way, no teaming (optional).
    Potential extra idea: add [VAMP] and challenge people to shoot rather than have to hide from other players for the risk of getting 1 hitted.

    Speedy Deathmatch/Bumper cars
    Tags: [NG][NI][F][J0][ESP][S300]
    Explanation: This event can be hosted in the Arena/Dojo maps, and everyone should be equipping a rusty dagger before the event begins (the level 0 rusty dagger has a unique model therefore it's easily distinguishable). The game mode will be team training and friendly fire will be on. Once the round starts everyone will be moving extremely fast while holding a level 0 dagger and the goal is to kill everyone using it, something that might not be easy as the dagger only does a small amount of dmg and after every slash players will be knocked out pretty far from the slash, something you can also see in the 'bumper cars' event. Last player alive wins, there are 5 rounds so 5 points will be given in total.
    Rules: no using macros, no forcelagging/spiking.

    Juggle Race
    Tags:[NI][NG][M][ESP]
    This event is hosted in the CyberSports map, this time the players are to go to the racing course. The players need to form a line up against the neon wall, and the staff is going to call players randomly to go to the other side and try to flip+juggle the staff member to the other side. The longest distance each round will earn an event point, or if it takes too long to host 5 rounds the points could also be given +3 for the winner +2 for the second place and +1 for the third place.
    Rules: No flipping/slashing the host when you're not called to do so. No wearing daggers since you can't flip with them. Players are to stand exactly where the staff member landed and will then be frozen.

    Drifts
    Tags: [NI][NG][NS][ESP][VAMP]
    Explanation: The map would be DBZ, team training game-mode. players will be frozen in one of the bases, and unfrozen one by one. whenever a player is unfrozen he will get to the edge of the main platform (the path between the base and the platforms), and when the host says go the player will need to hold the W key permanently. due to the [S300] tag, players will be moving super quickly and actually drift quite a bit when moving their mouse. The host will slowly spread mines around the map, and the player needs to hold W for a set amount of time before he passes. Since they have the vamp tag, they will all have 1 hp and taking 1 mine would kill them. This goes on until there's a winner.
    Because of my lack of ability to test this event at the moment, I don't know whether the [VAMP] tag is needed cause if it's not it'll be more forgiving on making mistakes, and I also don't know if 5 rounds are okay or just 1 round and 3 winners with points distributed similarly to DBN's, and players get kicked once they die.
    Rules: no releasing your finger off the 'move forward' button. This event will require 2 hosts, one to place mines as the player is running and one to watch whether he's stopping or not.

    First to be flipped (FTBF)
    Tags:[NG][NI][NS]
    Explanation: Hosted like FTD and DBN, host will be flipping in random directions and killing whoever is in the air, who got flipped by him. last player who hasn't been flipped will be kicked until 3 players remain, +3 for the first person to get flipped, +2 for the 2nd, +1 for the 3rd.
    Another idea to host this is using the stairway map, however I didn't actually test it so I'm not sure if it'll work or not. the difference is that people need to be killed by the host by getting flipped to oblivion, however there's the problem of players suiciding.

    4 Sticks
    Tags:[NG][NI][F][M][ESP][VAMP]
    Explanation: This event is hosted in the 'Battle Arena' map. This event is quite similar to the Circle of Mines event and when the round starts players have 20 seconds to get to their respective base top. Host will then creative 4 lines of mines in which players have to go through one by one. player that hits the mine will die and get kicked. Points are given similar to the event circle of mines.
    Rules: no forcelagging/spiking, no going around the mines, no going if your name hasn't been said by the staff member hosting the event.

    Die By Team
    Tags: [ni][esp]
    Explanation: This event is similar to the DBN event, yet its hosted in the Arena map and friendly fire should be on. Players are to spawn and begin deathmatch in which first player to die each round will be kicked. This goes on until 3 players are left and points are given just as they are given in DBN for the final 3.
    Rules: No forcelagging/spiking/macroing/nstepping, no teaming.

    Also requesting that you test the following events from the ingame test events list as it seems those are not being tested at the moment:

    DFD [GLAD]/King of the hill
    Tags: [S300][G75][ESP][GLAD]
    Explanation: the map is mcbrickz, and everyone should equip training swords. friendly fire should be on. when the game begins there will be a deathmatch between players like in DFD, where they will slash or massive each other to oblivion. last player standing wins a point. (5 rounds)
    Rules: no lagging/spiking, player who has a non-training sword when the game begins gets kicked.

    Grenade the host
    Tags:[NG][NS]
    Players will equip training grenades before the round starts and the map would be stairway or mcbricks , players should kill the host by throwing grenades at him causing him to fall to oblivion (if you're wondering how he gonna know who killed him, if a grenade shoots someone to the air and he suicides (even after climbing/touching the walls) without him touching the floor again the kill would be of the person who naded him). if the host knows that he is going to suicide because he touched the floor again/ is about to fall then he should summon himself. this event is also partially DFD because players can grenade their teams to oblivion aswell.
    Rules: host shouldnt use swords and only tumble around, in mcbricks the host can use grenades too, no f12/lagging, yes u can medstyle to help yourself.


    Rocket the Host
    Tags: [NG][NS]
    Description: In the same family as "Grenade the Host", this event will be held in either Stairways or in McBricks. Players will have no swords or items, and will be wearing training rockets. the game mode will be team training, with the host running from players wearing no items whatsoever.
    using the 'bug' where a rocket that hits you before u drop to oblivion gives you a kill, similar to the one described in grenade the host, it will be easy to tell who got the kill. Once the round starts players are also able to shoot their own teammates making them die since they have no swords.
    Successfully last hitting the host into oblivion will earn the killer 1 event point. Alternatively, being the last person on the team alive after everyone else died will also reward him 1 event point.
    Rules: you can wear any rocket you want, but training rockets have infinite ammo and therefore are probably the ones you wanna use since you dont have infinite ammo. No forcelagging/spiking.

  2. #2
    Daniel's Avatar certified lover boy 𓅓

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    Originally Posted by Bunny View Post
    Rocket the Host
    Tags: [NG][NS]
    Description: In the same family as "Grenade the Host", this event will be held in either Stairways or in McBricks. Players will have no swords or items, and will be wearing training rockets. the game mode will be team training, with the host running from players wearing no items whatsoever.
    using the 'bug' where a rocket that hits you before u drop to oblivion gives you a kill, similar to the one described in grenade the host, it will be easy to tell who got the kill. Once the round starts players are also able to shoot their own teammates making them die since they have no swords.
    Successfully last hitting the host into oblivion will earn the killer 1 event point. Alternatively, being the last person on the team alive after everyone else died will also reward him 1 event point.
    Rules: you can wear any rocket you want, but training rockets have infinite ammo and therefore are probably the ones you wanna use since you dont have infinite ammo. No forcelagging/spiking.[/LEFT]
    [/CENTER]
    Of all the events you wrote above, I personally think that 'Rocket the Staff' event has the highest chance to become an official event.
    In my opinion, this event is great in contrast to the other events which I already tested with my friends - I just think that these ideas won't work.
    Anyways, we'll still discuss regarding to the other events.


    I didn't come this far just to come this far, and not be happy. - Kim K.

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    #maayankusit.

  3. The following user said thank you to Daniel for this useful post:

    Puma (08-21-2018)

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