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  1. #28
    Bunny's Avatar woof.

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    This is more of a suggestion to current, existing events that can have a different method of hosting, and potentially 2 new events, from my testing with Frooples;

    In the Lava event, with the 'new'-ish commands that can place down mines in any N-edged shape where 0<N<121 and a selected amount of mines, the host can instead get on top of the map and spam mines in these shapes. After some testing with Frooples, this can work really well in the same Arena map the Lava event is already being hosted in. The idea is to save 3-4 shapes as spawning commands in the "Macro" settings of the event moderator, and spamming them randomly. By changing the look direction while throwing, the mines fall further or closer. From our experience, using lines (N=1) and triangles/pentagons (N=3,N=5) with 20 mines in each cast works best to not make existing mines disappear (max 120).

    The idea behind this is to make it faster for rounds to end, and remove the need from the staff member to "lowkey" target players if he wants the round to end. In this case, 5 rounds of the event could work, giving players well beyond a "second chance" because the Lava event currently already ends pretty fast and is unfun for most because they tend to die after less than 3 minutes. If the round starts taking too long when the host is above the map, he can spawn on his own bot, anchoring it so it stays under him.

    This idea can be expanded upon, up to the point where it may as well be called a new event;
    Life Balance
    Tags: [ESP][G150][GLAD][NS]
    Maps: Arena, Mine, Flat platforms in Superflip, Dodgeball.
    Description: In this event, the host will set the player's HP/AP to 240/0. After going to the center of the floor and getting on top of an anchored bot, they will begin spamming mines in geometrical shapes using the poly command, 20 at a time. Furthermore, the host will occasionally generate the same random shapes with meds, instead (10 or less), allowing to recover some health while avoiding mines on the way. The last person alive wins one event point.
    Rules: No forcelagging/spiking, No using walls/pillars in maps where they exist.

    Unrelated;
    TNT Mayhem
    Tags: [S200][GLAD][NS][J0][G300]
    Maps: SkillmapV5, Arena, Dodgeball.
    Description: In this event, the host will be spamming the admin TNT item, while accelerated with admin vials. As the TNT sticks to anything it falls onto, players have 5 seconds to get out of the way before it explodes. Very quickly, the ground fills with TNT bombs of various countdowns. The last player alive wins one event point.
    Rules: No forcelagging/spiking.
    Last edited by Bunny; 03-25-2023 at 03:37 PM.

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