Gungame Tournament

Tags:
[ESP][(Physics modifying tags the hosts can choose aka jump/gravity/speed multipliers)]

Description:
The map is dojo, and this event is hosted in the gungame gamemode, which means at level 1 players will receive a randomized set of weapons (a set of weapons that will change every time you start a gungame match).
This event's winners are those who are masters of all weapon types. At the start of the round the host will freeze everyone, and summon them to 1 of the sides of the map. The host will summon 2 random players from the list, and then unfreeze them, similar to how he would do COM/Basketball, except 2 at a time. The players will then have to 1v1 to the death, and the winner will be given a different set of items, because he got a kill and is now level 2, while the loser gets kicked.

The winner goes to the other side of the map, while the host summons 2 random players again from those who haven't played yet. So for example if we started with 16 players in the event, at the end of all the first 1v1's we would have 8 remaining winners at level 2.

The host will heal all of them, and repeat the process again, for 4 more winners.


Prize:
There are several ways to decide on winners in this event, and im sure the ets could figure more ways out, but here are the ones i have in mind;

1) if the host wishes to host more than 1 round (event might take as long as w2w), he can do this until 1 player remains, for 5 rounds.

2) if, at the end of one of the rounds, there are 3 players left, the host will unfreeze all 3 of them at the same time (after summoning them to 1 location), first to die +1, second to die +2, last alive +3.

3) if, at the end of one of the rounds, there are 5 players left, the host will give all the remaining players 1 point. This might end too soon though.

at any of the above scenarios, every time an odd number of players appears, for example from 30 -> 15, the 15 players will play 1v1's until there are 3 left who didnt, and then unfreeze all 3 for a 1v1v1 with 2 winners (those who didnt die first), and we will then have an even number of players again. For example, if 15 players are remaining, 12 of them will play 1v1, and the 3 will play 1v1v1, for a total remaining players of 6+2=8.






Originally Posted by Mike View Post
I wouldn't mind trying out the ideas, only questionmark I have is that it might take some hosters too long to finally kill everyone. And next time you suggest an idea, keep players and staff out of it.
I would argue it takes less time to kill because players will already be trying to kill their teammates, and ontop of that you have the staff killing them too.