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  1. #1
    Bunny's Avatar woof.

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    Ghost Sniper
    Tags: S300 J0 NS NI V SNO
    Map: SkillmapV5
    Description: In this event your objective is to kill the host, who will have a normal amount of hp/ap, using snipers only. The host will use a ghost set, and additionally have admin vials activated which makes him move super fast on top of the S300 tag. The person to kill the host wins +1. Can be hosted with more than one host per round.
    Rules: no shotbot
    Additional hosting choices and optional changes: 1) Enable friendly fire, 2) Enable turbo mode (for 1 hit kills), 3) Allow host to jump by using J200 tag instead of J0, making it harder to kill him.
    Last edited by Bunny; 03-05-2022 at 11:36 PM.

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  3. #2
    justRelax's Avatar The name says it all.

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    Originally Posted by Bunny View Post
    Ghost Sniper
    Tags: S300 J0 NS NI V SNO
    Map: SkillmapV5
    Description: In this event your objective is to kill the host, who will have a normal amount of hp/ap, using snipers only. The host will use a ghost set, and additionally have admin vials activated which makes him move super fast on top of the S300 tag. The person to kill the host wins +1. Can be hosted with more than one host per round.
    Rules: no shotbot
    Additional hosting choices and optional changes: 1) Enable friendly fire, 2) Enable turbo mode (for 1 hit kills), 3) Allow host to jump by using J200 tag instead of J0, making it harder to kill him.
    Since I had a lot of free time today I went ahead and refined your event idea. In addition it is obvious that shotbot is disallowed & if you use it you will get banned.

    Ghost Sniper
    Suggested by Bunny
    Spoiler!

    Anyhow I am thinking of trying out this event since I have gone through the effort of reworking it. It sounds similar to Counter-Strike & Sniper Wars, however it is different from Counter-Strike since FPS is not enabled, and different from Sniper Wars when NS is enabled.

    Overall, would like to try it out and go from there, the optional changes will perhaps be worked on to make it optional or part of the main functionality of the event. Anyhow will have to hear what the other Event Team members have to say about this suggestion.
    Last edited by justRelax; 03-06-2022 at 12:26 AM. Reason: Bunny chose wrong Turbo Mode.


    Spoiler!


  4. #3
    Faky's Avatar Stop Being Fake

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    Originally Posted by justRelax View Post
    Since I had a lot of free time today I went ahead and refined your event idea. In addition it is obvious that shotbot is disallowed & if you use it you will get banned.

    Ghost Sniper
    Suggested by Bunny
    Spoiler!

    Anyhow I am thinking of trying out this event since I have gone through the effort of reworking it. It sounds similar to Counter-Strike & Sniper Wars, however it is different from Counter-Strike since FPS is not enabled, and different from Sniper Wars when NS is enabled.

    Overall, would like to try it out and go from there, the optional changes will perhaps be worked on to make it optional or part of the main functionality of the event. Anyhow will have to hear what the other Event Team members have to say about this suggestion.
    Find the Ghost am i joke to you? why this suggestion isn't similar to FTG?
    well, in FTG host will use ghost avatar + vials and in lost woods map, only diffferent in this idea is players allowed to use SNIPER instead of ALL WEAPONS and players movement speed (modifiying even jump -.-)
    btw bunny I like the rule of this event
    Last edited by Faky; 03-06-2022 at 01:47 AM.

    ~Credits to GeorgeGFX for the Signature
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  5. #4
    Bunny's Avatar woof.

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    Originally Posted by Faky View Post
    Find the Ghost am i joke to you? why this suggestion isn't similar to FTG?
    well, in FTG host will use ghost avatar + vials and in lost woods map, only diffferent in this idea is players allowed to use SNIPER instead of ALL WEAPONS.
    btw bunny I like the rule of this event my.
    its different to FTG because in FTG you have to find the ghost whereas in this event the ghost is seen but needs to be killed, the vials make him visible just harder to hit due to invisibility. he also has the inherit advantage of moving much faster than the players and having access to a sword.

  6. #5
    Bunny's Avatar woof.

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    Latchcomb (Reference)
    Description: The event has 3 possible hosting methods.
    1. The event takes place in Arena. The goal of the event is to get a kill, thus ending the round (Relaymap, Objective kills 1, 5 rounds). The host will use a /bomb [time] command to start a bomb, and pass it to any nearby player. The host may then either go into a wall, go into hide mode or play the event themselves.
    After someone with the bomb explodes, the last person to hit them gets the kill, and wins the round. The duration of the bomb before explosion depends on the amount of players, according to the simple formula: bomb time=max(60/#ofplayers, 5)
    Rules: No spiking / lagging / force-lagging. No speedy daggers. Teaming is allowed.
    Prize: The player who gets the kill receives 1 event point.
    Game Mods: J200, GOD

    2. The event takes place in Arena. The goal of the event is to not be the one to die from a bomb. The host will use a /bomb [time] command to start a bomb, and pass it to any nearby player. The host may then either go into a wall, go into hide mode or play the event themselves.
    After someone with the bomb explodes, the last person to hit them gets the kill, ending the round. The person who died to the bomb, gets kicked. The duration of the bomb before explosion depends on the amount of players, according to the simple formula: bomb time=max(60/#ofplayers, 5)
    Rules: No spiking / lagging / force-lagging. No speedy daggers. No teaming.
    Prize: The last 3 players to remain in the room win, where in the round with only 3 players remaining, the host will start a bomb, and the player to get a kill from the bomb explosion wins +3, the player to die to the bomb gets +1 and the third player gets +2.
    Game Mods: J200, GOD

    3. The event takes place in Attack-Defense, in red base's room. The host will freeze all of the players outside of the room, summon 4 players at random in and start a bomb game of 10 seconds. After someone eventually dies to the bomb, they get kicked and the 3 other players are re-frozen. The process repeats until 4 players remain. Players who leave the area without being told to do so are slapped and kicked.
    Rules: No spiking / lagging / force-lagging. No speedy daggers. No teaming.
    Prize: The last 4 players to remain will be summoned into the room, and the player to get a kill wins +2. All 4 players remain in the room, and the round repeats twice, for a total of 3 times. Thus, 6 points in total will be rewarded for the event. Players may win all 6 points, if they win all 3 rounds.
    Game Mods: J200, GOD

    Some notes:
    • Players are allowed to use any items, guns and melee (except speedy) they wish and flip/lunge/massive other players. However, only slashes transfer the bomb.
    • The eventual hosting method can be determined by the event team or split into several different events if more than one of the ideas is accepted.
    • Bomb duration in the first 2 hosting methods ranges from 5 seconds (minimum) to 12 seconds (do not host this event with less than 5 players).
    • The gamemode in the 2nd hosting method will be a relaymap with number of repeated Arenas to equal the number of players in the event, such that the round ends after each kill with Objective kills set to 1.
    • In hosting method 3, players may play more rounds than others due to the randomization in selection. This is fine, and numbers can be generated live in the event according to the list of players in tab.
    • The host may also participate in the event if they wish.

    Last edited by Bunny; 03-10-2022 at 02:31 AM.

  7. #6
    Bunny's Avatar woof.

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    Lolrace (Adjusted)
    Seeing as this event was fun to a large number of people yet for reasons related to the ability of players to finish the event and being gender based was removed, I suggest it once again with adjustments to make it better suited for the community to complete reasonably easily and focus on the fun aspect more.
    Description: The event takes place in Race, Supermario3, or any other Skillmap. The goal of the event is to get to the finish line, where the host will be waiting. Gravity is set at 30% of normal to compensate for the fact that players cannot use swords or items, but only shotguns (to prevent vial usage, but allowing females to glide).
    Rules: No spiking / lagging / force-lagging. No shortcuts.
    Prize: The first player to reach the finish line wins one event point.
    Game Mods: G30, ESP, SGO, NS, NI

    Originally Posted by Bunny View Post
    Latchcomb (Reference)
    Description: The event has 3 possible hosting methods.
    1. The event takes place in Arena. The goal of the event is to get a kill, thus ending the round (Relaymap, Objective kills 1, 5 rounds). The host will use a /bomb [time] command to start a bomb, and pass it to any nearby player. The host may then either go into a wall, go into hide mode or play the event themselves.
    After someone with the bomb explodes, the last person to hit them gets the kill, and wins the round. The duration of the bomb before explosion depends on the amount of players, according to the simple formula: bomb time=max(60/#ofplayers, 5)
    Rules: No spiking / lagging / force-lagging. No speedy daggers. Teaming is allowed.
    Prize: The player who gets the kill receives 1 event point.
    Game Mods: J200, GOD

    2. The event takes place in Arena. The goal of the event is to not be the one to die from a bomb. The host will use a /bomb [time] command to start a bomb, and pass it to any nearby player. The host may then either go into a wall, go into hide mode or play the event themselves.
    After someone with the bomb explodes, the last person to hit them gets the kill, ending the round. The person who died to the bomb, gets kicked. The duration of the bomb before explosion depends on the amount of players, according to the simple formula: bomb time=max(60/#ofplayers, 5)
    Rules: No spiking / lagging / force-lagging. No speedy daggers. No teaming.
    Prize: The last 3 players to remain in the room win, where in the round with only 3 players remaining, the host will start a bomb, and the player to get a kill from the bomb explosion wins +3, the player to die to the bomb gets +1 and the third player gets +2.
    Game Mods: J200, GOD

    3. The event takes place in Attack-Defense, in red base's room. The host will freeze all of the players outside of the room, summon 4 players at random in and start a bomb game of 10 seconds. After someone eventually dies to the bomb, they get kicked and the 3 other players are re-frozen. The process repeats until 4 players remain. Players who leave the area without being told to do so are slapped and kicked.
    Rules: No spiking / lagging / force-lagging. No speedy daggers. No teaming.
    Prize: The last 4 players to remain will be summoned into the room, and the player to get a kill wins +2. All 4 players remain in the room, and the round repeats twice, for a total of 3 times. Thus, 6 points in total will be rewarded for the event. Players may win all 6 points, if they win all 3 rounds.
    Game Mods: J200, GOD

    Some notes:
    • Players are allowed to use any items, guns and melee (except speedy) they wish and flip/lunge/massive other players. However, only slashes transfer the bomb.
    • The eventual hosting method can be determined by the event team or split into several different events if more than one of the ideas is accepted.
    • Bomb duration in the first 2 hosting methods ranges from 5 seconds (minimum) to 12 seconds (do not host this event with less than 5 players).
    • The gamemode in the 2nd hosting method will be a relaymap with number of repeated Arenas to equal the number of players in the event, such that the round ends after each kill with Objective kills set to 1.
    • In hosting method 3, players may play more rounds than others due to the randomization in selection. This is fine, and numbers can be generated live in the event according to the list of players in tab.
    • The host may also participate in the event if they wish.

    Also bumping this

  8. #7
    justRelax's Avatar The name says it all.

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    Originally Posted by Bunny View Post
    Lolrace (Adjusted)
    Seeing as this event was fun to a large number of people yet for reasons related to the ability of players to finish the event and being gender based was removed, I suggest it once again with adjustments to make it better suited for the community to complete reasonably easily and focus on the fun aspect more.
    Description: The event takes place in Race, Supermario3, or any other Skillmap. The goal of the event is to get to the finish line, where the host will be waiting. Gravity is set at 30% of normal to compensate for the fact that players cannot use swords or items, but only shotguns (to prevent vial usage, but allowing females to glide).
    Rules: No spiking / lagging / force-lagging. No shortcuts.
    Prize: The first player to reach the finish line wins one event point.
    Game Mods: G30, ESP, SGO, NS, NI



    Also bumping this
    Can try this on a future set (Adjusted Lolrace). As for Latchcomb seems too much similar to Bomb Melee and the 1st derivative was the first variation of Bomb Melee that was adjusted. As for the 2nd variation all players could avoid the player with the bomb and could feel like the host is targeting someone (host could summon everyone and pass it but whoever gets it at the start will most likely die with it in my POV). As for 3rd variation unless we have to winning 6 points for 4 players at a time is too much.

    All in all, am willing to give Adjusted Lolrace a go as for Latchccomb no.




    Anyway, I want to also give a Event Suggestion



    Exterminator
    Suggested by justRelax
    Spoiler!

    Last edited by justRelax; 11-08-2022 at 09:04 PM. Reason: Adds Optional NS Tag to Exterminator


    Spoiler!


  9. #8
    Rey's Avatar Overthinker.

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    Originally Posted by justRelax View Post

    Exterminator
    Suggested by justRelax
    Spoiler!

    I really like your event idea, but flamethrower has a small range, hence its gonna be really hard to kill anyone. Maybe adding NS would help.
    Important message:
    Abusing people. xD
    S/O 2 Bram for cool sig!








  10. #9
    justRelax's Avatar The name says it all.

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    Originally Posted by Beast View Post
    I really like your event idea, but flamethrower has a small range, hence its gonna be really hard to kill anyone. Maybe adding NS would help.
    Sound reasonable, adding it as an optional tag until we know more about this. (EDIT the main post)


    Spoiler!


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