Lolrace (Adjusted)
Seeing as this event was fun to a large number of people yet for reasons related to the ability of players to finish the event and being gender based was removed, I suggest it once again with adjustments to make it better suited for the community to complete reasonably easily and focus on the fun aspect more.
Description: The event takes place in Race, Supermario3, or any other Skillmap. The goal of the event is to get to the finish line, where the host will be waiting. Gravity is set at 30% of normal to compensate for the fact that players cannot use swords or items, but only shotguns (to prevent vial usage, but allowing females to glide).
Rules: No spiking / lagging / force-lagging. No shortcuts.
Prize: The first player to reach the finish line wins one event point.
Game Mods: G30, ESP, SGO, NS, NI

Originally Posted by Bunny View Post
Latchcomb (Reference)
Description: The event has 3 possible hosting methods.
1. The event takes place in Arena. The goal of the event is to get a kill, thus ending the round (Relaymap, Objective kills 1, 5 rounds). The host will use a /bomb [time] command to start a bomb, and pass it to any nearby player. The host may then either go into a wall, go into hide mode or play the event themselves.
After someone with the bomb explodes, the last person to hit them gets the kill, and wins the round. The duration of the bomb before explosion depends on the amount of players, according to the simple formula: bomb time=max(60/#ofplayers, 5)
Rules: No spiking / lagging / force-lagging. No speedy daggers. Teaming is allowed.
Prize: The player who gets the kill receives 1 event point.
Game Mods: J200, GOD

2. The event takes place in Arena. The goal of the event is to not be the one to die from a bomb. The host will use a /bomb [time] command to start a bomb, and pass it to any nearby player. The host may then either go into a wall, go into hide mode or play the event themselves.
After someone with the bomb explodes, the last person to hit them gets the kill, ending the round. The person who died to the bomb, gets kicked. The duration of the bomb before explosion depends on the amount of players, according to the simple formula: bomb time=max(60/#ofplayers, 5)
Rules: No spiking / lagging / force-lagging. No speedy daggers. No teaming.
Prize: The last 3 players to remain in the room win, where in the round with only 3 players remaining, the host will start a bomb, and the player to get a kill from the bomb explosion wins +3, the player to die to the bomb gets +1 and the third player gets +2.
Game Mods: J200, GOD

3. The event takes place in Attack-Defense, in red base's room. The host will freeze all of the players outside of the room, summon 4 players at random in and start a bomb game of 10 seconds. After someone eventually dies to the bomb, they get kicked and the 3 other players are re-frozen. The process repeats until 4 players remain. Players who leave the area without being told to do so are slapped and kicked.
Rules: No spiking / lagging / force-lagging. No speedy daggers. No teaming.
Prize: The last 4 players to remain will be summoned into the room, and the player to get a kill wins +2. All 4 players remain in the room, and the round repeats twice, for a total of 3 times. Thus, 6 points in total will be rewarded for the event. Players may win all 6 points, if they win all 3 rounds.
Game Mods: J200, GOD

Some notes:
  • Players are allowed to use any items, guns and melee (except speedy) they wish and flip/lunge/massive other players. However, only slashes transfer the bomb.
  • The eventual hosting method can be determined by the event team or split into several different events if more than one of the ideas is accepted.
  • Bomb duration in the first 2 hosting methods ranges from 5 seconds (minimum) to 12 seconds (do not host this event with less than 5 players).
  • The gamemode in the 2nd hosting method will be a relaymap with number of repeated Arenas to equal the number of players in the event, such that the round ends after each kill with Objective kills set to 1.
  • In hosting method 3, players may play more rounds than others due to the randomization in selection. This is fine, and numbers can be generated live in the event according to the list of players in tab.
  • The host may also participate in the event if they wish.

Also bumping this