Originally Posted by Bunny View Post
first version:

normal medstyle but you allow players to use items, but they may only use grenades just like in DFD.
the host will hunt normally (or both hosts) and players can throw grenades to propell themselves upwards to help them navigate the map or use the grenades to lose the hosts/make other players suicide.





second version:

same thing but players can use whichever items they want (which is easier to enforce). as a result, the map will be overrun with training grenades, mines and flash bangs while the host is hunting, spicing things up from the 1 bad hunter and half the players standing top and rubbing one out.
if its possible for the devs to add training mines and training smoke grenades so players can use both infinitely, that would be gr8.
I wouldn't mind trying out the ideas, only questionmark I have is that it might take some hosters too long to finally kill everyone. And next time you suggest an idea, keep players and staff out of it.