Originally Posted by Bunny View Post
Lava Duel
Tags: [NG][NS][J0 (no jump)][S200]
Possible maps: Battle arena, Mine, Arena (other maps are possible, get creative with it, maybe draw an arena with admin mines?)
Description: Players are frozen away from a small arena-type area, and called in 2 by 2 to the arena, unfrozen and will begin to fight, when they are only equipped with meds/ammos/mines. I have not looked into which type has the largest clip, but if an admin or developer could add something like training meds that have infinite clip and do nothing, it would be perfect for this event and other concepts i have in mind, not to mention outside of events usage. Anyways, players will fight 1v1 when the objective is to make the other player take a med. Since the arena is small, jumping is disabled and speed is enhanced, eventually it will fill up and the first person to eat a med will lose and get kicked.
The winner will go to another side, like in circle of mines, until half of the players remain. This goes on until there are 3 winners.

Note: this is also possible with more than 2 players at a time, where only 1 remains at the end of each fight.


Player-based Lava event: same concept as lava, but players will be moving extra fast with the s200 tag, and will be the ones using mines. The host will respawn all players after a certain timeframe to allow them to get more mines, last 3 players alive win.
I like the idea of the first one, the second one not so much. The first idea seems well thought-out and pretty fun. My only concern is the way the teams are formed. It would be 'fair' to put a fairly good player vs another fairly good player. If u team up randomly there might be a chance that the ''bad'' players get kicked out very fast, which isn't really that fun for them either.

Originally Posted by Zabu View Post
Back stab (was suggested by arctic on his app) i talked to him that i will add afew things to it post it here. So s/o to arctic for inspiring dis.

So this is a combination between musical chairs and find the mine
Host will freeze all players and summon them to one place the host will have to hide 1 mine then he unfreeze all
First person finds the mine and dies by it will pick 1 player to be kicked out of the room
Keep going till 3 players alive
Last 3 win 3 2 1
Add vamp roomtag so all players 1hp
ns ni ng
I don't like this idea, because I feel like it brings a really negative vibe to the whole event. As we know, there tends to be drama during the events with clashing egos, which means the players who get kicked first will probably be those whose egos are the biggest/worst. + what relax already stated.

Originally Posted by Bunny View Post
A few suggestions for modifications to some events with the newest update that reduces respawn time in training rooms to 0 and adds RPG mode

- Make events like deathmatch ~50 kills or even more instead of the lower number theyre assigned to, make it last somewhat close to a normal LMS event and now that the respawn time is 0 seconds (considering deathmatch and events like it are hosted in training mode), people will get kills alot faster (like in turbo).

- With said increase to max kills, you can add the RPG modification to these events, since 50 kills allow players to get 5 'level up' things or maybe even more, if you decide to make it 100 kills.
I agree with the 1st suggestion, it makes sense. I think it's a little early to use RPG in the events, I think it should be adjusted a little more before implementing them into the events.

Originally Posted by Faky View Post
Find the Ex-Mine(FTM)

At the first staff will freeze players at the base after the host will go somewhere in the map to place mines in one line then he calls 1by1, players have to choose 1 mine from that line who choose the wrong mine will be elimited from the event.
first round: 1 real mine and 2 ex-mines ( 1-1x-1x ) players have to choose 1 of them if he chooses 1x(Ex-Mine) he qualified to next round or dead(who will
choose real mine)
2nd round: 2 real mines and 1 ex-mine ( 1-1-1x ) players have to choose 1 of them if he chooses 1x(Ex-Mine) he qualified to next round or dead(who will
choose real mine)
3rd round: 2 real mines and 3 ex mines ( 1-1-1x-1x-1x ) players have to choose 1 of them if he chooses 1x(Ex-Mine) he qualified to next round or dead(who
will choose real mine)
4th round: 3 real mines and 2 ex mines ( 1-1-1-1x-1x ) players have to choose 1 of them if he chooses 1x(Ex-Mine) he qualified to next round or dead(who
will choose real mine)
5th round: this is hard round 4 real mines and 2 ex mine ( 1-1-1-1-1x-1x )
Tags: [M] [ESP] [VAMP]
Prize: +3 , +2 , +1 EP so 3 winners (Same like COM event) its a PVP event
Hit Like button if you wanted to add this event to Event List
I like the idea behind the event, however, we do NOT have 'fake' mines. If the developers would take the time to make these mines, preferably training mines, I wouldn't mind testing the event.

Originally Posted by Linzor View Post
Black Hawk Down

Tags: GLAD/Depending on what gun you want.
Map: Battle arena is the only one I can think of right now.
Description: This is a duel event. 2 people will hang on the pillar at the center of the map, host will make a countdown and then the 2 players will have to fight each other while staying airborne, they can only bounce off the walls around the pillar and the 4 walls circling the pillar (the circle so to say). If you touch the ground, you lose. If you die, you lose. You can't ever land on something because then you lose.

Event can either be glad, which means that the objective would be more to push the other one out of the area so they hit the ground, or it can be with guns which means its more likely that one will just die before touching the ground if they stay airborne. If one person would for example try push the other one towards the ground, and both end up hitting the ground, then whoever hit the ground first loses.

The one who wins will move on to the next round against other winners, the one who loses will face other losers in the next round. If you lose 2 times then you're out (kicked or a spectator). So it's basically a bracket. Winner gets 3 points, 2nd place gets 2 and 3rd place gets 1 point.

Rules: No touching any ground, no macros, no delaying on purpose. No teamwork, which means that if you forfeit by default you just get kicked instead. No lagging/spiking.
Sounds like a good idea, but I think it's too hard for the regular player. Most people will fk up and land on the ground before the fight is over. Especially the GLAD version. Also, it might take a long time to finish the events, since every player will have to fight twice. I don't see it working myself, but I see my fellow ET's quite like the idea, so we might try it out.

Originally Posted by Complaint View Post
name: lolrocketman
tag: same as rocketman
same old rocketman only with lower gravity(G50)
this could open the possibility to host rocketman in harder maps like stairway lost shrine scoutzknives nexus-base skyline etc
naturally this event can be hosted in normal rocketman maps as well
the host can use sword to avoid falling off the map if it's a harder map
I don't think it's necessary to make a whole new event out of this. There is no real reason to have G50, unlike LOLRACE in which it has a clear use. It might be something to add to the regular rocketman if the host wants to spice things up.

Originally Posted by Bunny View Post
a followup suggestion to a suggestion i made in the past and is current in the https://freestylersworld.com/showthr...me-Test-Events thread

DFD [GLAD]/King of the Hill TEAM MODE
Description: This event is hosted in the map 'McBrickz'. Everyone should equip training swords. When the game begins there will be a team deathmatch between players divided equally, where both teams will slash or massive each other to oblivion. Due to the extreme knockback from slashes and massive because of [S300], players can die easily. The team that kills the other team wins the round, 11 rounds total.
The team that won more rounds (best of 11), will win where every member of the team (or alternatively, players who have less than a certain number of deaths/not afk (there are many other ways to check contribution instead of just giving everyone in the team a point)) gets 1 event point.
Rules: No Forcelagging / Spiking, player(s) who have a non-training sword when the game starts will get kicked, No switching teams, late join (should be) off so players cant join on the last round to the winning team.
Game Mods: ESP, G75, GLAD, S300

additionally, wanted to add since there was a successful test of the king of the hill currently in that thread, that i will be making another map designated for it if it becomes official.
This could be fun, but I don't like the idea of the whole team winning a point. You cant check who helped the most either, since u dont actually kill your opponents. Could you state the ways to check the contribution you mentioned, please?