Name: Catch me if you can or any name
Mode : team training
Map : dodgeball
Room tags :[SNO][IA] and other tags
Objective: the player who killed the host win an event point.
notes : the host will be on blue team and players on red.
the host will use admin vials to avoid being killed.
the host should have normal hp/ap.
the host can fight back if there are 15 players above.
rules : no forcelagging / spiking and no f12
Aredus (07-28-2017)
38115476 (07-28-2017)
Name: Lunge The Staff
Objective: This event is hosted at Stairway map, This event is similar to the official event Flip The Staff, but you gotta use only daggers, your objective is to lunge the host off the edge (kill him by lunging him into oblivion).
The host will have dagger only, and he'll be running around the map trying to survive.
Rules: No using swords, No Macroing, No lagging/spiking & Don't camp.
Room tags: [ng][ni][m].
Last edited by Zabu; 08-11-2017 at 06:21 AM.
Tested both events, both of them are absolutely viable as events.
DFD without jumping makes it a bit more difficult for people to stay alive and shortens the event time so I actually like it.
Lunge the staff is an interesting twist because you can't camp and spam flip the entire time, if you mess up your lunge to kill me, you can die yourself.
1) change up events like gungame, deathmatch, bumper cars (maps that can be used: DBZ, Stairways, Dungeon, Dungeon II, High Haven, McBrickz, Terrace of the sky), Counter strike and duel, in the following way;
instead of having players reach a certain number of kills and have the points distributed for 1st place, second place, and third place, it will go like this;
relaymap, with 5 maps, and about 10 kills to end the game. first person to end the game wins an event point, and there would be several different maps (as described in bumper cars)
2) this event:
Team Gladiator
Description: Person who gets to the x amount of kills wins.
Rules: No force-lagging.
Game Mods: None
would be nice to actually know what this event is and have it hosted since it never is..?
Now , to be honest with you, I really enjoy straight up PvP events because it not only allows the host to compete and have fun with the players, it's also a way to take something we are all used to and turn it into a simple event. The berserker event is hosted in the manner that you say, where one player earns a single event point per map/reset instead of a +3 , +2 , +1 system. Doing any event this way is completely viable as is and would be up to any host's discretion.
As for the team gladiator. The way that works in contrast to a gladiator event, is that the friendly fire function is active. When you spawn on the blue team, you will instantly be locked into a last man standing gladiator survival scenario.
Spaceships
I have 2 variations for this event;
Rocket version:
Spoiler!
Dagger version:
Spoiler!
Also added it to moi app
It sounds too messy, honestly, people can equip two weapons at once, for a starter. It doesn't seem like a stable event to be hosted as well, I just don't see it working out. MESS MESS MESS.
However, the dagger one, I am a bit confused by it, but I am willing to test it [ Without giving anyone any event points though - or announcing it ] just to see what you're trying to say there. If it works it, it'll be announced, we'll see how things will go from there.
Event: lunge the poop
tag: glad esp (optional)
Description: map stairways, host must run around the map while players try lunge them with a dagger into oblivion.
rules: no hacking, daggers only, no macro and no force lagging. Host must not force lag to save himself or use any commands.
Unique event idea my ass
Last edited by Mex; 05-25-2018 at 08:43 AM.
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