Page 44 of 55 FirstFirst ... 34424344454654 ... LastLast
Results 431 to 440 of 548
  1. #431
    Bunny's Avatar woof.

    Join Date
    Mar 2014
    Country
    Posts
    5,286
    Thanked
    2,868
    Thanks
    1,241
    Deadly Parkour
    Tags: G20 J20 S300 GOD NG NI NS
    Game State: Event takes place in mcbrickz, team training. All of the players will be holding no items with low gravity and an insanely low jump height (basically a boop off the ground). GOD tag is enabled so players dont die except by the void.
    Description: The host will be chasing players using an admin sword trying to make them suicide like in medstyle. Due to the gravity and jump, the only way to get back to the top is parkouring by bouncing off walls. Due to s300, each slash of the host knocks back quite far. The host can also flip players which will make them fly away due to low gravity and slash players who are animation locked due to the bounce causing them to die. Last player alive wins.
    Rules: no lagging/forcelagging/elevating.
    Note: esp can be enabled and thus make ot easier for the host but also easier for the players, yet this enables targeting players who just try to glide off far from the map and come back, which is allowed.

  2. #432
    Bunny's Avatar woof.

    Join Date
    Mar 2014
    Country
    Posts
    5,286
    Thanked
    2,868
    Thanks
    1,241
    Originally Posted by Bunny View Post
    Deadly Parkour
    sum updates to this that was tested today by bram and we reached a few conclusions; players didn't know what to do at the start, how they were supposed to get back up and were surprised when shown the way at first, died alot at first, but eventually got better. additionally, the speed bonus that is necessary for the slash knockback was hard to control and made people walk off unintentionally.

    The current suggestion should be a good way to host the event had it been an event that already existed and practiced by people frequently, like dodgeball for example, but for now its just too hard for players to understand whats going on. These modifications should make it easier to understand and alot more fun for players who wont just die instantly every time and want to leave.
    • Change gravity from G20 to G15
    • Change speed from S300 to S150
    • Change jump from J20 to J30

    With these tags, players have more control over their characters, can more easily get back to the top by bouncing and the slashes are less lethal.
    Additionally, to solve the problem of players dying instantly;
    • Change the gamemode to training, where players who die 5 times have essentially lost and should be kicked. This number can be adjusted based on how many players there are. More players=more deaths before getting kicked. last 3 players win.
    • If the above makes the game take long (somewhat long is good, this should be a FTD/DBN styled event time wise, but not too long), the host can occasionally drop mines that will literally **** up any player who touches them because of the low gravity and high speed. However, they can be survived if taken strategically. The GOD tag ensures players dont die by the mines, or the admin sword, only by the void.
    • The host should be encouraged to try flipping the players whenever possible. This should be emphasized and not forgotten. He should also be encouraged to slash players who are mid bounce and mid air who essentially cant control where they're gonna land after the slash.


    With the new modifications, the tags are: G15 J30 S150 GOD NG NI NS

  3. The following user said thank you to Bunny for this useful post:

    Ommadawn (01-05-2020)

  4. #433
    Bunny's Avatar woof.

    Join Date
    Mar 2014
    Country
    Posts
    5,286
    Thanked
    2,868
    Thanks
    1,241
    Suggestion:
    • Remove ESP from meteor shower. its not fun getting aimed by staff members. let players strategize freely.
    • Change race, deathrace and meteor shower tags to [SGO][NI][ESP]. If you're gonna force players away from speedy daggers, atleast give them the freedom of being able to properly dash.
    • If you're gonna remove speedy daggers from the above events, consider while you're at it the other events that gain an advantage from speedy daggers, like COM and LMS.
    • Allow all dagger types except speedy in Bumper cars. I don't see why now with the god tag we have to enforce a rule for training daggers only.

  5. The following user said thank you to Bunny for this useful post:

    Share (02-20-2020)

  6. #434
    justRelax's Avatar The name says it all.

    Join Date
    May 2013
    Country
    Posts
    1,424
    Thanked
    355
    Thanks
    620
    Originally Posted by bunny View Post
    • remove esp from meteor shower. Its not fun getting aimed by staff members. Let players strategize freely.
    Declined, since players will be able to elevate and the host will not be able to see that nor enforce that rule.

    • change Race, Deathrace and Meteor Shower tags to [SGO][NI][ESP]. If you're gonna force players away from speedy daggers, at-least give them the freedom of being able to properly dash.
    I would say no to the addition of the tags; firstly if it is Race it will only be a melee race you shouldn't have weapons, secondly we can't use shotgun only tags in Meteor Shower since the host needs to shoot rockets, and yes this tag affects us, we cannot equip rockets with [SGO] enabled! As for Deathrace, rip you if your team-mate shoots you with a rocket, etc, the point is you need to kill your team-mates limiting it through the use of shotguns only is not the solution.

    Additionally what exactly are you suggesting? In your first bullet point you ask to remove [ESP] from Meteor Shower whereas in this bullet point you say to have [ESP] in Meteor Shower, I am quite confused here...

    • if you're gonna remove speedy daggers from the above events, consider while you're at it the other events that gain an advantage from speedy daggers, like CoM and LMS.
    We have already discussed these before making the decision of speedy dagger restriction in other events. We concluded to not add it in those events. So I believe this is also a NO.

    • allow all dagger types except speedy in Bumper Cars. I don't see why now with the god tag we have to enforce a rule for training daggers only.
    Right now in the event description on the Event List all dagger types are allowed, it is just the event info description in game that needs to be updated, which is already ready for the next patch. However, we will look into possibly removing speedy daggers for Bumper Cars.


    Spoiler!


  7. #435
    justRelax's Avatar The name says it all.

    Join Date
    May 2013
    Country
    Posts
    1,424
    Thanked
    355
    Thanks
    620
    Originally Posted by Bunny View Post
    Since you guys have been saying that you wanted to add variety to dodgeball using the new rockets (when it hasn't always worked out well), I (with the help of bram) came up with 2 new options for tags you can add to dodgeball to make it more interesting and fun to the players, something new that they've never had to deal with before in dodgeball events. This does not mean you stop using the new rockets, but I believe they would be better suited for this modification than they would a standard dodgeball event, especially fire and poison.

    • Option one: Add the following tags: [G5][J22]. This means players jump about the same distance upwards, but jumping overall takes considerably more time to complete, giving a sense of floatation and a requirement to 'lead' the rockets before passing above them, because if they jump and immediately pass over rockets, they would explode having not jumped high enough. This is considered the harder of the 2 options, because its not easy to lead.

    Tried this out, not well received..


    Spoiler!


  8. #436
    Bunny's Avatar woof.

    Join Date
    Mar 2014
    Country
    Posts
    5,286
    Thanked
    2,868
    Thanks
    1,241
    Remove [M] from run from sword, run from dagger and run from long sword/dagger.

    The tag bugs melee weapons and often times prevents the host from being recoiled allowing him to spam his sword freely and sometimes cancel the slash animation so that its impossible to block.

  9. #437
    Linzor's Avatar White shores, and beyond

    Join Date
    Sep 2013
    Country
    Posts
    4,518
    Thanked
    563
    Thanks
    1,639
    Predator:
    Map: All of the big ones basically.
    Tags: ESP for one team (no name for this tag yet), no sniper, no rockets, no items, Vanilla.
    Description: To begin with, this idea is built on that ET's aka Predators have this tag.
    Besides having that advantage, both the predators and the humans are either lucky or unlucky, as the predator HAS to respawn every 3-6 seconds. (or maybe he has to respawn everytime he kills someone or a specific number).

    The predator will carry admin sword/dagger, admin revolvers and Sniper. I'm saying admin revolvers because you don't die by one shot alone from an admin revolver but like 2-4 shots. The predator is not meant to be invincible, so he has the same HP as humans do. Which means that during that 3-6 seconds of the Predator not respawning the humans have a chance to kill the predator.
    Humans will carry whatever they want but rockets, snipers and items.
    Kill the Predator and you get 2 points, or be the last man standing and win one point.

    This tag could also spin a bunch of other events, like lms, rocketman, the stalker and etc. I hope someone else can think of some ideas with this tag.




    Element Race.
    Map: Super mario map
    Description: It's race but with ET's shooting elements at you at different stages.

    Super mario map have different stages like a real stage in super mario. Put different elements that fit in with those stages, so at the beginning you can shoot poison or something, at the castle part you can shoot fire, icy part you shoot ice, lightning at the part where you have to fly over, Rockets at the end.

    Now you don't want to make it impossible because race is hard enough already for some people. So admins dont have to spam rockets everywhere.
    Last edited by Linzor; 03-05-2020 at 12:43 AM.

  10. #438
    Bunny's Avatar woof.

    Join Date
    Mar 2014
    Country
    Posts
    5,286
    Thanked
    2,868
    Thanks
    1,241
    Increase the gravity of the following event;
    Don't Fall Down
    Description: This event takes place in McBrickz. Using Training Grenades, the objective is to kill all of your teammates, using only grenade explosions to send them to their death.
    Rules: Training Grenades ONLY. No elevating. No using the top most orange layer of blocks. No teamwork. Host may use rockets if the event takes too long.
    Prize: The last player alive receives 1 event point.
    Game Mods: ESP, G75, GOD, NG, NS
    to G85 instead of G75. The high delay of the training grenades which isn't going to change makes it difficult for the host to end rounds even when using rockets and this should make the event end sooner.

  11. #439
    Bunny's Avatar woof.

    Join Date
    Mar 2014
    Country
    Posts
    5,286
    Thanked
    2,868
    Thanks
    1,241
    Add no forcelagging/spiking to lolrace. how come race has that rule but lolrace doesnt? I just got blocked by a spiker who was literally in 2 places at the same time but its not against the rules so pushing me off the map by teleporting into me is apparently allowed.

  12. The following user said thank you to Bunny for this useful post:

    Ommadawn (03-05-2020)

  13. #440
    justRelax's Avatar The name says it all.

    Join Date
    May 2013
    Country
    Posts
    1,424
    Thanked
    355
    Thanks
    620
    Originally Posted by Bunny View Post
    Remove [M] from run from sword, run from dagger and run from long sword/dagger.


    The tag bugs melee weapons and often times prevents the host from being recoiled allowing him to spam his sword freely and sometimes cancel the slash animation so that its impossible to block.

    It isn't the massive tag at fault here its just the low delay of admin melee equipment and the host can spam the sword by having two alternate fire keys due the low delay, there is nothing that needs to be changed and we certainly won't remove massive from those events.


    Originally Posted by Linzor View Post
    Predator:
    Map: All of the big ones basically.
    Tags: ESP for one team (no name for this tag yet), no sniper, no rockets, no items, Vanilla.
    Description: To begin with, this idea is built on that ET's aka Predators have this tag.
    Besides having that advantage, both the predators and the humans are either lucky or unlucky, as the predator HAS to respawn every 3-6 seconds. (or maybe he has to respawn everytime he kills someone or a specific number).


    The predator will carry admin sword/dagger, admin revolvers and Sniper. I'm saying admin revolvers because you don't die by one shot alone from an admin revolver but like 2-4 shots. The predator is not meant to be invincible, so he has the same HP as humans do. Which means that during that 3-6 seconds of the Predator not respawning the humans have a chance to kill the predator.
    Humans will carry whatever they want but rockets, snipers and items.
    Kill the Predator and you get 2 points, or be the last man standing and win one point.


    This tag could also spin a bunch of other events, like lms, rocketman, the stalker and etc. I hope someone else can think of some ideas with this tag.








    Element Race.
    Map: Super mario map
    Description: It's race but with ET's shooting elements at you at different stages.


    Super mario map have different stages like a real stage in super mario. Put different elements that fit in with those stages, so at the beginning you can shoot poison or something, at the castle part you can shoot fire, icy part you shoot ice, lightning at the part where you have to fly over, Rockets at the end.


    Now you don't want to make it impossible because race is hard enough already for some people. So admins dont have to spam rockets everywhere.

    Interesting Idea Predator, for now there will need to be a lot of things implemented unfortunately before it can be considered a candidate for becoming an event.


    For Element Race, I see your idea here however there are multiple issues like you would need to have many staff on your team to set up the obstacles and just spawning around may not cut it to set up obstacles, it could have potential if we had a command to teleport to specific coordinates (stages).




    Originally Posted by Bunny View Post
    Increase the gravity of the following event;




    to G85 instead of G75. The high delay of the training grenades which isn't going to change makes it difficult for the host to end rounds even when using rockets and this should make the event end sooner.

    Tried this event out and the feedback I got from it stated "With G75 its already hard for many people and with G85 its making it even harder", this might have potential as a VIP event variation but as an official event to be changed to G85, that would make it even harder for players than it already is.




    Originally Posted by Bunny View Post
    Add no forcelagging/spiking to lolrace. how come race has that rule but lolrace doesnt? I just got blocked by a spiker who was literally in 2 places at the same time but its not against the rules so pushing me off the map by teleporting into me is apparently allowed.

    It's not Race that has "No spiking / lagging / force-lagging." its the aspect of Deathrace (Race / Deathrace) that has those options enabled, I understand your point where any of these users may block you. We will try to discuss this issue however, and see if we should add this option to Lolrace as well.


    Spoiler!


Page 44 of 55 FirstFirst ... 34424344454654 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)