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  1. #1
    Bunny's Avatar woof.

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    (credits go to Bram for helping me with this event idea (coming up with new things and testing))

    Cannonball
    Tags: [G50][NS][NG]
    Map: Superflip (might make another map for it if it gets official, got some ideas)
    Description: This event is basically a combination between basketball and circle of mines. The concept of being unable to control the outcome after a certain action in basketball (throwing the med) and goaling yourself into a circle/designated area like in COM is used here.

    Players will be frozen in an area somewhere along the path circling the white square in this area in Superflip;
    Spoiler!

    Afterwards, they will be called 1 by 1, to perform an action, just like in basketball/circle of mines. The difference is, they will be touching a mine in order to propel themselves up in a selected angle, and will move in an arc depending on how high they look. The objective is to land in a designated area that the host creates that might look something like this;
    Spoiler!

    without ofcourse landing outside of it or hitting any of the mines.
    As you may tell, the potential for diversity is massive here, you can make any shape you want, define any landing location or force other conditions on players.
    One should note that its more than likely that some players are not aware of the function that allows for 'jumping' using mines by changing the angle in which you look, so demonstrating 2-3 times will be necessary in this event.
    Additionally, the host may give players 2-3 attempts depending on the difficulty and to allow players to get more comfortable with how the physics behind the event and the G50 tag work. Detailed explanation should be naturally reduced as players understand the event more and more, and therefore would be easier to host (that is if it will be hosted semi-consistently).

    A short video to show what an attempt looks like (unfortunately the mines dont show up in a recording, just imagine there is a square there just like the one you see in the second screenshot above)
    Spoiler!

    ofcourse points are distributed according to the circle of mines point distribution and rules are the same as described in the logical statements thread.
    Last edited by Bunny; 11-09-2019 at 01:25 AM.

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  3. #2
    Bunny's Avatar woof.

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    (special thanks to bram and all the players who helped test and participate and improve the playability of the event)

    Sumo Brawls/Circle of Death
    Tags: [ESP][G15][S250][GLAD][VAMP] (dont put godmode!)
    Description: This event is hosted in Skillmap 2. Players must equip training swords. At the start of the round, the host will freeze everybody in the center of the map and checks that everyone has a training sword and slaps those who dont. Afterwards, he will create a circle that is a bit smaller than the starting platform, that looks like this:
    Spoiler!
    he will then climb to where i'm standing in the image, above the map, and unfreeze all of the players. Since ff is on, the players will begin slashing eachother like in deathmatch, with the goal of pushing every other player outside the area of the mines, and when the host sees that a player has left the circle, he will shoot said player. If the player touches a mine, he will die instantly due to vamp. Due to [S250] combined with [G15], every slash has a big knockup and a massive mid air can easily take you outside the circle, it makes it alot easier to push teammates outside of the circle. The last person in the circle wins, 5 rounds total. The host can increase the difficulty over time by decreasing the size of the circle by placing more mines in the inner circumference, and even force players to be mid air most of the time (and thus end the round very quickly) by placing mines randomly inside the circle.
    Rules: No teaming, No wearing anything other than a TRAINING sword, No forcelagging/spiking.
    Notes: The host should prevent players from elevating when he summons them all in 1 place, and then nudge everyone he slashes back to the center (due to the large knockback). He should also be rather alert to players leaving the circle, and shoot them with an admin shotgun instantly when they do. he should also check to see if anyone doesnt have a training sword at the start of every new round, and re-state that players must have one before ending each round (for new players who joined).

  4. #3
    Bunny's Avatar woof.

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    Replying to my original suggestion for the Sumo Brawlers event. The original suggestion:
    Originally Posted by Bunny View Post
    (special thanks to bram and all the players who helped test and participate and improve the playability of the event)

    Sumo Brawls/Circle of Death
    Tags: [ESP][G15][S250][GLAD][VAMP] (dont put godmode!)
    Description: This event is hosted in Skillmap 2. Players must equip training swords. At the start of the round, the host will freeze everybody in the center of the map and checks that everyone has a training sword and slaps those who dont. Afterwards, he will create a circle that is a bit smaller than the starting platform, that looks like this: he will then climb to where i'm standing in the image, above the map, and unfreeze all of the players. Since ff is on, the players will begin slashing eachother like in deathmatch, with the goal of pushing every other player outside the area of the mines, and when the host sees that a player has left the circle, he will shoot said player. If the player touches a mine, he will die instantly due to vamp. Due to [S250] combined with [G15], every slash has a big knockup and a massive mid air can easily take you outside the circle, it makes it alot easier to push teammates outside of the circle. The last person in the circle wins, 5 rounds total. The host can increase the difficulty over time by decreasing the size of the circle by placing more mines in the inner circumference, and even force players to be mid air most of the time (and thus end the round very quickly) by placing mines randomly inside the circle.
    Rules: No teaming, No wearing anything other than a TRAINING sword, No forcelagging/spiking.
    Notes: The host should prevent players from elevating when he summons them all in 1 place, and then nudge everyone he slashes back to the center (due to the large knockback). He should also be rather alert to players leaving the circle, and shoot them with an admin shotgun instantly when they do. he should also check to see if anyone doesnt have a training sword at the start of every new round, and re-state that players must have one before ending each round (for new players who joined).
    As you can see, the original idea and the idea that was in the testing thread did not contain the tag J0. This tag changes the way the event is played completely, reducing the skill required significantly and makes it rather stale and take a long time to finish.

    On top of removal of the tag, some methods of hosting it could be improved to take less time; players should not be in the same spot using the /summon all command. In the original testing phase, they were simply slashed to the center because the disadvantage/advantage of being anywhere but the center is negligible and it speeds up hosting because they dont continually elevate. Furthermore, if the J0 tag is removed, players will be flying out much more frequently, so the circle can benefit from being slightly larger overall. In order to see more easily who left the circle and to repair it once mines have been taken, the host can stand in the center of the map right above it, shooting whoever leaves it from their point of view. If a mine is taken, the host can simply re-use the command to generate a circle of the same radius that will replace the existing mines as it touches down, making them despawn and repairing any holes.
    Last edited by Bunny; 02-12-2023 at 09:35 PM.

  5. #4
    Bunny's Avatar woof.

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    Don't Get Yeeted (DGY)
    Tags: [J0][S300][G300][GLAD][NS][ESP]
    Description: The event takes place in Skillmap v5. Team training, host wears the lightning rocket that yeets people it hits to infinity. The host will count down, and begin spamming the rocket around while moving, the objective is to not get hit by the rocket at all, as you will be yeeted to infinity. The lightning itself moves rather slowly, and due to S300, the players and host will be moving exceedingly fast.
    Rules: No forcelagging/spiking.
    Prize: The last player remaining on the starting platform wins 1 event point. 5 rounds total.

    Run From Arrowhead Rocket (RFAR or RFAHR or RFA) (could not find a better name)
    Tags: [S200][J0][GLAD][NS][V]
    Description: The event takes place in sewer, prison or showerroom (pretty much always sewer though). Team training, host uses the arrowhead rocket that deals 100 damage. The objective is to run from the host and be the last player alive. Due to high speeds, it is hard to know where the host is coming from, and since the arrowhead rockets move slower than a player walking at S200 walks, it is possible to outrun the arrows. Players die after 3 hits (i think, maybe 4), and if the event takes too long [VAMP] can be added to make the arrows oneshot ([NC][NR] works too if you dont want to wait for vamp to make them 1 hp)
    Rules: No forcelagging/spiking.
    Prize: Last player alive wins 1 event point. 5 rounds total.

    2 Notes:
    1. In both of these events, players are not equipping any weapons (check tags)
    2. both of these events are vastly different from every currently existing events, but the best way to know is to see for yourself.
    Last edited by Bunny; 11-16-2019 at 02:02 AM.

  6. #5
    Bunny's Avatar woof.

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    Suggestion:
    • Remove ESP from meteor shower. its not fun getting aimed by staff members. let players strategize freely.
    • Change race, deathrace and meteor shower tags to [SGO][NI][ESP]. If you're gonna force players away from speedy daggers, atleast give them the freedom of being able to properly dash.
    • If you're gonna remove speedy daggers from the above events, consider while you're at it the other events that gain an advantage from speedy daggers, like COM and LMS.
    • Allow all dagger types except speedy in Bumper cars. I don't see why now with the god tag we have to enforce a rule for training daggers only.

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  8. #6
    justRelax's Avatar The name says it all.

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    Originally Posted by bunny View Post
    • remove esp from meteor shower. Its not fun getting aimed by staff members. Let players strategize freely.
    Declined, since players will be able to elevate and the host will not be able to see that nor enforce that rule.

    • change Race, Deathrace and Meteor Shower tags to [SGO][NI][ESP]. If you're gonna force players away from speedy daggers, at-least give them the freedom of being able to properly dash.
    I would say no to the addition of the tags; firstly if it is Race it will only be a melee race you shouldn't have weapons, secondly we can't use shotgun only tags in Meteor Shower since the host needs to shoot rockets, and yes this tag affects us, we cannot equip rockets with [SGO] enabled! As for Deathrace, rip you if your team-mate shoots you with a rocket, etc, the point is you need to kill your team-mates limiting it through the use of shotguns only is not the solution.

    Additionally what exactly are you suggesting? In your first bullet point you ask to remove [ESP] from Meteor Shower whereas in this bullet point you say to have [ESP] in Meteor Shower, I am quite confused here...

    • if you're gonna remove speedy daggers from the above events, consider while you're at it the other events that gain an advantage from speedy daggers, like CoM and LMS.
    We have already discussed these before making the decision of speedy dagger restriction in other events. We concluded to not add it in those events. So I believe this is also a NO.

    • allow all dagger types except speedy in Bumper Cars. I don't see why now with the god tag we have to enforce a rule for training daggers only.
    Right now in the event description on the Event List all dagger types are allowed, it is just the event info description in game that needs to be updated, which is already ready for the next patch. However, we will look into possibly removing speedy daggers for Bumper Cars.


    Spoiler!


  9. #7
    Bunny's Avatar woof.

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    Remove [M] from run from sword, run from dagger and run from long sword/dagger.

    The tag bugs melee weapons and often times prevents the host from being recoiled allowing him to spam his sword freely and sometimes cancel the slash animation so that its impossible to block.

  10. #8
    Linzor's Avatar White shores, and beyond

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    Predator:
    Map: All of the big ones basically.
    Tags: ESP for one team (no name for this tag yet), no sniper, no rockets, no items, Vanilla.
    Description: To begin with, this idea is built on that ET's aka Predators have this tag.
    Besides having that advantage, both the predators and the humans are either lucky or unlucky, as the predator HAS to respawn every 3-6 seconds. (or maybe he has to respawn everytime he kills someone or a specific number).

    The predator will carry admin sword/dagger, admin revolvers and Sniper. I'm saying admin revolvers because you don't die by one shot alone from an admin revolver but like 2-4 shots. The predator is not meant to be invincible, so he has the same HP as humans do. Which means that during that 3-6 seconds of the Predator not respawning the humans have a chance to kill the predator.
    Humans will carry whatever they want but rockets, snipers and items.
    Kill the Predator and you get 2 points, or be the last man standing and win one point.

    This tag could also spin a bunch of other events, like lms, rocketman, the stalker and etc. I hope someone else can think of some ideas with this tag.




    Element Race.
    Map: Super mario map
    Description: It's race but with ET's shooting elements at you at different stages.

    Super mario map have different stages like a real stage in super mario. Put different elements that fit in with those stages, so at the beginning you can shoot poison or something, at the castle part you can shoot fire, icy part you shoot ice, lightning at the part where you have to fly over, Rockets at the end.

    Now you don't want to make it impossible because race is hard enough already for some people. So admins dont have to spam rockets everywhere.
    Last edited by Linzor; 03-05-2020 at 12:43 AM.

  11. #9
    justRelax's Avatar The name says it all.

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    Originally Posted by Bunny View Post
    Remove [M] from run from sword, run from dagger and run from long sword/dagger.


    The tag bugs melee weapons and often times prevents the host from being recoiled allowing him to spam his sword freely and sometimes cancel the slash animation so that its impossible to block.

    It isn't the massive tag at fault here its just the low delay of admin melee equipment and the host can spam the sword by having two alternate fire keys due the low delay, there is nothing that needs to be changed and we certainly won't remove massive from those events.


    Originally Posted by Linzor View Post
    Predator:
    Map: All of the big ones basically.
    Tags: ESP for one team (no name for this tag yet), no sniper, no rockets, no items, Vanilla.
    Description: To begin with, this idea is built on that ET's aka Predators have this tag.
    Besides having that advantage, both the predators and the humans are either lucky or unlucky, as the predator HAS to respawn every 3-6 seconds. (or maybe he has to respawn everytime he kills someone or a specific number).


    The predator will carry admin sword/dagger, admin revolvers and Sniper. I'm saying admin revolvers because you don't die by one shot alone from an admin revolver but like 2-4 shots. The predator is not meant to be invincible, so he has the same HP as humans do. Which means that during that 3-6 seconds of the Predator not respawning the humans have a chance to kill the predator.
    Humans will carry whatever they want but rockets, snipers and items.
    Kill the Predator and you get 2 points, or be the last man standing and win one point.


    This tag could also spin a bunch of other events, like lms, rocketman, the stalker and etc. I hope someone else can think of some ideas with this tag.








    Element Race.
    Map: Super mario map
    Description: It's race but with ET's shooting elements at you at different stages.


    Super mario map have different stages like a real stage in super mario. Put different elements that fit in with those stages, so at the beginning you can shoot poison or something, at the castle part you can shoot fire, icy part you shoot ice, lightning at the part where you have to fly over, Rockets at the end.


    Now you don't want to make it impossible because race is hard enough already for some people. So admins dont have to spam rockets everywhere.

    Interesting Idea Predator, for now there will need to be a lot of things implemented unfortunately before it can be considered a candidate for becoming an event.


    For Element Race, I see your idea here however there are multiple issues like you would need to have many staff on your team to set up the obstacles and just spawning around may not cut it to set up obstacles, it could have potential if we had a command to teleport to specific coordinates (stages).




    Originally Posted by Bunny View Post
    Increase the gravity of the following event;




    to G85 instead of G75. The high delay of the training grenades which isn't going to change makes it difficult for the host to end rounds even when using rockets and this should make the event end sooner.

    Tried this event out and the feedback I got from it stated "With G75 its already hard for many people and with G85 its making it even harder", this might have potential as a VIP event variation but as an official event to be changed to G85, that would make it even harder for players than it already is.




    Originally Posted by Bunny View Post
    Add no forcelagging/spiking to lolrace. how come race has that rule but lolrace doesnt? I just got blocked by a spiker who was literally in 2 places at the same time but its not against the rules so pushing me off the map by teleporting into me is apparently allowed.

    It's not Race that has "No spiking / lagging / force-lagging." its the aspect of Deathrace (Race / Deathrace) that has those options enabled, I understand your point where any of these users may block you. We will try to discuss this issue however, and see if we should add this option to Lolrace as well.


    Spoiler!


  12. #10
    Bunny's Avatar woof.

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    Originally Posted by justRelax View Post
    It isn't the massive tag at fault here its just the low delay of admin melee equipment and the host can spam the sword by having two alternate fire keys due the low delay, there is nothing that needs to be changed and we certainly won't remove massive from those events.
    The [M] tag that removes massives from the room is known to be buggy, im not much of a pure glad player myself but you can ask those who are (like leon for example), and they'll tell you all about how buggy it is when considering recoil on blocks.
    I don't see why you would certainly not disable the usage of the tag, the tag PREVENTS massive not enables them, theyre enabled by default. I think giving players the risk of using a massive would make them more aware of what they should be doing in such events and not simply block then run away by slashing the host. If they accidentally massive, the host can chase them down.
    Additionally, I believe removing this tag (which disables massives, thus enabling them) will make rounds in said events shorter, as a result of what i stated earlier.

    Regardless of what you decide to do at the end of the day, Attributes Touchdown, an event which is basically budget W2W+Run From Sword, does not have [M], which means players can massive. How is it different from the others?

    Originally Posted by justRelax View Post
    Tried this event out and the feedback I got from it stated "With G75 its already hard for many people and with G85 its making it even harder", this might have potential as a VIP event variation but as an official event to be changed to G85, that would make it even harder for players than it already is.
    This probably isn't something you should be implementing every time you host the event, it's just something you should keep in mind because of the big skill discrepancy that often occurs in this event. If you see potential for very long rounds (considering who joined), then consider remaking the room with G85 instead.

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