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  1. #1
    Take it easy <3

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    Among us event {In-Game event}

    -(Rules)-: in this event the host will whisper one player randomly and tell him "u r the chosen one" the round must be 1 min only the chosen one must try to disappear from the other players the players will fight against eachother cuz friendly fire is on , the player who kills the chosen in {1 min} wins but if the chosen player survived he will win 1 point

    No lagging / macroing / teaming

    -(Game modes)-: ESP


    i think there is only problem that we need time that is more than 10 sec and less than 1 min like (20 sec) but there is a solution ofc which is the host may be used as a timer after the time ends he can slap all the players and if the chosen player survived he gets 1 point
    Last edited by ReVeN; 10-16-2020 at 02:02 PM.
    Who is the boss? its me


  2. #2
    justRelax's Avatar The name says it all.

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    Bomb Melee
    Suggested by justRelax
    Spoiler!


    The required kills should be a low number like 2-5 up to the host, since it will get very chaotic. If you just run around you won't get kills and that will be that user's loss. I recommend for the host to hold onto the bomb to prevent teaming, or users who get the bomb just walking away from the fight. Also can make the bomb timer anything you desire to spice it up.
    Last edited by justRelax; 01-04-2021 at 07:53 AM. Reason: Tried it out, needed some changes.


    Spoiler!


  3. #3
    Bunny's Avatar woof.

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    Don't Be Last
    Description: The host will spawn everyone to the Superflip "Noob Course". He will unfreeze players at the start of the course, and position himself over the climbing wall (tall, narrow wall separating the bottom and top platforms). Players will then be unfrozen and be required to reach the finish line of the "Noob" course, and will be affected by 200% gravity as well as 200% speed, making it harder for them to climb. The host, standing at the top of the wall, will be slashing them down (slashes cause double the knockback due to 200% speed). The last player to reach the finish line gets slapped. The host then freezes everyone alive back at the start of the "Noob" course. This process repeats until there's a winner (5 rounds total).
    Rules: No spiking / lagging / force-lagging. You cannot use a speedy dagger!. Listen to the host at all times. No stalling. No shortcutting.
    Prize: Last person to stay alive (after everyone either suicided or got slapped for being last), gets 1 event point.
    Game Mods: GOD, GLAD, S200, G200


    Note: I recommend doing 5 rounds of this, and not kicking whoever loses. This is because suiciding can be frequent, especially if you get hit by the host or miss a jump. Additionally, each race-round is short, meaning the last person will die pretty frequently.

    Don't Be Last (FF VERSION)
    Description: The host will spawn everyone to this Superflip area: https://i.imgur.com/VARE8uE.jpeg . He will unfreeze players at the start of the course (bottom right of the picture), and wait here: https://i.imgur.com/E1odIHS.jpg . Players will then be unfrozen and be required to reach the host and die, and will be affected by 50% speed, making them slower. Players who got slashed off by other players have an opportunity to get back to the start of the course because of Bouncy Oblivion tag. The last player to reach the finish line gets killed/slapped. This process repeats until there's a winner (5 rounds total).
    A different version of this: The first player to reach the host wins (did not have enough testing to determine how long each version might take).
    Rules: No spiking / lagging / force-lagging. You cannot use a speedy dagger!. Listen to the host at all times. No stalling.
    Prize: Last person to stay alive (after everyone got killed by being last), gets 1 event point. OR: First person to reach the host, gets 1 event point.
    Game Mods: GOD, GLAD, S50


    Note: Players who fall are not able to get back up and shortcut, as the bouncy oblivion does not bounce them up high enough for this to be possible. Instead, they have to dash back to the start (bottom right of first image).

    Oblivion Battles ([GLAD]/[SGO]/[SNO]/[RVO])
    Description: Similar to the way any gladiator type PVP event is hosted, players will now be spawned at the bottom of 'Skyline' (With bouncy oblivion, they cant suicide), and fight whilst jumping repeatedly (similar to bunny mode), and be unable to climb back up due to the high gravity. Last player alive wins (+3 +2 +1 if its hunger games styled). This offers a unique experience to PVP because you keep moving in the direction you dash/massive in, instead of staying in place. Variations with SGO/SNO/RVO are also possible.
    Rules: No spiking / lagging / force-lagging. No stalling.
    Prize: Last player alive wins (+3 +2 +1 if its hunger games styled) 1 event point.
    Game Mods: GOD, GLAD/RVO/SGO/SNO, G250, ESP

  4. #4
    Zabu's Avatar Freestyler

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    Originally Posted by Bunny View Post
    Don't Be Last
    Description: The host will spawn everyone to the Superflip "Noob Course". He will unfreeze players at the start of the course, and position himself over the climbing wall (tall, narrow wall separating the bottom and top platforms). Players will then be unfrozen and be required to reach the finish line of the "Noob" course, and will be affected by 200% gravity as well as 200% speed, making it harder for them to climb. The host, standing at the top of the wall, will be slashing them down (slashes cause double the knockback due to 200% speed). The last player to reach the finish line gets slapped. The host then freezes everyone alive back at the start of the "Noob" course. This process repeats until there's a winner (5 rounds total).
    Rules: No spiking / lagging / force-lagging. You cannot use a speedy dagger!. Listen to the host at all times. No stalling. No shortcutting.
    Prize: Last person to stay alive (after everyone either suicided or got slapped for being last), gets 1 event point.
    Game Mods: GOD, GLAD, S200, G200


    Note: I recommend doing 5 rounds of this, and not kicking whoever loses. This is because suiciding can be frequent, especially if you get hit by the host or miss a jump. Additionally, each race-round is short, meaning the last person will die pretty frequently.
    I liked this idea and I thought it was gonna be fun hosting and playing it, But after deep thinking, I don't see it being hosted nor working(my opinion at least) for several reasons:

    • Let's say 20 players at least joined this event, each process is gonna take at least 1 minute, repeating this process for 20 players x 5 rounds which means you are gonna repeat this process for at least 100 minutes, minimum, nobody wants to stay in an event that takes at least 2 hours. Which is gonna make me rather host it the way where we kick the loser, But again as you mentioned won't be fair for too many players and it's gonna end up with players complaining and disliking the event.

    • Slashing the players will affect them 2x as you mentioned, but you seem to forget that the host will also be slashed/massived too many times by several players at the same time which is gonna push him away and the chances of him suiciding are also high. This is gonna lead to a huge amount of players passing when the host has been pushed away, and this is not fair.

    • Players complaints/trolls there will always be players who are trolling, not finishing the path/slashing or massive the host after finishing or complain about you slashing him and not being able to slash someone else, for example, who is 200 ping for you, I believe that the host will receive a huge backlash hosting this.

    This is just my opinion, I will wait for other Trials or ET's to reply to see their opinions as well and to see if they see it working from another perspective.


    Originally Posted by Bunny
    Oblivion Battles ([GLAD]/[SGO]/[SNO]/[RVO])
    Description: Similar to the way any gladiator type PVP event is hosted, players will now be spawned at the bottom of 'Skyline' (With bouncy oblivion, they cant suicide), and fight whilst jumping repeatedly (similar to bunny mode), and be unable to climb back up due to the high gravity. Last player alive wins (+3 +2 +1 if its hunger games styled). This offers a unique experience to PVP because you keep moving in the direction you dash/massive in, instead of staying in place. Variations with SGO/SNO/RVO are also possible.
    Rules: No spiking / lagging / force-lagging. No stalling.
    Prize: Last player alive wins (+3 +2 +1 if its hunger games styled) 1 event point.
    Game Mods: GOD, GLAD/RVO/SGO/SNO, G250, ESP
    Yeah, I see no wrong with this one seems really fun and different, However, we are required to test it first to see how it goes to give our final thoughts, I have no problem testing this in-game.

    - - - Updated - - -

    Originally Posted by Frooples View Post
    Skeet Shooting

    Optional Tags: TP, BO, IA, SO

    Players on Blue team, ET on red team. Players stand on a ledge/balcony with a ranged weapon. ET stands above on the roof out of view with X hp. ET jumps down and players shoot the ET while in view. First player to X kills wins. Difficulty can be determined based on area selection.


    https://i.ibb.co/y0vz06P/9-Fr-2o-4o-...4-22-01-03.jpg
    An example spot in the map Terrace of The Sky.
    Hey I have a few questions first, cause I don't really get the idea

    Firstly: by X hp for the host, do you mean normal HP/AP for the host, which is gonna lead the event to end very quickly, I don't see the fun for the players.
    Or do you mean Admin Ring HP/AP, anyways this is just another way of hosting the Kill The Staff event which was removed from the Event List for different reasons.

    Secondly: The first player to reach X kills wins? what do you mean, If we put "training" game mode, for example, it's gonna be a huge problem due to players killing each other and not focusing on the host.

    Thirdly: as I mentioned above for Bunny, It's gonna be hard to control players in such a situation, low HP/AP host and trying to control the players who decide to break the rules like going outside the area that they are supposed to be in. especially when several players decide to go out at once and kill the host, which is gonna be very easy for them.
    Last edited by justRelax; 04-26-2021 at 02:37 PM.

  5. #5
    Bunny's Avatar woof.

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    Just putting this here before the other trials say what they think, to address these issues;

    Originally Posted by Zabu View Post
    • Let's say 20 players at least joined this event, each process is gonna take at least 1 minute, repeating this process for 20 players x 5 rounds which means you are gonna repeat this process for at least 100 minutes, minimum, nobody wants to stay in an event that takes at least 2 hours. Which is gonna make me rather host it the way where we kick the loser, But again as you mentioned won't be fair for too many players and it's gonna end up with players complaining and disliking the event.
    Don't forget that 5 people or more can die per round simply by suiciding when they try to wallrun/wallclimb past the part with no floor, or suicide accidentally by getting pushed back by the host and fall too quickly (because of gravity). I haven't been able to test it with players to determine how many of them can pass it, but another alternative is 2 rounds, 3 winners that each get +1 per round, or 3 rounds with 2 winners per round.

    Originally Posted by Zabu View Post
    • Slashing the players will affect them 2x as you mentioned, but you seem to forget that the host will also be slashed/massived too many times by several players at the same time which is gonna push him away and the chances of him suiciding are also high. This is gonna lead to a huge amount of players passing when the host has been pushed away, and this is not fair.
    • Players complaints/trolls there will always be players who are trolling, not finishing the path/slashing or massive the host after finishing or complain about you slashing him and not being able to slash someone else, for example, who is 200 ping for you, I believe that the host will receive a huge backlash hosting this.
    - Then add [m] tag, and solve many issues.
    - It can be added as a rule that players who pass the host are not allowed to go back and intentionally slash him, just like in w2w when he stands in the player's side spamming nades or rockets.
    - A huge amount of players can pass in attributes touchdown if the host gets massived by a player or is going to 1 side to slash while people pass on the other side.
    - Players who are 200 ping naturally have an advantage in the event i suggested, yet also in run from sword and attributes touchdown.
    Last edited by Bunny; 04-24-2021 at 10:53 PM.

  6. #6
    Bunny's Avatar woof.

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    Originally Posted by Frooples View Post
    Hmm kicking players one by one may be too slow. How about we set a time limit based on the number of alive players for that round with some maximum time. Any player not in the tower by the time limit is killed.

    TimeLimit = (AlivePlayers * 30 seconds)


    We continue until there are 2 players left with the ET changing positions every round. The person at the bottom of the stack is the ET. The person above would receive first place and 2 event points. The person above again would receive 1 point.


    Numbers may be changed at your discretion.
    Refining frooples idea into a formal event description (with your permission frooples);

    King Of The Hill
    Description: In this event, players will be frozen upon spawning. The host will choose a location in the Superflip map, with varying difficulty in terms of how hard it is to reach. Players will then be unfrozen, and will have to run around the map without any items at 50% gravity (similar to lolrace), and attempt to stand on top of the host, creating a player tower. The last (1, 2, or 3, depending on the host's call) person(s) to not be in the player tower are then kicked, and a new round starts. The host will freeze players 1 by 1 as they get onto the player tower, so that they don't jump and disrupt other players from reaching, and choosing wall corners to not make it too hard to stack is encouraged (by the host). Part of the objective of this map can be reaching the host, as Superflip is a very large map.
    Rules: No stalling.
    Prize: +3 +2 +1 style.
    Game Mods: ESP, G50, GLAD, NS

  7. The following user said thank you to Bunny for this useful post:

    Frooples (05-22-2021)

  8. #7
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    Originally Posted by Bunny View Post
    Refining frooples idea into a formal event description (with your permission frooples);

    King Of The Hill
    Description: In this event, players will be frozen upon spawning. The host will choose a location in the Superflip map, with varying difficulty in terms of how hard it is to reach. Players will then be unfrozen, and will have to run around the map without any items at 50% gravity (similar to lolrace), and attempt to stand on top of the host, creating a player tower. The last (1, 2, or 3, depending on the host's call) person(s) to not be in the player tower are then kicked, and a new round starts. The host will freeze players 1 by 1 as they get onto the player tower, so that they don't jump and disrupt other players from reaching, and choosing wall corners to not make it too hard to stack is encouraged (by the host). Part of the objective of this map can be reaching the host, as Superflip is a very large map.
    Rules: No stalling.
    Prize: +3 +2 +1 style.
    Game Mods: ESP, G50, GLAD, NS
    Oh nice. By freezing the players in the beginning it is possible to add a bit of racing and hide and seek element to it. And the 50% gravity is a good idea too. However players were having trouble stacking on top even when using melee weapons so having no items may be too difficult. I'm not sure about kicking the last few players since the difficulty increases dramatically as the tower gets taller so it may not scale well with higher participant counts. It would simply take too long.

  9. #8
    inxeres's Avatar New Member

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    1) Reverse Hide and Seek

    Description: Hosts Hide and Players seek. This should be done in a relatively complicated or huge sized maps. First to find host wins.

    Alternatively, for a harder event, you can do a medium sized map. The twist is that the hosts are completely invisible to the naked eye. This means no shadows nothing. Players will have to do specific actions(eg jump 5 times on the spot and told before the event starts) within slash range of the hosts. If a host is within slash range, the host will slash this player and this player wins. It can be done with one winner, or multiple. Depending on the number of winners per round, this would be done in a training(for 3 winners) or team training (1 winner)


    2) Lady Luck

    Description: We already have a lucky dice that guesses higher or lower than 6. Now, we have highest/lowest/closest. Each player takes turns to roll a dice up to 999 or 9999. Highest/Lowest is pretty self explanatory. The person who rolls the Highest/Lowest wins. As for closest, the hosts will give a specific number between 1-99. Players will roll in an attempt to get as close as possible to that number. Each player will only be allowed to roll once and if there were 2 rolls, only the first will be counted. In order to prevent spamming, there should be turns taken like in lucky dice. If a players gets the exact number, they should be given 2ep instead of 1ep. Likewise, for highest and lowest, if the players roll 1 or 999/9999.

    3) Fate of Survival

    Description: This event will require 2 hosts, one to prevent cheating and checking who won, the other will be stabby stab stabbing. Hosts and players spawn into Arena. Players are given 30 seconds to find a spot to stand in, no hanging no wall cancelling nothing. After 30 seconds all players will be frozen. The host will then use an admin dagger to hunt... blind. (This might be a concern since players would never know if hosts truly blind themselves. I don't doubt hosts integrity but even tomas doubted himself when i consulted him on this). To ensure that the hosts are at least visually impaired during the event, the host should constantly be looking upwards while he hunts. This way, the players would know that the hosts are actually hunting blind and not rigging. Of course, the best way is to simply tuturn off the monitor and do it. But players would never really know if you did. Last to survive wins.


    P.S. i suggested all these luck based events because skill based ones would always grant the same few players the ep. By going luck based, everyone will have a fair chance, new player or not. This will incentivise more participation in events. I know i personally don't do some because i know i stand no chance kek. Events should be fun for everyone not just long time players.

  10. #9
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    Skeet Shooting

    Optional Tags: TP, BO, IA, SO

    Players on Blue team, ET on red team. Players stand on a ledge/balcony with a ranged weapon. ET stands above on the roof out of view with X hp. ET jumps down and players shoot the ET while in view. First player to X kills wins. Difficulty can be determined based on area selection.



    An example spot in the map Terrace of The Sky.

  11. #10
    Puma's Avatar Meow.

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    I didn't know where to post it so I post it here.

    Regarding the new credited property that has been added lately to the Event List thread; Zabu is not the one who invented or even thought about Flip the Staff event.
    The event was hosted way before this guy has even existed! I remember playing it way back in 2013 tho.
    Now for the 'proof': players talk about Flip the Staff event in 2015 (https://freestylersworld.com/showthr...l=1#post789639) while Zabu has joined the forum in 2016 (https://freestylersworld.com/member.php?151265-Zabu)

    I'd like you guys to remove his name from there. I'm not doing it because I hate him or something like that, I don't even know the guy tbh, but people don't deserve credits for things they didn't do, am I right?

  12. The following user said thank you to Puma for this useful post:

    justRelax (04-29-2021)

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