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  1. #1
    Bunny's Avatar woof.

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    Frontrunners/Longrace
    Tags: G20, S200, ESP, GLAD, GOD
    Description: The host will be using an admin long dagger, while players are required to wear daggers (of any kind). This is basically a normal race with lower gravity and higher speed, but a major difference is that due to the god tag, the host can spam slashes with the admin long dagger which is bugged therefore hits through walls, aiming the players who are ahead (frontrunners). Due to S200, knockbacks from slashes are significant. It is important that the slashes occur at consistent frequencies, to allow players to predict when the next slash is gonna come when planning a jump. We found that if the host stands still and jumps, slashing twice per jump is good (or twice x2 in a row each time=4 total per jump). The first player to reach the finish line wins.
    Rules: Same as race.
    Note: This can work in every map that normal race already uses, however its important to note that there is a high chance there will be no winners at first, so its recommended to use relaymap with 5 rounds, and place in the maps in the relaymap, on repeat. This means there will be more than 5 rounds total, but the event will only end after 5 winners are selected. Due to this, the host can change the difficulty to match the situation and get more winners.

    Suicide Wars
    Tags: G150, S300, GOD, GLAD, ESP
    Description: In this event, which is hosted in terrace of the sky (team training mode), players are not allowed to touch any floors. The goal is to be the last one alive, when you can slash and cause eachother to massive/recoil and as a result suicide. Due to the high gravity, it is considerably harder to gain height by climbing (but not to maintain your height), so players have to balance chasing others and surviving. The last player alive wins 1 event point. If the event takes too long, the host can slash using an admin long range weapon.
    Rules: No forcelagging/spiking, no standing on the floors, players who stand on the floor get shot/slapped by the host.

    King of Climbing
    Tags: G150, S300, GOD, GLAD (not 100% sure on the G tag, needs tweaking).
    Description: This event is also hosted in terrace of the sky (team training). In this event, the host will hunt players using the admin long range sword (without spamming it too quick at first, spamming more later, as its rather hard). The players's objective is to survive, climbing the walls, or else they will suicide due to the host's long range sword slashing them down with extreme knockback due to S300. The players are forced to use any dagger of choice (except speedy!). Last player alive wins 1 event point.
    Rules: No forcelagging/spiking, no wearing anything other than daggers (excluding speedies).

    Snag the Mine
    Tags: GLAD, S300, G15, GOD, ESP
    Description: This event is hosted in Superflip, team training. Players are required to wear any kind of dagger. Host uses an admin long range dagger (that can be spammed quickly). At the start of the round he will freeze all players, place them on the outer rim of the superflip white square area that is at the far end of the "TRAINING" path. He will then place a mine in the center of the square, unfreeze the players on the outer rim, and start slashing in 360 degrees around him (upwards too). The objective is to take the mine. Due to S300, there is extreme knockback, and G15 means you will float alittle higher with every slash. First player to take the mine wins 1 event point.


    (Credit to Bram for helping coming up with the ideas and with testing).
    Last edited by Bunny; 12-04-2019 at 12:34 AM.

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    Castiel (11-22-2019)

  3. #2
    Bunny's Avatar woof.

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    Astronaut Brawlers was tested in a set earlier, and since i participated and saw that it was done rather differently from the first time it was tested officially, I wanted to make a few things clearer about it that should be stated in the event description (things that were removed from my original suggestion), and added or understood if they are not deemed worthy of being added somehow.

    • It should make a lot of sense that 1 round can take some time to end, especially on the last 2. That is why i specifically did not include the rule "no stalling" in my original suggestion because the hosts can often mistake a lengthy round for a round that people are intentionally stalling in. As hosts, you guys should consider that this is a 3 rounds event, its not 5 or even 7 like lms or HNS that can take over an hour to end.
    • The spamming of rockets in the event is a minor detail of the event, not the central point of it. The host can use an admin shotgun and it would work just as fine, the difference is that admin shotguns are more accurate and therefore have less splash damage.
    • The idea behind having the host shoot like in EOTW is to aim the bottom part of the walls and the floor of Arena ONLY. This is because the point of shooting is to take out any player who thinks they can stand at the bottom of the map or players who get pushed down from massives.
    • To ensure the previous point is implemented in events, The shooting should be done at quick and random patterns (but stay in the same height), that will kill any player unlucky enough to drop and get hit.
    • The main way of winning is killing your opponents or causing them to fall. The host should therefore not have 20 kills after 3 rounds. This would also mean that it would be difficult to determine the most kills winners, because you can expect alot of ties if max kills is 3-5, and not 13 kills for a player like it was in the first time it was tested.
    • For all intents and purposes, the host can instead of shooting a weapon just sit in the middle with an admin shotgun and look for any players who touch the floor, and shoot them.

  4. #3
    Bunny's Avatar woof.

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    Rocket Brawlers
    Tags: [G75][ESP][GOD][NS][NI]
    Description: Gamemode can be one of several things, will be explained shortly. The map is McBrickz.
    • Option one: Training mode, players need to kill everyone else with the god tag enabled. The only way to do this is to use training rockets to make other players explode and fall into the oblivion, thus getting the kill (if someone falls into oblivion after being pushed by an explosion without touching the floor, the person who bombed gets the kill). The person to get the most kills within a time frame wins +1. 5 rounds total.
    • Option two: Same as before, training mode, except this time its first to reach x kills wins. The top 3 people to get the highest kills will get +3, +2, +1.
    • Option three: Team training, FF needs to be on. Last player alive each round wins (like in survivor). 5 rounds total. It is highly recommended to use lower gravity in this mode, as it would be very hard to survive with g75 and only rockets.

    Rules: You may use any weapons youd like but the only way you're ever getting kills is by using rockets (and normal rockets run out of ammo). No forcelagging/spiking, no elevating. In the team training mode-- no teaming.

    NOTE: As stated in the team training option three, the gravity can be changed if the difficulty is too hard or alternatively too hard. 75 is just a value that i see fit for this event, but I could very likely be wrong.

  5. #4
    Bunny's Avatar woof.

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    A suggestion/addition to the "Lava duel" event that is currently on the test events list, but it has minor flaws and could take a long time considering only 2 players play at a time (though again, not as long as COM or Basketball could be for example).

    Current event on the list:
    Spoiler!


    My recommendation for another version of it:
    Tags: [VAMP][NS][NG][ESP][NC][NR]

    The host makes a relatively large circle made out of mines in skillmap v2, while the [VAMP] tag is used so everyone drop to 1 hp. The circle should be around this size or the maximum size is about how big arena is (when alot of players are participating only!).

    Then, the host will summon everyone inside of the circle while they are frozen, and go above the map (like in sumo brawlers). Then he will unfreeze them and they shall throw mines to try to make eachother take a mine and die. Since there are gonna be a lot of players, even if 1 player only has 4 total mines in his clip, 10 players will fill the map with atleast 40 mines which means no gaps for players to stand. Last person alive wins +1.

    If a situation of a stalemate happened for whatever reason (players run out of clip, players are just too separated by a sea of mines and cant reach eachother), then the host has several options to have 1 winner:
    • The host will use admin vials while standing above the map and essentially host lava till 1 person remains.
    • The host will go down to where players are and essentially host dodgeball with an admin rocket of choice (could be poison or whatever else). Since players are very limited to where they can stand, this should end relatively quickly. Note that the host should not be aiming the floor, otherwise the players die without a choice.
    • Giving everyone left alive a point
    • Re-spawning all of the players left alive, freezing them in 1 spot in the center of the circle and having them fight again. If there is no open area in the middle, the host can create one by taking some mines. The circle should still be mostly filled with mines though.


    Note: players are not allowed to leave the circle, thats why the host goes above the map. if anyone leaves, he will shoot them.



    And another recommendation for Rocket Brawlers that can be optionally done:

    The event has the option of being round-based and not top-kills based by reducing the gravity in its current state. However, another way to use rounds (and open up Relaymap which means some rounds mcbricks, some rounds other maps that ill mention):


    • Tags: [NS][NI][ESP]
      Adding skillmap v4, changing players to red team as the red team spawns at the start of the skillmap (alternatively, freezing players at the start and summoning them to the start then unfreezing also works if u wanna keep them in blue). They will begin a deathmatch with training rockets in the same team when the objective is to push everyone off. Since the platform is small, this is a fast paced event.
    • Tags: [NS][NI][ESP][VAMP][NC][NR]
      Adding skillmap v2, making a relatively small circle with mines, that is several mines deep (essentially a donut of mines i guess? so players cant jump over the circle). Summon the players in the 'donut', and unfreeze everyone, they will then try to push other players into mines using training rockets, making them die due to VAMP. Last player alive wins. Note that the circle should be small enough for the event to end when only 2 players are left alive.
    Last edited by Bunny; 12-13-2019 at 10:52 PM.

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    DonFire (01-05-2020)

  7. #5
    justRelax's Avatar The name says it all.

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    Originally Posted by Bunny View Post
    And another recommendation for Rocket Brawlers that can be optionally done:

    The event has the option of being round-based and not top-kills based by reducing the gravity in its current state. However, another way to use rounds (and open up Relaymap which means some rounds mcbricks, some rounds other maps that ill mention):


    • Tags: [NS][NI][ESP]
      Adding skillmap v4, changing players to red team as the red team spawns at the start of the skillmap (alternatively, freezing players at the start and summoning them to the start then unfreezing also works if u wanna keep them in blue). They will begin a deathmatch with training rockets in the same team when the objective is to push everyone off. Since the platform is small, this is a fast paced event.
    • Tags: [NS][NI][ESP][VAMP][NC][NR]
      Adding skillmap v2, making a relatively small circle with mines, that is several mines deep (essentially a donut of mines i guess? so players cant jump over the circle). Summon the players in the 'donut', and unfreeze everyone, they will then try to push other players into mines using training rockets, making them die due to VAMP. Last player alive wins. Note that the circle should be small enough for the event to end when only 2 players are left alive.

    I prefer this event to be kill based because we already have multiple McBrickz events that are round based. I disagree with adding Skillmap V4 because you have 1 platform where you just hit the rocket, and it is quite boring, in McBrickz it is more ideal. Also disagree with adding Skillmap V2 for the same reason. Adding these options will just make this event longer, than it is already listed for.
    Last edited by justRelax; 12-13-2019 at 11:43 PM.


    Spoiler!


  8. #6
    Bunny's Avatar woof.

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    Deadly Parkour
    Tags: G20 J20 S300 GOD NG NI NS
    Game State: Event takes place in mcbrickz, team training. All of the players will be holding no items with low gravity and an insanely low jump height (basically a boop off the ground). GOD tag is enabled so players dont die except by the void.
    Description: The host will be chasing players using an admin sword trying to make them suicide like in medstyle. Due to the gravity and jump, the only way to get back to the top is parkouring by bouncing off walls. Due to s300, each slash of the host knocks back quite far. The host can also flip players which will make them fly away due to low gravity and slash players who are animation locked due to the bounce causing them to die. Last player alive wins.
    Rules: no lagging/forcelagging/elevating.
    Note: esp can be enabled and thus make ot easier for the host but also easier for the players, yet this enables targeting players who just try to glide off far from the map and come back, which is allowed.

  9. #7
    Bunny's Avatar woof.

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    Originally Posted by Bunny View Post
    Deadly Parkour
    sum updates to this that was tested today by bram and we reached a few conclusions; players didn't know what to do at the start, how they were supposed to get back up and were surprised when shown the way at first, died alot at first, but eventually got better. additionally, the speed bonus that is necessary for the slash knockback was hard to control and made people walk off unintentionally.

    The current suggestion should be a good way to host the event had it been an event that already existed and practiced by people frequently, like dodgeball for example, but for now its just too hard for players to understand whats going on. These modifications should make it easier to understand and alot more fun for players who wont just die instantly every time and want to leave.
    • Change gravity from G20 to G15
    • Change speed from S300 to S150
    • Change jump from J20 to J30

    With these tags, players have more control over their characters, can more easily get back to the top by bouncing and the slashes are less lethal.
    Additionally, to solve the problem of players dying instantly;
    • Change the gamemode to training, where players who die 5 times have essentially lost and should be kicked. This number can be adjusted based on how many players there are. More players=more deaths before getting kicked. last 3 players win.
    • If the above makes the game take long (somewhat long is good, this should be a FTD/DBN styled event time wise, but not too long), the host can occasionally drop mines that will literally **** up any player who touches them because of the low gravity and high speed. However, they can be survived if taken strategically. The GOD tag ensures players dont die by the mines, or the admin sword, only by the void.
    • The host should be encouraged to try flipping the players whenever possible. This should be emphasized and not forgotten. He should also be encouraged to slash players who are mid bounce and mid air who essentially cant control where they're gonna land after the slash.


    With the new modifications, the tags are: G15 J30 S150 GOD NG NI NS

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    Ommadawn (01-05-2020)

  11. #8
    Bunny's Avatar woof.

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    Increase the gravity of the following event;
    Don't Fall Down
    Description: This event takes place in McBrickz. Using Training Grenades, the objective is to kill all of your teammates, using only grenade explosions to send them to their death.
    Rules: Training Grenades ONLY. No elevating. No using the top most orange layer of blocks. No teamwork. Host may use rockets if the event takes too long.
    Prize: The last player alive receives 1 event point.
    Game Mods: ESP, G75, GOD, NG, NS
    to G85 instead of G75. The high delay of the training grenades which isn't going to change makes it difficult for the host to end rounds even when using rockets and this should make the event end sooner.

  12. #9
    Bunny's Avatar woof.

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    Add no forcelagging/spiking to lolrace. how come race has that rule but lolrace doesnt? I just got blocked by a spiker who was literally in 2 places at the same time but its not against the rules so pushing me off the map by teleporting into me is apparently allowed.

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    Ommadawn (03-05-2020)

  14. #10
    Bunny's Avatar woof.

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    • Update King of The Hill to allow usage of any melee weapon. Anyone who wishes to use daggers or largeswords shouldn't have the option prevented, Due to the god tag. Katanas are naturally the best choice, but if someone wishes I think they should be allowed to wear whatever.

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