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  1. #1
    Bunny's Avatar woof.

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    Latchcomb (Reference)
    Description: The event has 3 possible hosting methods.
    1. The event takes place in Arena. The goal of the event is to get a kill, thus ending the round (Relaymap, Objective kills 1, 5 rounds). The host will use a /bomb [time] command to start a bomb, and pass it to any nearby player. The host may then either go into a wall, go into hide mode or play the event themselves.
    After someone with the bomb explodes, the last person to hit them gets the kill, and wins the round. The duration of the bomb before explosion depends on the amount of players, according to the simple formula: bomb time=max(60/#ofplayers, 5)
    Rules: No spiking / lagging / force-lagging. No speedy daggers. Teaming is allowed.
    Prize: The player who gets the kill receives 1 event point.
    Game Mods: J200, GOD

    2. The event takes place in Arena. The goal of the event is to not be the one to die from a bomb. The host will use a /bomb [time] command to start a bomb, and pass it to any nearby player. The host may then either go into a wall, go into hide mode or play the event themselves.
    After someone with the bomb explodes, the last person to hit them gets the kill, ending the round. The person who died to the bomb, gets kicked. The duration of the bomb before explosion depends on the amount of players, according to the simple formula: bomb time=max(60/#ofplayers, 5)
    Rules: No spiking / lagging / force-lagging. No speedy daggers. No teaming.
    Prize: The last 3 players to remain in the room win, where in the round with only 3 players remaining, the host will start a bomb, and the player to get a kill from the bomb explosion wins +3, the player to die to the bomb gets +1 and the third player gets +2.
    Game Mods: J200, GOD

    3. The event takes place in Attack-Defense, in red base's room. The host will freeze all of the players outside of the room, summon 4 players at random in and start a bomb game of 10 seconds. After someone eventually dies to the bomb, they get kicked and the 3 other players are re-frozen. The process repeats until 4 players remain. Players who leave the area without being told to do so are slapped and kicked.
    Rules: No spiking / lagging / force-lagging. No speedy daggers. No teaming.
    Prize: The last 4 players to remain will be summoned into the room, and the player to get a kill wins +2. All 4 players remain in the room, and the round repeats twice, for a total of 3 times. Thus, 6 points in total will be rewarded for the event. Players may win all 6 points, if they win all 3 rounds.
    Game Mods: J200, GOD

    Some notes:
    • Players are allowed to use any items, guns and melee (except speedy) they wish and flip/lunge/massive other players. However, only slashes transfer the bomb.
    • The eventual hosting method can be determined by the event team or split into several different events if more than one of the ideas is accepted.
    • Bomb duration in the first 2 hosting methods ranges from 5 seconds (minimum) to 12 seconds (do not host this event with less than 5 players).
    • The gamemode in the 2nd hosting method will be a relaymap with number of repeated Arenas to equal the number of players in the event, such that the round ends after each kill with Objective kills set to 1.
    • In hosting method 3, players may play more rounds than others due to the randomization in selection. This is fine, and numbers can be generated live in the event according to the list of players in tab.
    • The host may also participate in the event if they wish.

    Last edited by Bunny; 03-10-2022 at 02:31 AM.

  2. #2
    Bunny's Avatar woof.

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    Lolrace (Adjusted)
    Seeing as this event was fun to a large number of people yet for reasons related to the ability of players to finish the event and being gender based was removed, I suggest it once again with adjustments to make it better suited for the community to complete reasonably easily and focus on the fun aspect more.
    Description: The event takes place in Race, Supermario3, or any other Skillmap. The goal of the event is to get to the finish line, where the host will be waiting. Gravity is set at 30% of normal to compensate for the fact that players cannot use swords or items, but only shotguns (to prevent vial usage, but allowing females to glide).
    Rules: No spiking / lagging / force-lagging. No shortcuts.
    Prize: The first player to reach the finish line wins one event point.
    Game Mods: G30, ESP, SGO, NS, NI

    Originally Posted by Bunny View Post
    Latchcomb (Reference)
    Description: The event has 3 possible hosting methods.
    1. The event takes place in Arena. The goal of the event is to get a kill, thus ending the round (Relaymap, Objective kills 1, 5 rounds). The host will use a /bomb [time] command to start a bomb, and pass it to any nearby player. The host may then either go into a wall, go into hide mode or play the event themselves.
    After someone with the bomb explodes, the last person to hit them gets the kill, and wins the round. The duration of the bomb before explosion depends on the amount of players, according to the simple formula: bomb time=max(60/#ofplayers, 5)
    Rules: No spiking / lagging / force-lagging. No speedy daggers. Teaming is allowed.
    Prize: The player who gets the kill receives 1 event point.
    Game Mods: J200, GOD

    2. The event takes place in Arena. The goal of the event is to not be the one to die from a bomb. The host will use a /bomb [time] command to start a bomb, and pass it to any nearby player. The host may then either go into a wall, go into hide mode or play the event themselves.
    After someone with the bomb explodes, the last person to hit them gets the kill, ending the round. The person who died to the bomb, gets kicked. The duration of the bomb before explosion depends on the amount of players, according to the simple formula: bomb time=max(60/#ofplayers, 5)
    Rules: No spiking / lagging / force-lagging. No speedy daggers. No teaming.
    Prize: The last 3 players to remain in the room win, where in the round with only 3 players remaining, the host will start a bomb, and the player to get a kill from the bomb explosion wins +3, the player to die to the bomb gets +1 and the third player gets +2.
    Game Mods: J200, GOD

    3. The event takes place in Attack-Defense, in red base's room. The host will freeze all of the players outside of the room, summon 4 players at random in and start a bomb game of 10 seconds. After someone eventually dies to the bomb, they get kicked and the 3 other players are re-frozen. The process repeats until 4 players remain. Players who leave the area without being told to do so are slapped and kicked.
    Rules: No spiking / lagging / force-lagging. No speedy daggers. No teaming.
    Prize: The last 4 players to remain will be summoned into the room, and the player to get a kill wins +2. All 4 players remain in the room, and the round repeats twice, for a total of 3 times. Thus, 6 points in total will be rewarded for the event. Players may win all 6 points, if they win all 3 rounds.
    Game Mods: J200, GOD

    Some notes:
    • Players are allowed to use any items, guns and melee (except speedy) they wish and flip/lunge/massive other players. However, only slashes transfer the bomb.
    • The eventual hosting method can be determined by the event team or split into several different events if more than one of the ideas is accepted.
    • Bomb duration in the first 2 hosting methods ranges from 5 seconds (minimum) to 12 seconds (do not host this event with less than 5 players).
    • The gamemode in the 2nd hosting method will be a relaymap with number of repeated Arenas to equal the number of players in the event, such that the round ends after each kill with Objective kills set to 1.
    • In hosting method 3, players may play more rounds than others due to the randomization in selection. This is fine, and numbers can be generated live in the event according to the list of players in tab.
    • The host may also participate in the event if they wish.

    Also bumping this

  3. #3
    justRelax's Avatar The name says it all.

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    Originally Posted by Bunny View Post
    Lolrace (Adjusted)
    Seeing as this event was fun to a large number of people yet for reasons related to the ability of players to finish the event and being gender based was removed, I suggest it once again with adjustments to make it better suited for the community to complete reasonably easily and focus on the fun aspect more.
    Description: The event takes place in Race, Supermario3, or any other Skillmap. The goal of the event is to get to the finish line, where the host will be waiting. Gravity is set at 30% of normal to compensate for the fact that players cannot use swords or items, but only shotguns (to prevent vial usage, but allowing females to glide).
    Rules: No spiking / lagging / force-lagging. No shortcuts.
    Prize: The first player to reach the finish line wins one event point.
    Game Mods: G30, ESP, SGO, NS, NI



    Also bumping this
    Can try this on a future set (Adjusted Lolrace). As for Latchcomb seems too much similar to Bomb Melee and the 1st derivative was the first variation of Bomb Melee that was adjusted. As for the 2nd variation all players could avoid the player with the bomb and could feel like the host is targeting someone (host could summon everyone and pass it but whoever gets it at the start will most likely die with it in my POV). As for 3rd variation unless we have to winning 6 points for 4 players at a time is too much.

    All in all, am willing to give Adjusted Lolrace a go as for Latchccomb no.




    Anyway, I want to also give a Event Suggestion



    Exterminator
    Suggested by justRelax
    Spoiler!

    Last edited by justRelax; 11-08-2022 at 09:04 PM. Reason: Adds Optional NS Tag to Exterminator


    Spoiler!


  4. #4
    Amamin's Avatar Babyboi

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    I was trying to illustrate how the 3pt cap is already bad enough, having it increase to 5 would be detrimental. The 3 point cap did what it was supposed to do, which was to let other players have a shot. The other player who won wouldn't have finished the fourth round, and would not have been given the chance to practice the Race map, if I ended rounds as fast as you could complete the maps. He died but he gave it a shot, which is the first step to getting good.

    But yeah you are right that something needs to be done to increase event participation. I just don't think it's the 3pt cap that's the problem. I know you're aware of the updates incoming which I personally think would give fgunz, and consequently fgunz events, a healthier amount of population again.

  5. #5
    Bunny's Avatar woof.

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    Any gladiator event that currently includes teams with friendly fire on simply doesnt work. The friendly fire should either be changed to allow recoil or be avoided completely. Additionally, it would help transparency if friendly fire was not used at all until hit registration sounds are added to other event types like survivor SNO.
    As an optional change, the host can use training mode, freeze all of the players in the beginning of the round, go into a nearby wall and then spawn everyone. He will then freeze+summon anyone with a death. This goes on until theres only 1 person with no deaths, who will be the winner. The host can then slap everyone to proceed to the next map.

  6. #6
    Eeksdee's Avatar Best Asian Male Dora

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    [Human Volleyball]

    Map: CyberSports - Volleyball/Badminton Area
    Tags: [NI] [NG]
    Description: Two players will be called up and each stand on one side. One random player will be acting as a "ball", and both the two players must flip the "ball" opposite of the net/fence till one player manage to deceive the other who fails to flip the ball over. After which, the loser will be killed/slapped and the winner gets to go to the next round.
    * The ball goal is to press jump every single time the two active players are playing. Failing to do so will result in their deaths and the two will carry on to the next round. This is to increase difficulty, event staff may or may not implement this.
    Prize: Third place will receive 1 point, Second place will receive 2 points, First place will receive 3 points.
    Rules: Players are to equip training sword. Players who are lagging will be given warning and if they ignored it they will be subjected to a kick - this includes force lag as well.
    Last edited by Eeksdee; 06-29-2022 at 04:45 PM.

    Thank you and credit ~ GeorgeGFX


  7. #7
    Emerald's Avatar Think, believe and dream.

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    Originally Posted by Eeksdee View Post
    [Human Volleyball]

    Map: CyberSports - Volleyball/Badminton Area
    Tags: [NI] [NG]
    Description: Two players will be called up and each stand on one side. One random player will be acting as a "ball", and both the two players must flip the "ball" opposite of the net/fence till one player manage to deceive the other who fails to flip the ball over. After which, the loser will be killed/slapped and the winner gets to go to the next round.
    * The ball goal is to press jump every single time the two active players are playing. Failing to do so will result in their deaths and the two will carry on to the next round. This is to increase difficulty, event staff may or may not implement this.
    Prize: Third place will receive 1 point, Second place will receive 2 points, First place will receive 3 points.
    Rules: Players are to equip training sword. Players who are lagging will be given warning and if they ignored it they will be subjected to a kick - this includes force lag as well.

    First of all, the event sounds great. But if we think a little more, it could be improved.

    But the event also has its drawbacks:
    If the player whose "ball" we use has a different ping than the thrower, it will be very difficult to throw the ball "FLIP".

    What if the players are tied?
    -The only way to behave in this sense is to revive each player after he dies.

    In my opinion, we should make a team of 2 players to synchronize them with their current ping.
    High pings on the left and low pings on the right side.
    Also, I do not think it's fair for a player who plays the ball to sacrifice himself for the thrower if he fails to push the space.

  8. The following user said thank you to Emerald for this useful post:

    Eeksdee (07-10-2022)

  9. #8
    Raphačl's Avatar abuser

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    Originally Posted by Eeksdee View Post
    [Human Volleyball]

    Map: CyberSports - Volleyball/Badminton Area
    Tags: [NI] [NG]
    Description: Two players will be called up and each stand on one side. One random player will be acting as a "ball", and both the two players must flip the "ball" opposite of the net/fence till one player manage to deceive the other who fails to flip the ball over. After which, the loser will be killed/slapped and the winner gets to go to the next round.
    * The ball goal is to press jump every single time the two active players are playing. Failing to do so will result in their deaths and the two will carry on to the next round. This is to increase difficulty, event staff may or may not implement this.
    Prize: Third place will receive 1 point, Second place will receive 2 points, First place will receive 3 points.
    Rules: Players are to equip training sword. Players who are lagging will be given warning and if they ignored it they will be subjected to a kick - this includes force lag as well.
    Hi, Eeksdee. I appreciate that you took the time to consider what would have made a good event idea, but I have a few concerns. The first is, what is the player who is the ball getting out of this? How do they win? The second thing that worries me is the ping gap; I think this event might be biased because the ball might have lower ping to one player than the other. Additionally, it would take a long time to convince the players to cooperate, and they might stall for an endless amount of time. Overall, I believe it has potential to be enjoyable but certain adjustments are needed.

    Credits to GeorgčGFX for this beautiful signature

  10. The following user said thank you to Raphačl for this useful post:

    Eeksdee (07-09-2022)

  11. #9
    ^1Luke™'s Avatar Junior Member

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    Originally Posted by Eeksdee View Post
    [Human Volleyball]

    Map: CyberSports - Volleyball/Badminton Area
    Tags: [NI] [NG]
    Description: Two players will be called up and each stand on one side. One random player will be acting as a "ball", and both the two players must flip the "ball" opposite of the net/fence till one player manage to deceive the other who fails to flip the ball over. After which, the loser will be killed/slapped and the winner gets to go to the next round.
    * The ball goal is to press jump every single time the two active players are playing. Failing to do so will result in their deaths and the two will carry on to the next round. This is to increase difficulty, event staff may or may not implement this.
    Prize: Third place will receive 1 point, Second place will receive 2 points, First place will receive 3 points.
    Rules: Players are to equip training sword. Players who are lagging will be given warning and if they ignored it they will be subjected to a kick - this includes force lag as well.
    Hi , Really a Good thought and took a great concern & time in creating a amazing event , but my concern is what / when will the ball person could play or it would work well to all. Secondly I could say the distance lag. finally I kind of request you to try this format by yourself before suggesting so we can have new invention the community.
    According to your idea , There is requirement of 3 people to handle a round . how will you decide that who's going to win +3 +2 +1 . please do look into this and suggest next time.

  12. The following 2 users say thank you to ^1Luke™ for this useful post:

    Eeksdee (07-10-2022), Faky (07-09-2022)

  13. #10
    Eeksdee's Avatar Best Asian Male Dora

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    Originally Posted by ^1Luke™ View Post
    Hi , Really a Good thought and took a great concern & time in creating a amazing event , but my concern is what / when will the ball person could play or it would work well to all. Secondly I could say the distance lag. finally I kind of request you to try this format by yourself before suggesting so we can have new invention the community.
    According to your idea , There is requirement of 3 people to handle a round . how will you decide that who's going to win +3 +2 +1 . please do look into this and suggest next time.
    Ping wise, I agree also with @Raphael and @Emerald.
    I would suggest letting similar pings play together first (as the flippers) and the ball be someone who has a much different ping. This might be fair for all players.

    Also on how we decide the winners when it comes down to three players is the first round will decide on who the third place is going to be.

    (Scenerio below)

    Maybe we can add an incentive such as whoever volunteered/is picked as a ball received 1 additional ep when 2 rounds (your choice) has been played. If not, second scenerio is a staff member be the ball. But do choose appropriate player to be the ball for the two players.
    We could also for example if the room size is an odd number, the one who's chosen to be the ball has to keep his or her position in the room. One way to kick/disqualify/slap the ball is if he or she stalls the game (does not press space) or other use other means to prolong the game.

    In general this type of play is called juggling, so it might actually be fun and no I cannot try this by myself cause it's practically impossible.

    But thanks given to the three trials.



    Scenerio:
    If player A vs B and player A wins, player B will play with player C.
    If player C wins he or she will vs player A for first prize.
    Player B will be considered third place.
    Last edited by Eeksdee; 07-10-2022 at 12:10 PM.

    Thank you and credit ~ GeorgeGFX


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