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  1. #1
    Faky's Avatar Stop Being Fake

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    Originally Posted by Eeksdee View Post
    [Human Volleyball]

    Map: CyberSports - Volleyball/Badminton Area
    Tags: [NI] [NG]
    Description: Two players will be called up and each stand on one side. One random player will be acting as a "ball", and both the two players must flip the "ball" opposite of the net/fence till one player manage to deceive the other who fails to flip the ball over. After which, the loser will be killed/slapped and the winner gets to go to the next round.
    * The ball goal is to press jump every single time the two active players are playing. Failing to do so will result in their deaths and the two will carry on to the next round. This is to increase difficulty, event staff may or may not implement this.
    Prize: Third place will receive 1 point, Second place will receive 2 points, First place will receive 3 points.
    Rules: Players are to equip training sword. Players who are lagging will be given warning and if they ignored it they will be subjected to a kick - this includes force lag as well.
    Originally Posted by Eeksdee View Post
    Ping wise, I agree also with @Raphael and @Emerald.
    I would suggest letting similar pings play together first (as the flippers) and the ball be someone who has a much different ping. This might be fair for all players.

    Also on how we decide the winners when it comes down to three players is the first round will decide on who the third place is going to be.

    (Scenerio below)

    Maybe we can add an incentive such as whoever volunteered/is picked as a ball received 1 additional ep when 2 rounds (your choice) has been played. If not, second scenerio is a staff member be the ball. But do choose appropriate player to be the ball for the two players.
    We could also for example if the room size is an odd number, the one who's chosen to be the ball has to keep his or her position in the room. One way to kick/disqualify/slap the ball is if he or she stalls the game (does not press space) or other use other means to prolong the game.

    In general this type of play is called juggling, so it might actually be fun and no I cannot try this by myself cause it's practically impossible.

    But thanks given to the three trials.



    Scenerio:
    If player A vs B and player A wins, player B will play with player C.
    If player C wins he or she will vs player A for first prize.
    Player B will be considered third place.
    Sorry but you must know this, in this event a ball player can abuse f12 easily it's not traceable and it takes more than an hour if there are more than 20 players in room, sometimes(low ping and host = ball) it leads to an endless fight. also, this is already suggested and tested very long back ended with fail and declined.

    ~Credits to GeorgeGFX for the Signature
    ]

    "Dreams are short-time happiness"
    -Faky


    you can do 99 things for someone and all they'll remember is the one thing you didn't do

  2. #2
    TomasEdison's Avatar ✨ שָׁוִיתי ה' לנֶגדי תמיד

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    Regarding the event Warzone: I'd like to suggest for the hosts to form a large circle of landmines using the automatic command, instead of the current method which is to form a large square. Emerald hosted this event earlier today, using the automatic command which forms a large circle of landmines and this way it was really enjoyable, considering he also dispersed all of us in the center as should be done.

    In short; I suggest replacing the current method of placing landmines to form a large square with using the following command: /aa poly a a 36.


    “Every spirit builds itself a house, and beyond its house - a world, and beyond its world - a heaven.
    Know then, that the world exists for you: build, therefore, your own world”

    - "Nature" (Chapter 8), Ralph Waldo Emerson
    *Credits to GeorgeGFX for the Avatar picture!

  3. #3
    Emerald's Avatar Think, believe and dream.

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    Originally Posted by TomasEdison View Post
    Regarding the event Warzone: I'd like to suggest for the hosts to form a large circle of landmines using the automatic command, instead of the current method which is to form a large square. Emerald hosted this event earlier today, using the automatic command which forms a large circle of landmines and this way it was really enjoyable, considering he also dispersed all of us in the center as should be done.

    In short; I suggest replacing the current method of placing landmines to form a large square with using the following command: /aa poly a a 36.
    In conclusion to your suggestion, it is very nice of you to have created a fun event for our community, this suggestion will be effective for us officers and it will be easier to progress the event. My point of view would be not to replace, but to progress the event using the new staff commands, since if we open the oppositions soon, the trials will not be able to use advanced commands to facilitate their work, but rather use their ideas.


    Thank you for your suggestion.

  4. #4
    justRelax's Avatar The name says it all.

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    Originally Posted by TomasEdison View Post
    Regarding the event Warzone: I'd like to suggest for the hosts to form a large circle of landmines using the automatic command, instead of the current method which is to form a large square. Emerald hosted this event earlier today, using the automatic command which forms a large circle of landmines and this way it was really enjoyable, considering he also dispersed all of us in the center as should be done.

    In short; I suggest replacing the current method of placing landmines to form a large square with using the following command: /aa poly a a 36.
    Reviewing this suggestion again, square with radius of 36 is too large for the map if anything max can be around 30, we can try this out next time we host this event.


    Spoiler!


  5. #5
    McSic's Avatar L e a d e r

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    Catch the (sticky) grenade:

    Host throws sticky grenades up in the air and players try to catch them.
    Successful catches can be seen by sticky grenades sticking to the body.

  6. The following user said thank you to McSic for this useful post:

    Bunny (12-04-2022)

  7. #6
    justRelax's Avatar The name says it all.

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    Originally Posted by McSic View Post
    Catch the (sticky) grenade:

    Host throws sticky grenades up in the air and players try to catch them.
    Successful catches can be seen by sticky grenades sticking to the body.
    Interesting Idea, I generated a preview which we can use as the Test Event if you want to request any changes let me know (or edit it )

    Sticky Fingers
    Suggested by McSic
    Spoiler!



    Spoiler!


  8. #7
    Beast's Avatar Overthinker.

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    Originally Posted by justRelax View Post

    Sticky Fingers
    Suggested by McSic
    Spoiler!

    This event kinda seems easy to me since people will be using swords to climb and be the first to take the bomb. Adding NS tag with some short of gravity or speed would make it fun. Plus this event should be hosted in some small maps like Arena, Garden Small, Hall. Host can also use teleport/spawn to make it more challenging.

    Voting Yes for this event idea.

    Originally Posted by Bunny View Post
    Lolrace (Adjusted)
    Seeing as this event was fun to a large number of people yet for reasons related to the ability of players to finish the event and being gender based was removed, I suggest it once again with adjustments to make it better suited for the community to complete reasonably easily and focus on the fun aspect more.
    Description: The event takes place in Race, Supermario3, or any other Skillmap. The goal of the event is to get to the finish line, where the host will be waiting. Gravity is set at 30% of normal to compensate for the fact that players cannot use swords or items, but only shotguns (to prevent vial usage, but allowing females to glide).
    Rules: No spiking / lagging / force-lagging. No shortcuts.
    Prize: The first player to reach the finish line wins one event point.
    Game Mods: G30, ESP, SGO, NS, NI
    Also bumping this
    LOLRace was actually a fun event, no idea why it was removed. I like your adjusted version of this event. I'll try to host it in upcoming set.

    Voting Yes for this event idea.
    Last edited by Beast; 12-19-2022 at 08:47 AM.
    Important message:
    Abusing people. xD
    S/O 2 Bram for cool sig!








  9. #8
    Menotso's Avatar Life Time Member

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    Sticky Fingers
    Suggested by McSic

    There's a problem when we're talking about player view and a admin view, sometimes the sticky will be attached from a player view and not from admin view. As i reproduced in a bot, some stickies bounces off the BOT hitbox and i've seen it happening in players hitboxes, even tho it barely happens depending on a player current animation (it is also not clientsided, that means host will not see the sticky attached to a player and the player will actually see it). Player would need to prove it while in the match. I attached 3 videos below reproducing it on bots because it's pretty hard to do it in a normal hitbox state. I'd recommend a better review on it.

    I won't spam the thread view so here are some proof on bots:
    Spoiler!


    Originally Posted by Beast View Post
    This event kinda seems easy to me since people will be using swords to climb and be the first to take the bomb. Adding NS tag with some short of gravity or speed would make it fun. Plus this event should be hosted in some small maps like Arena, Garden Small, Hall. Host can also use teleport/spawn to make it more challenging.

    Voting Yes for this event idea.



    LOLRace was actually a fun event, no idea why it was removed. I like your adjusted version of this event. I'll try to host it in upcoming set.

    Voting Yes for this event idea.

  10. #9
    Bunny's Avatar woof.

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    This is more of a suggestion to current, existing events that can have a different method of hosting, and potentially 2 new events, from my testing with Frooples;

    In the Lava event, with the 'new'-ish commands that can place down mines in any N-edged shape where 0<N<121 and a selected amount of mines, the host can instead get on top of the map and spam mines in these shapes. After some testing with Frooples, this can work really well in the same Arena map the Lava event is already being hosted in. The idea is to save 3-4 shapes as spawning commands in the "Macro" settings of the event moderator, and spamming them randomly. By changing the look direction while throwing, the mines fall further or closer. From our experience, using lines (N=1) and triangles/pentagons (N=3,N=5) with 20 mines in each cast works best to not make existing mines disappear (max 120).

    The idea behind this is to make it faster for rounds to end, and remove the need from the staff member to "lowkey" target players if he wants the round to end. In this case, 5 rounds of the event could work, giving players well beyond a "second chance" because the Lava event currently already ends pretty fast and is unfun for most because they tend to die after less than 3 minutes. If the round starts taking too long when the host is above the map, he can spawn on his own bot, anchoring it so it stays under him.

    This idea can be expanded upon, up to the point where it may as well be called a new event;
    Life Balance
    Tags: [ESP][G150][GLAD][NS]
    Maps: Arena, Mine, Flat platforms in Superflip, Dodgeball.
    Description: In this event, the host will set the player's HP/AP to 240/0. After going to the center of the floor and getting on top of an anchored bot, they will begin spamming mines in geometrical shapes using the poly command, 20 at a time. Furthermore, the host will occasionally generate the same random shapes with meds, instead (10 or less), allowing to recover some health while avoiding mines on the way. The last person alive wins one event point.
    Rules: No forcelagging/spiking, No using walls/pillars in maps where they exist.

    Unrelated;
    TNT Mayhem
    Tags: [S200][GLAD][NS][J0][G300]
    Maps: SkillmapV5, Arena, Dodgeball.
    Description: In this event, the host will be spamming the admin TNT item, while accelerated with admin vials. As the TNT sticks to anything it falls onto, players have 5 seconds to get out of the way before it explodes. Very quickly, the ground fills with TNT bombs of various countdowns. The last player alive wins one event point.
    Rules: No forcelagging/spiking.
    Last edited by Bunny; 03-25-2023 at 03:37 PM.

  11. #10
    Bunny's Avatar woof.

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    Inferno Wars
    Tags: [S30][G40][GS300][NS][NI][ESP]
    Map: Arena
    Description: In this event, the host will freeze players at the start of each round and give them the Rocketman V1 launcher in both first and second weapon slots, and set their hp/ap to 200/0. Friendly fire will be on. After spreading them around the floor (using the force command) and the countdown reaches 0, they will be unfrozen and be able to fly around with the rocket by holding down the fire key. Each hit from the Rocketman V1 on a teammate does 98 damage, which means 3 hits=death. The last player alive each round wins one event point.
    Rules: No forcelagging/spiking/lagging. No stalling (by not fighting). No teaming.


    (Thank you Jona for assisting in improving the event during testing)

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