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  1. #1
    Wucas Pls's Avatar Asuka Langley Soryu

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    With the introduction of SketchFab and p3d I wanted to start a little contest each week in order to spark creativity not only with our own developers, but with the whole community as well. In the future we will focus on many different types of mesh creation, including lighting, texturing, high poly, low poly, full scenes, etc, but for this week we wanted to keep it simple. Read the requirements below before you begin working and make sure you turn in your submission before September 20th at 8PM GMT. Everyone is encouraged to participate, as long as you can see this post, you are welcome to try and submit an entry.

    Requirements
    Spoiler!
    Participants
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    Reward
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    Commonly Asked Question
    Spoiler!

    *Please note that these contests are not strictly for GunZ the Duel usage. If you wish your mesh to be something entirely different, go right ahead. The sky's the limit.
    Last edited by Wucas Pls; 09-21-2013 at 02:13 AM.

  2. The following 6 users say thank you to Wucas Pls for this useful post:

    Adopt (09-12-2013), Alpha (09-14-2013), Kira (09-12-2013), KoreanAim (09-14-2013), Lspasus (09-20-2013), Steff (09-12-2013)

  3. #2
    Google's Avatar 눈 ͜ಎ눈

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    No format to follow? :c

    IGN: Agire


    Work: Sniper V2



    Good luck everyone. c:
    Last edited by Google; 09-12-2013 at 07:44 PM.


  4. #3
    Wucas Pls's Avatar Asuka Langley Soryu

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    Originally Posted by Google View Post
    No format to follow? :c

    IGN: Agire
    Work: https://sketchfab.com/show/b9169fac3...6d893bf7ad8090
    Good luck everyone. c:
    Well I don't really like formats, but if you could use the embedded form that would be great.

    For you it is: [sketchfab]b9169fac3a6e48829f6d893bf7ad8090[/sketchfab*] with no *

  5. The following user said thank you to Wucas Pls for this useful post:

    Google (09-12-2013)

  6. #4
    ZAIN's Avatar ʎlǝuol os ɯ,I

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    can i post progress pictures too?

  7. #5
    Wucas Pls's Avatar Asuka Langley Soryu

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    Originally Posted by Zain View Post
    can i post progress pictures too?
    Yup

  8. #6
    ZAIN's Avatar ʎlǝuol os ɯ,I

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    ok, done with model and unwrap. hitting 1.85k tris. probably couldve done better but meh



    original model file(.blend or .obj) available for anyone who asks
    Last edited by ZAIN; 09-13-2013 at 10:40 PM.

  9. #7
    slugheady's Avatar ୧༼***༽୨

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    Originally Posted by Zain View Post
    ok, done with model and unwrap. hitting 1.85k tris. probably couldve done better but meh



    original model file(.blend or .obj) available for anyone who asks
    I'm not sure though, but the max faces is 2000. But he wants trigonal polygons, which means you either are allowed to have 2000 tri's, or 1000 tri's which is 2000 faces (usually~~~)

  10. #8
    ZAIN's Avatar ʎlǝuol os ɯ,I

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    Originally Posted by Zain View Post
    ok, done with model and unwrap. hitting 1.85k tris. probably couldve done better but meh



    original model file(.blend or .obj) available for anyone who asks
    sloppy first pass (laying down colors for the blade), texturing is still one of my weak points ;-;
    diffuse only btw

  11. #9
    ZAIN's Avatar ʎlǝuol os ɯ,I

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    the limit is 2k tris and im under it, so it should be alright

  12. #10
    slugheady's Avatar ୧༼***༽୨

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    Originally Posted by Zain View Post
    the limit is 2k tris and im under it, so it should be alright
    Mesh Limitations: 2000 Faces
    Mesh Types: Trigonal Polygons
    I'm not too sure about that, I'd like to hear exactly whether or not the limit is 2k faces, or 2k tri's.

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