Originally Posted by slugheady View Post
Can't really judge without a polycount / wireframe (hit "7" in-game to view polycount). What I can say is that, by the looks of it your texturing really needs some more work. The model and the texture each have as much influence, your model can be good (can't judge because no wireframe) but when your texture isn't, then the total picture isn't.

I'd suggest you take some time for your unwrapping, and for texturing. As a 3D artist, this most likely is the boring part of modeling anything, but you need to learn how to do this in order to make it pretty.
Yea I know I didnt use UV on any of these. I used different textures then grouped all the pieces together. I just don't want to learn teh UV, I know it would be a benefit. Thanks for the comments guys