Im having issues with the game registering my moves. I literally can hardly dbf anymore. I just put a new install of windows xp 64 bit, not sure if its because its 64? I changed some settings in NVIDIA control panel like antistropoic filtering to off, and it seemed to make the game less glitchy, but i still cant do shit. with keyboard or mouse, doesnt matter, it just doesnt compute the keys I press, its almost like itll be ok for a few seconds, then skip, the be good, then skip. If anyone has any ideas please help.

mlog:
GUNZ 1,0,0,290 launched. build (Dec 19 2013 12:09:15)
Log time (12/31/13 16:30:33)
Linear88's Runnable!
CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 3503 MHz
Display Device = NVIDIA GeForce GTX 650 ( vendor=10de device=fc6 subsys=973196e revision=a1 )
Display Driver Version = 6.14.0013.3182
Windows = 5.1 Build 2600 , n/a (64-bit) (4194303KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Dmp adjust fail
Dmp - FAILED
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 753.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(Realtek HD Audio output): Hardware Mixing Supported
[[[getMaxChannel32]]]]
found 0 custom music

-------------------> Sound Engine Create : 0.611000

sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.350000
warning : bitmap frame_b.png not found.
warning : bitmap frame_t.png not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap stripe.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.145000
start InitInterface option
Number of Display mode : 14
Number of Display mode : 14
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.142000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Effect manager create success.
Client create success.
game interface create success.

-------------------> GameInterface Create : 2.034000

model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Load character.xml success,

-------------------> Character Loading : 4.341000


-------------------> WeaponMesh Loading : 1.789000

Load weapon.xml success.

-------------------> Worlditem Loading : 0.027000

Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success

-------------------> ETC .. : 2.985000

BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Selected character name : asparagus (61 73 70 61 72 61 67 75 73 ) (len = 9)
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer call in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 16:42:17 )
Create character : Name=asparagus Level=11
start InitInterface option
Number of Display mode : 14
Number of Display mode : 14
end of InitInterface option ok
shader initialize successful : 1
Reset Device
------------------------ReleaseBuffer
Video memory 742.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 16:45:16 )
game interface destroy finished
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer call in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 16:45:23 )
Create character : Name=asparagus Level=11
start InitInterface option
Number of Display mode : 14
Number of Display mode : 14
end of InitInterface option ok
shader initialize successful : 1
start InitInterface option
Number of Display mode : 14
Number of Display mode : 14
end of InitInterface option ok
shader initialize successful : 1
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 16:55:49 )
game interface destroy finished
Responsed Account Charlist
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Selected character name : Keighty (4B 65 69 67 68 74 79 ) (len = 7)
Reset Device
Video memory 742.000000
shader initialize successful : 1
devices Restored.
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Reset Device
Video memory 753.000000
shader initialize successful : 1
devices Restored.
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Keighty (4B 65 69 67 68 74 79 ) (len = 7)
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer call in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 03:19:50 )
Create character : Name=Keighty Level=1
start InitInterface option
Number of Display mode : 14
Number of Display mode : 14
end of InitInterface option ok
shader initialize successful : 1
start InitInterface option
Number of Display mode : 14
Number of Display mode : 14
end of InitInterface option ok
shader initialize successful : 1
start InitInterface option
Number of Display mode : 14
Number of Display mode : 14
end of InitInterface option ok
shader initialize successful : 1
Reset Device
------------------------ReleaseBuffer
Video memory 743.500000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
Video memory 746.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
Video memory 746.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 03:29:24 )
game interface destroy finished
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer call in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Mine/Mine.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 03:29:43 )
Create character : Name=Keighty Level=1
Connect to Agent by UDP
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP
TUNNELING_UDP_ALLOWED
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 03:34:38 )
game interface destroy finished


mlog64:
Gunz64 launched. Build (May 20 2013 02:28:56)
Log time (12/31/13 16:30:31)
Waiting
Running