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  1. #1
    K80L80's Avatar Junior Member

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    Im having issues with the game registering my moves. I literally can hardly dbf anymore. I just put a new install of windows xp 64 bit, not sure if its because its 64? I changed some settings in NVIDIA control panel like antistropoic filtering to off, and it seemed to make the game less glitchy, but i still cant do shit. with keyboard or mouse, doesnt matter, it just doesnt compute the keys I press, its almost like itll be ok for a few seconds, then skip, the be good, then skip. If anyone has any ideas please help.

    mlog:
    GUNZ 1,0,0,290 launched. build (Dec 19 2013 12:09:15)
    Log time (12/31/13 16:30:33)
    Linear88's Runnable!
    CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 3503 MHz
    Display Device = NVIDIA GeForce GTX 650 ( vendor=10de device=fc6 subsys=973196e revision=a1 )
    Display Driver Version = 6.14.0013.3182
    Windows = 5.1 Build 2600 , n/a (64-bit) (4194303KB) : Windows xp..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml
    Dmp adjust fail
    Dmp - FAILED
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 753.000000
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize()
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Supported
    1(Realtek HD Audio output): Hardware Mixing Supported
    [[[getMaxChannel32]]]]
    found 0 custom music

    -------------------> Sound Engine Create : 0.611000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.350000
    warning : bitmap frame_b.png not found.
    warning : bitmap frame_t.png not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.145000
    start InitInterface option
    Number of Display mode : 14
    Number of Display mode : 14
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.142000
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 2.034000

    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,

    -------------------> Character Loading : 4.341000


    -------------------> WeaponMesh Loading : 1.789000

    Load weapon.xml success.

    -------------------> Worlditem Loading : 0.027000

    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success

    -------------------> ETC .. : 2.985000

    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful.
    Responsed Account Charlist
    Cloth VertexBuffer is Released
    Cloth VertexBuffer is Released
    Selected character name : asparagus (61 73 70 61 72 61 67 75 73 ) (len = 9)
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/Mansion/Mansion.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 16:42:17 )
    Create character : Name=asparagus Level=11
    start InitInterface option
    Number of Display mode : 14
    Number of Display mode : 14
    end of InitInterface option ok
    shader initialize successful : 1
    Reset Device
    ------------------------ReleaseBuffer
    Video memory 742.000000
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored.
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 16:45:16 )
    game interface destroy finished
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/Mansion/Mansion.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 16:45:23 )
    Create character : Name=asparagus Level=11
    start InitInterface option
    Number of Display mode : 14
    Number of Display mode : 14
    end of InitInterface option ok
    shader initialize successful : 1
    start InitInterface option
    Number of Display mode : 14
    Number of Display mode : 14
    end of InitInterface option ok
    shader initialize successful : 1
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 16:55:49 )
    game interface destroy finished
    Responsed Account Charlist
    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    Selected character name : Keighty (4B 65 69 67 68 74 79 ) (len = 7)
    Reset Device
    Video memory 742.000000
    shader initialize successful : 1
    devices Restored.
    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    Reset Device
    Video memory 753.000000
    shader initialize successful : 1
    devices Restored.
    Server Connected
    Login Posted
    Login Successful.
    Responsed Account Charlist
    Selected character name : Keighty (4B 65 69 67 68 74 79 ) (len = 7)
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/Mansion/Mansion.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 03:19:50 )
    Create character : Name=Keighty Level=1
    start InitInterface option
    Number of Display mode : 14
    Number of Display mode : 14
    end of InitInterface option ok
    shader initialize successful : 1
    start InitInterface option
    Number of Display mode : 14
    Number of Display mode : 14
    end of InitInterface option ok
    shader initialize successful : 1
    start InitInterface option
    Number of Display mode : 14
    Number of Display mode : 14
    end of InitInterface option ok
    shader initialize successful : 1
    Reset Device
    ------------------------ReleaseBuffer
    Video memory 743.500000
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored.
    Reset Device
    ------------------------ReleaseBuffer
    Video memory 746.000000
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored.
    Reset Device
    ------------------------ReleaseBuffer
    Video memory 746.000000
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored.
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 03:29:24 )
    game interface destroy finished
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/Mine/Mine.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 03:29:43 )
    Create character : Name=Keighty Level=1
    Connect to Agent by UDP
    TUNNELING_UDP_ALLOWED
    Connect to Agent by UDP
    TUNNELING_UDP_ALLOWED
    Connect to Agent by UDP
    TUNNELING_UDP_ALLOWED
    Connect to Agent by UDP
    TUNNELING_UDP_ALLOWED
    Connect to Agent by UDP
    TUNNELING_UDP_ALLOWED
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 03:34:38 )
    game interface destroy finished


    mlog64:
    Gunz64 launched. Build (May 20 2013 02:28:56)
    Log time (12/31/13 16:30:31)
    Waiting
    Running

  2. #2
    GeorgeGFX's Avatar secret.club

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    A few things you could try to fix the screen lag (if you got an old computer running with low specifications);
    - In-game, click settings tab > Video - lower your resolution.
    - Then go to - Settings > 1337 (last option) > enable Archetype (must be look like [X]).
    - Update your VGA drivers.
    - Close processes which you think might be causing in-game lag.
    - Go in-game again and click on the settings tab > 1337 > set max FPS to 333 or 500.

    >>> Credits to Sikk408 @ DevaintArt <<<

  3. #3
    Cobra's Avatar :>

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    Originally Posted by George View Post
    A few things you could try to fix the screen lag (if you got an old computer running with low specifications);
    - In-game, click settings tab > Video - lower your resolution.
    - Then go to - Settings > 1337 (last option) > enable Archetype (must be look like [X]).
    - Update your VGA drivers.
    - Close processes which you think might be causing in-game lag.
    - Go in-game again and click on the settings tab > 1337 > set max FPS to 333 or 500.
    Display Device = NVIDIA GeForce GTX 650
    mlog does not help in these type of cases, can you please upload the following information:

    Start -> Run -> dxdiag -> Save all information and upload the content on: http://pastebin.com

    Depending on the information, I will give you some guidance.
    For Freestyle GunZ upcoming updates and ideas, support and news/information visit:
    Linear88 Blog (Click!)




    Signature by George.

  4. #4
    Linear88's Avatar History

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    Windows XP 64 bit isn't officially supported. I suggest upgrading to Windows 7 64 bit, if possible.

  5. #5
    K80L80's Avatar Junior Member

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    Originally Posted by George View Post
    A few things you could try to fix the screen lag (if you got an old computer running with low specifications)
    I have an intel i7-3770k "ivy bridge" 3.5ghz quad core with 32 GB RAM.

    Originally Posted by Cobra View Post
    mlog does not help in these type of cases, can you please upload the following information:

    Start -> Run -> dxdiag -> Save all information and upload the content on: http://pastebin.com

    Depending on the information, I will give you some guidance.
    http://pastebin.com/cZGTEFjZ dxdiag

    http://pastebin.com/JZgsWaKf dxdiag64 (weird this one thinks I have an amd)

    Originally Posted by Linear88 View Post
    Windows XP 64 bit isn't officially supported. I suggest upgrading to Windows 7 64 bit, if possible.
    great. :/
    Last edited by K80L80; 01-01-2014 at 07:36 PM.

  6. #6
    Cobra's Avatar :>

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    Originally Posted by K80L80 View Post
    I have an intel i7-3770k "ivy bridge" 3.5ghz quad core with 32 GB RAM.



    http://pastebin.com/cZGTEFjZ dxdiag

    http://pastebin.com/JZgsWaKf dxdiag64 (weird this one thinks I have an amd)



    great. :/
    Your computer is decent enough to handle Windows 8. Windows XP is outdated, some resources aren't stable. Upgrade to Windows 7 or Windows 8 as Linear88 mentioned.
    For Freestyle GunZ upcoming updates and ideas, support and news/information visit:
    Linear88 Blog (Click!)




    Signature by George.

  7. #7
    K80L80's Avatar Junior Member

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    Originally Posted by Cobra View Post
    Your computer is decent enough to handle Windows 8. Windows XP is outdated, some resources aren't stable. Upgrade to Windows 7 or Windows 8 as Linear88 mentioned.
    yarrgg

  8. #8
    Cobra's Avatar :>

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    Any news?
    For Freestyle GunZ upcoming updates and ideas, support and news/information visit:
    Linear88 Blog (Click!)




    Signature by George.

  9. #9
    K80L80's Avatar Junior Member

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    Originally Posted by Cobra View Post
    Any news?
    Its snowing. Im drinking coffee. Im broke. Did that answer your question? Not sure what your asking me. /close thread

  10. #10
    Cobra's Avatar :>

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    Originally Posted by K80L80 View Post
    Its snowing. Im drinking coffee. Im broke. Did that answer your question? Not sure what your asking me. /close thread
    Your personal life doesn't really have nothing to do with this. Not sure if you understood what you have to do and broke t.t?
    For Freestyle GunZ upcoming updates and ideas, support and news/information visit:
    Linear88 Blog (Click!)




    Signature by George.

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