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  1. #1
    HellSniper's Avatar Mad Scientist

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    Ive been thinking about making a cw map.
    Nothing fancy since pretty much every cw player uses archetype anyways.
    Meaning i'd be using some mesh texture like for example this for all of the map.
    Feel free to post basic top down map layouts you think could work out well.

  2. #2
    Steff's Avatar Kira I am lonely </3

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    Not to big, but not to small like jail.
    Enough moving space but not enough camp spaces and some attributes like a car/pilar for when a player reloads.
    If it's too open people won't rush but potshot, if it's a closed off area people will camp.

  3. #3
    vendko1's Avatar Junior Member

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    Originally Posted by notSteff View Post
    Not to big, but not to small like jail.
    Enough moving space but not enough camp spaces and some attributes like a car/pilar for when a player reloads.
    If it's too open people won't rush but potshot, if it's a closed off area people will camp.
    I agree for that. Some cw players camping ingame its so annoying . Make it looks like town but erease the other house so no one can camp in town.

  4. #4
    slugheady's Avatar ୧༼***༽୨

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    Every map has possibilities to potshot / camp. It's inevitable too prevent these kind of things. If you really want to make a good map then you have to start by analyzing the other maps, and understanding the thought process behind that. Analyze the bad maps, and understand why they are bad, and why some are more popular then others. I think the main rule you have to develop by is the time it takes to get to a camp spot / open area, as long as both team sides can get there on the same time, and no advantage can be taken then it's alright.

  5. #5
    Sonji's Avatar Dapper AF

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    An Air duel cw map.


    An air duel map would be nice in general actually... I need to practice that.

  6. #6
    HellSniper's Avatar Mad Scientist

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    This is a quick random thing i threw together, let me know if that goes the right direction already.

  7. The following 6 users say thank you to HellSniper for this useful post:

    Again (01-29-2014), Cobra (01-19-2014), Ommadawn (01-19-2014), Sonji (01-19-2014), SuperKekku (01-21-2014), SuperShotty (01-19-2014)

  8. #7
    Steff's Avatar Kira I am lonely </3

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    Originally Posted by HellSniper View Post
    This is a quick random thing i threw together, let me know if that goes the right direction already.
    http://puu.sh/6qHeH.png
    Looks OK in my opinion, but do both bases have that small gap in the wall near it or just red ;-;

  9. #8
    Cobra's Avatar :>

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    Originally Posted by HellSniper View Post
    This is a quick random thing i threw together, let me know if that goes the right direction already.
    http://puu.sh/6qHeH.png


    Where circles are drawn - Make some objects and make the path a little bit bigger.

    Over all, it's suitable for a clan-war map.
    For Freestyle GunZ upcoming updates and ideas, support and news/information visit:
    Linear88 Blog (Click!)




    Signature by George.

  10. The following user said thank you to Cobra for this useful post:

    SuperShotty (01-19-2014)

  11. #9
    Lorrainé's Avatar 完全に不完全な

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    Can you make the map colorful ?

    Yes?

    Ok.

    Thank you!

    Tomorrow comes today

  12. The following 3 users say thank you to Lorrainé for this useful post:

    Sonji (01-19-2014), SuperKekku (01-21-2014), SuperShotty (01-19-2014)

  13. #10
    HellSniper's Avatar Mad Scientist

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    Other side, gray box -> player size.

  14. The following user said thank you to HellSniper for this useful post:

    SuperShotty (01-19-2014)

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